improve ui readability #5

This commit is contained in:
Cat Flynn 2022-12-10 00:35:35 +00:00
parent ffbe5dd33d
commit 52287d413c
6 changed files with 32 additions and 22 deletions

View File

@ -51,6 +51,7 @@ _buildModePath = NodePath("../../Interaction Modes/Build Mode")
[connection signal="OnModeEntered" from="Interaction Modes/Build Mode" to="Interaction Modes" method="_on_Build_Mode_OnModeEntered"] [connection signal="OnModeEntered" from="Interaction Modes/Build Mode" to="Interaction Modes" method="_on_Build_Mode_OnModeEntered"]
[connection signal="OnModeEntered" from="Interaction Modes/Build Mode" to="UI/Mode Selection" method="EnableBuildMode"] [connection signal="OnModeEntered" from="Interaction Modes/Build Mode" to="UI/Mode Selection" method="EnableBuildMode"]
[connection signal="OnModeExited" from="Interaction Modes/Build Mode" to="Interaction Modes" method="_on_Build_Mode_OnModeExited"] [connection signal="OnModeExited" from="Interaction Modes/Build Mode" to="Interaction Modes" method="_on_Build_Mode_OnModeExited"]
[connection signal="SelectedTileTypeChanged" from="Interaction Modes/Build Mode" to="UI/Build Mode" method="UpdateButtonToggleState"]
[connection signal="OnExit" from="UI/Build Mode" to="Interaction Modes" method="Reset"] [connection signal="OnExit" from="UI/Build Mode" to="Interaction Modes" method="Reset"]
[connection signal="OnExit" from="UI/Build Mode" to="UI/Mode Selection" method="Enable"] [connection signal="OnExit" from="UI/Build Mode" to="UI/Mode Selection" method="Enable"]
[connection signal="BuildModeEnabled" from="UI/Mode Selection" to="Interaction Modes/Build Mode" method="Enable"] [connection signal="BuildModeEnabled" from="UI/Mode Selection" to="Interaction Modes/Build Mode" method="Enable"]

View File

@ -5,5 +5,6 @@
[resource] [resource]
script = ExtResource( 1 ) script = ExtResource( 1 )
Name = "Developed" Name = "Developed"
BuildLabel = "[D]eveloped"
Key = 68 Key = 68
Color = Color( 0.372549, 0.372549, 0.372549, 1 ) Color = Color( 0.372549, 0.372549, 0.372549, 1 )

View File

@ -46,24 +46,6 @@ public class GridCursor : Sprite
this.Position = position; this.Position = position;
return; return;
} }
//if (@event is InputEventMouseButton mouseButtonEvent)
//{
// var button = (ButtonList)mouseButtonEvent.ButtonIndex;
// if (button != ButtonList.Left)
// return;
// if (!mouseButtonEvent.Pressed)
// {
// _material.SetShaderParam(T, 0f);
// return;
// }
// var pos = mouseButtonEvent.Position;
// _grid.GetGridPos(pos, out var x, out var y);
// _grid.SetTileValue(x, y, 1.0f);
// _material.SetShaderParam(T, 1f);
//}
} }
public override void _Process(float delta) public override void _Process(float delta)

View File

@ -5,6 +5,9 @@ public class TileType : Resource
[Export] [Export]
public string Name { get; private set; } public string Name { get; private set; }
[Export]
public string BuildLabel { get; private set; }
[Export] [Export]
public KeyList Key { get; private set; } public KeyList Key { get; private set; }

View File

@ -3,6 +3,9 @@ using System;
public class BuildMode : Mode public class BuildMode : Mode
{ {
[Signal]
delegate void SelectedTileTypeChanged();
[Export] [Export]
private NodePath _gridPath; private NodePath _gridPath;
private WorldGrid _grid; private WorldGrid _grid;
@ -33,6 +36,7 @@ public class BuildMode : Mode
} }
_selectedTileType = value; _selectedTileType = value;
EmitSignal(nameof(SelectedTileTypeChanged), _selectedTileType);
} }
} }
private TileType _selectedTileType = null; private TileType _selectedTileType = null;

View File

@ -1,5 +1,6 @@
using Godot; using Godot;
using System; using System;
using System.Collections.Generic;
public class BuildModeUI : Control public class BuildModeUI : Control
{ {
@ -10,6 +11,9 @@ public class BuildModeUI : Control
private NodePath _buildModePath; private NodePath _buildModePath;
private BuildMode _buildMode; private BuildMode _buildMode;
private readonly Dictionary<TileType, Button> _typeButtons
= new Dictionary<TileType, Button>();
// Called when the node enters the scene tree for the first time. // Called when the node enters the scene tree for the first time.
public override void _Ready() public override void _Ready()
{ {
@ -22,6 +26,15 @@ public class BuildModeUI : Control
SpawnButton(tileType, buttonHeight, ref x); SpawnButton(tileType, buttonHeight, ref x);
} }
private void UpdateButtonToggleState(TileType tileType)
{
foreach (var kvp in _typeButtons)
{
var button = _typeButtons[kvp.Key];
button.SetPressedNoSignal(kvp.Key == tileType);
}
}
private void SpawnButton(TileType tileType, int buttonHeight, ref int x) private void SpawnButton(TileType tileType, int buttonHeight, ref int x)
{ {
const int MARGIN = 5; const int MARGIN = 5;
@ -29,8 +42,8 @@ public class BuildModeUI : Control
var button = new Button(); var button = new Button();
this.AddChild(button); this.AddChild(button);
button.Text = tileType.Name; button.Text = tileType.BuildLabel;
var parameters = new Godot.Collections.Array(tileType); var parameters = new Godot.Collections.Array(button, tileType);
button.Connect("pressed", this, nameof(SelectTileType), parameters); button.Connect("pressed", this, nameof(SelectTileType), parameters);
button.SetAnchorsPreset(LayoutPreset.BottomLeft); button.SetAnchorsPreset(LayoutPreset.BottomLeft);
@ -39,13 +52,19 @@ public class BuildModeUI : Control
var size = button.RectSize; var size = button.RectSize;
button.RectSize = new Vector2(size.x, buttonHeight); button.RectSize = new Vector2(size.x, buttonHeight);
button.ToggleMode = true;
button.SetPosition(new Vector2(x, -buttonHeight)); button.SetPosition(new Vector2(x, -buttonHeight));
x += Mathf.RoundToInt(size.x) + MARGIN; x += Mathf.RoundToInt(size.x) + MARGIN;
_typeButtons[tileType] = button;
} }
private void SelectTileType(TileType tileType) private void SelectTileType(Button button, TileType tileType)
{ {
_buildMode.SelectedTileType = tileType; _buildMode.SelectedTileType = button.Pressed
? tileType
: null;
} }
public void Exit() public void Exit()