wild tiles can heal
This commit is contained in:
parent
78e4c6ee9e
commit
d431848791
|
@ -8,4 +8,5 @@ Name = "Wild"
|
|||
Key = 87
|
||||
Color = Color( 0.14902, 1, 0, 0 )
|
||||
HeatGeneration = -0.02
|
||||
HealRate = 0.01
|
||||
Threshold = 0.6
|
||||
|
|
|
@ -45,13 +45,19 @@ public class EnvironmentSystem
|
|||
var tile = _tiles[i];
|
||||
var type = tile.type;
|
||||
tile.temperature += type.HeatGeneration;
|
||||
ApplyHeatDamage(ref tile);
|
||||
_tiles[i] = tile;
|
||||
}
|
||||
|
||||
for (int i = 0; i < _tiles.Count; i++)
|
||||
{
|
||||
ApplyHeatDamage(i);
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyHeatDamage(ref Tile tile)
|
||||
private void ApplyHeatDamage(int i)
|
||||
{
|
||||
_tiles.MapIndex(i, out var x, out var y);
|
||||
var tile = _tiles[x, y];
|
||||
if (!(tile.type is IDamageable damageable))
|
||||
return;
|
||||
|
||||
|
@ -59,46 +65,22 @@ public class EnvironmentSystem
|
|||
if (delta < 0)
|
||||
{
|
||||
// we want to heal based on how many wild tiles surround us
|
||||
float healRate = 0.01f;
|
||||
float wild = _tiles.GetNeighbourProportion<Wild>(x, y);
|
||||
float heal = damageable.HealRate * wild;
|
||||
|
||||
// count neighbours
|
||||
tile.currentHealth += heal;
|
||||
}
|
||||
else
|
||||
{
|
||||
// take damage
|
||||
// TODO: parameterised balancing
|
||||
|
||||
// take damage
|
||||
tile.currentHealth -= delta;
|
||||
}
|
||||
|
||||
tile.currentHealth = Mathf.Clamp(tile.currentHealth, 0, 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public int GetNeighbourCount<T>(int x, int y) where T : TileType
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
for (int i = -1; i < 1; i += 2)
|
||||
{
|
||||
for (int j = -1; j < 1; j += 2)
|
||||
{
|
||||
int xi = x + 1;
|
||||
int yj = y + 1;
|
||||
|
||||
// assume tiles out side of bounds are the same type as this one
|
||||
if (!_tiles.IsInBounds(xi, yj))
|
||||
{
|
||||
count += 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(_tiles[xi, yj] is T))
|
||||
continue;
|
||||
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
_tiles[x, y] = tile;
|
||||
}
|
||||
|
||||
private void Diffuse()
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
public interface IDamageable
|
||||
{
|
||||
float HealRate { get; }
|
||||
float Threshold { get; }
|
||||
}
|
|
@ -89,5 +89,64 @@ public class TileGrid : Resource, IReadOnlyList<Tile>
|
|||
{
|
||||
return x >= 0 && x < Size && y >= 0 && y < Size;
|
||||
}
|
||||
|
||||
private readonly int[] _neighbours = new int[]
|
||||
{
|
||||
-1, 0,
|
||||
0, 1,
|
||||
1, 0,
|
||||
0, -1
|
||||
};
|
||||
|
||||
private void GetCoordinate(int dir, out int x, out int y)
|
||||
{
|
||||
dir %= 4;
|
||||
int idx = dir * 2;
|
||||
x = _neighbours[idx];
|
||||
y = _neighbours[idx + 1];
|
||||
}
|
||||
|
||||
public float GetNeighbourProportion<T>(int x, int y)
|
||||
{
|
||||
int typed = GetNeighbourCount<T>(x, y);
|
||||
int all = GetNeighbourCount(x, y);
|
||||
return (float)typed / (float)all;
|
||||
}
|
||||
|
||||
public int GetNeighbourCount<T>(int x, int y)
|
||||
{
|
||||
int count = 0;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
GetCoordinate(i, out var nx, out var ny);
|
||||
|
||||
if (!IsInBounds(x + nx, y + ny))
|
||||
continue;
|
||||
|
||||
if (!(this[x + nx, y + ny].type is T))
|
||||
continue;
|
||||
|
||||
count++;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public int GetNeighbourCount(int x, int y)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
GetCoordinate(i, out var nx, out var ny);
|
||||
|
||||
if (!IsInBounds(x + nx, y + ny))
|
||||
continue;
|
||||
|
||||
count++;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,6 +2,9 @@ using Godot;
|
|||
|
||||
public class Wild : TileType, IDamageable
|
||||
{
|
||||
[Export]
|
||||
public float HealRate { get; private set; } = 0.01f;
|
||||
|
||||
[Export]
|
||||
public float Threshold { get; private set; }
|
||||
|
||||
|
|
Loading…
Reference in New Issue