17 lines
429 B
C#
17 lines
429 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using UnityEngine;
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using Random = UnityEngine.Random;
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public class MoveAfterDelay : MonoBehaviour
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{
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[SerializeField] private float delayMin;
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[SerializeField] private float delayMax;
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private void OnEnable()
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{
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transform.DOMoveZ(-15, 2.0f).SetEase(Ease.InQuint).SetDelay(Random.Range(delayMin, delayMax));
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}
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}
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