2021-01-05 18:13:29 +01:00
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using System;
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2021-01-05 13:10:20 +01:00
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using UnityEngine;
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using UnityEngine.Events;
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namespace Weapons.Scripts
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{
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2021-01-05 18:13:29 +01:00
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[Serializable]
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2021-01-05 13:10:20 +01:00
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public class Vector3Event : UnityEvent<Vector3>
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{}
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}
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