add tick clock and tick counter UI #4
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://scripts/Clock.cs" type="Script" id=1]
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[node name="Clock" type="Node"]
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script = ExtResource( 1 )
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://scripts/DebugUI.cs" type="Script" id=1]
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[node name="Debug UI" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 1 )
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TicksLabelPath = NodePath("Ticks")
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[node name="Ticks" type="Label" parent="."]
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_right = -10.0
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margin_bottom = -10.0
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grow_horizontal = 0
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grow_vertical = 0
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text = "ticks: 0"
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align = 2
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valign = 2
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@ -1,11 +1,19 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://nodes/grid.tscn" type="PackedScene" id=1]
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[ext_resource path="res://nodes/grid.tscn" type="PackedScene" id=1]
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[ext_resource path="res://nodes/grid_cursor.tscn" type="PackedScene" id=2]
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[ext_resource path="res://nodes/grid_cursor.tscn" type="PackedScene" id=2]
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[ext_resource path="res://nodes/debug_ui.tscn" type="PackedScene" id=3]
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[ext_resource path="res://nodes/clock.tscn" type="PackedScene" id=4]
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[node name="Root" type="Node2D"]
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[node name="Root" type="Node"]
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[node name="Grid" parent="." instance=ExtResource( 1 )]
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[node name="Grid" parent="." instance=ExtResource( 1 )]
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[node name="Cursor" parent="." instance=ExtResource( 2 )]
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[node name="Cursor" parent="." instance=ExtResource( 2 )]
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Grid = NodePath("../Grid")
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Grid = NodePath("../Grid")
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[node name="Debug UI" parent="." instance=ExtResource( 3 )]
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[node name="Clock" parent="." instance=ExtResource( 4 )]
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[connection signal="OnTick" from="Clock" to="Debug UI" method="_on_Clock_OnTick"]
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using Godot;
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using System;
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public class Clock : Node
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{
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[Signal]
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delegate void OnTick(int ticks);
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private int _ticks = 0;
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public override void _Input(InputEvent @event)
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{
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base._Input(@event);
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if (@event is InputEventKey keyEvent && keyEvent.Pressed)
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{
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switch ((KeyList)keyEvent.Scancode)
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{
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case KeyList.Space:
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Tick();
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break;
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}
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}
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}
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private void Tick()
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{
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_ticks++;
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EmitSignal(nameof(OnTick), _ticks);
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}
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}
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using Godot;
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using System;
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public class DebugUI : Control
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{
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[Export]
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public NodePath TicksLabelPath { private get; set; }
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private Label _ticksLabel;
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public override void _Ready()
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{
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_ticksLabel = GetNode<Label>(TicksLabelPath);
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SetTicksText(0);
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}
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public void _on_Clock_OnTick(int ticks) => SetTicksText(ticks);
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private void SetTicksText(int ticks)
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{
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_ticksLabel.Text = $"ticks: {ticks}";
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}
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}
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