17 lines
		
	
	
		
			429 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			17 lines
		
	
	
		
			429 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | using System.Collections; | ||
|  | using System.Collections.Generic; | ||
|  | using DG.Tweening; | ||
|  | using UnityEngine; | ||
|  | using Random = UnityEngine.Random; | ||
|  | 
 | ||
|  | public class MoveAfterDelay : MonoBehaviour | ||
|  | { | ||
|  |     [SerializeField] private float delayMin; | ||
|  |     [SerializeField] private float delayMax; | ||
|  |     private void OnEnable() | ||
|  |     { | ||
|  |         transform.DOMoveZ(-15, 2.0f).SetEase(Ease.InQuint).SetDelay(Random.Range(delayMin, delayMax)); | ||
|  |     } | ||
|  | } |