2022-12-22 01:10:30 +00:00

16 lines
311 B
C#

using Godot;
public class Wild : TileType, IDamageable
{
[Export]
public float HealRate { get; private set; } = 0.01f;
[Export]
public float Threshold { get; private set; }
public override Tile ApplySpawneffect(Tile tile)
{
tile.currentHealth = 0;
return tile;
}
}