add selection mode ui #5
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				| @ -1,4 +1,4 @@ | ||||
| [gd_scene load_steps=9 format=2] | ||||
| [gd_scene load_steps=11 format=2] | ||||
| 
 | ||||
| [ext_resource path="res://nodes/grid.tscn" type="PackedScene" id=1] | ||||
| [ext_resource path="res://nodes/grid_cursor.tscn" type="PackedScene" id=2] | ||||
| @ -7,6 +7,8 @@ | ||||
| [ext_resource path="res://nodes/interaction_modes/interaction_mode.tscn" type="PackedScene" id=5] | ||||
| [ext_resource path="res://nodes/ui/build_mode_ui.tscn" type="PackedScene" id=6] | ||||
| [ext_resource path="res://nodes/interaction_modes/build_mode.tscn" type="PackedScene" id=7] | ||||
| [ext_resource path="res://nodes/interaction_modes/selection_mode.tscn" type="PackedScene" id=8] | ||||
| [ext_resource path="res://nodes/ui/selection_mode_ui.tscn" type="PackedScene" id=9] | ||||
| 
 | ||||
| [sub_resource type="Curve" id=1] | ||||
| _data = [ Vector2( 0, 0 ), 0.0, 5.0, 0, 0, Vector2( 0.5, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -4.0, 0.0, 0, 0 ] | ||||
| @ -25,19 +27,27 @@ _pulseShape = SubResource( 1 ) | ||||
| 
 | ||||
| [node name="Interaction Mode" parent="." instance=ExtResource( 5 )] | ||||
| _buildModePath = NodePath("../Build Mode") | ||||
| _selectionModePath = NodePath("../Selection Mode") | ||||
| 
 | ||||
| [node name="Build Mode" parent="." instance=ExtResource( 7 )] | ||||
| _key = 66 | ||||
| 
 | ||||
| [node name="Selection Mode" parent="." instance=ExtResource( 8 )] | ||||
| 
 | ||||
| [node name="UI" type="Control" parent="."] | ||||
| anchor_right = 1.0 | ||||
| anchor_bottom = 1.0 | ||||
| mouse_filter = 2 | ||||
| 
 | ||||
| [node name="Debug" parent="UI" instance=ExtResource( 3 )] | ||||
| 
 | ||||
| [node name="Build Mode" parent="UI" instance=ExtResource( 6 )] | ||||
| visible = false | ||||
| _buildModePath = NodePath("../../Build Mode") | ||||
| 
 | ||||
| [node name="Selection Mode" parent="UI" instance=ExtResource( 9 )] | ||||
| _selectionModePath = NodePath("../../Selection Mode") | ||||
| 
 | ||||
| [connection signal="OnPauseChanged" from="Clock" to="UI/Debug" method="_on_Clock_OnPauseChanged"] | ||||
| [connection signal="OnTick" from="Clock" to="Grid" method="_on_Clock_OnTick"] | ||||
| [connection signal="OnTick" from="Clock" to="UI/Debug" method="_on_Clock_OnTick"] | ||||
| @ -45,4 +55,7 @@ _buildModePath = NodePath("../../Build Mode") | ||||
| [connection signal="OnInteractionModeChanged" from="Interaction Mode" to="UI/Debug" method="_on_Interaction_Mode_OnInteractionModeChanged"] | ||||
| [connection signal="OnModeEntered" from="Build Mode" to="Interaction Mode" method="_on_Build_Mode_OnModeEntered"] | ||||
| [connection signal="OnModeExited" from="Build Mode" to="Interaction Mode" method="_on_Build_Mode_OnModeExited"] | ||||
| [connection signal="OnModeEntered" from="Selection Mode" to="Interaction Mode" method="_on_Selection_Mode_OnModeEntered"] | ||||
| [connection signal="OnModeExited" from="Selection Mode" to="Interaction Mode" method="_on_Selection_Mode_OnModeExited"] | ||||
| [connection signal="OnExit" from="UI/Build Mode" to="Interaction Mode" method="Reset"] | ||||
| [connection signal="EnableBuildMode" from="UI/Selection Mode" to="Build Mode" method="Enable"] | ||||
|  | ||||
| @ -1,6 +1,6 @@ | ||||
| [gd_scene load_steps=2 format=2] | ||||
| 
 | ||||
| [ext_resource path="res://scripts/interaction_modes/InteractionMode.cs" type="Script" id=1] | ||||
| [ext_resource path="res://scripts/interaction_modes/InteractionModes.cs" type="Script" id=1] | ||||
| 
 | ||||
| [node name="Interaction Mode" type="Node"] | ||||
| script = ExtResource( 1 ) | ||||
|  | ||||
							
								
								
									
										7
									
								
								half-earth/nodes/interaction_modes/selection_mode.tscn
									
									
									
									
									
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										7
									
								
								half-earth/nodes/interaction_modes/selection_mode.tscn
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,7 @@ | ||||
| [gd_scene load_steps=2 format=2] | ||||
| 
 | ||||
| [ext_resource path="res://scripts/interaction_modes/SelectionMode.cs" type="Script" id=1] | ||||
| 
 | ||||
| [node name="Selection Mode" type="Node"] | ||||
| script = ExtResource( 1 ) | ||||
| _key = 16777217 | ||||
| @ -3,43 +3,24 @@ | ||||
| [ext_resource path="res://scripts/ui/BuildModeUI.cs" type="Script" id=1] | ||||
| 
 | ||||
| [node name="Build Mode" type="Control"] | ||||
| anchor_right = 1.0 | ||||
| anchor_top = 1.0 | ||||
| anchor_bottom = 1.0 | ||||
| margin_top = -600.0 | ||||
| margin_bottom = -600.0 | ||||
| script = ExtResource( 1 ) | ||||
| 
 | ||||
| [node name="ColorRect" type="ColorRect" parent="."] | ||||
| anchor_top = 1.0 | ||||
| anchor_right = 1.0 | ||||
| anchor_bottom = 1.0 | ||||
| margin_top = -40.0 | ||||
| grow_horizontal = 0 | ||||
| grow_vertical = 0 | ||||
| 
 | ||||
| [node name="Exit" type="Button" parent="ColorRect"] | ||||
| [node name="Exit" type="Button" parent="."] | ||||
| margin_left = 2.0 | ||||
| margin_top = 2.0 | ||||
| margin_top = 562.0 | ||||
| margin_right = 38.0 | ||||
| margin_bottom = 38.0 | ||||
| margin_bottom = 598.0 | ||||
| text = "Exit" | ||||
| 
 | ||||
| [node name="Label" type="Label" parent="ColorRect/Exit"] | ||||
| anchor_right = 1.0 | ||||
| anchor_bottom = 1.0 | ||||
| text = "exit" | ||||
| align = 1 | ||||
| valign = 1 | ||||
| 
 | ||||
| [node name="Exit2" type="Button" parent="ColorRect"] | ||||
| [node name="Developed" type="Button" parent="."] | ||||
| margin_left = 54.0 | ||||
| margin_top = 2.0 | ||||
| margin_top = 562.0 | ||||
| margin_right = 90.0 | ||||
| margin_bottom = 38.0 | ||||
| margin_bottom = 598.0 | ||||
| text = "Developed" | ||||
| 
 | ||||
| [node name="Label" type="Label" parent="ColorRect/Exit2"] | ||||
| anchor_right = 1.0 | ||||
| anchor_bottom = 1.0 | ||||
| text = "developed" | ||||
| align = 1 | ||||
| valign = 1 | ||||
| autowrap = true | ||||
| 
 | ||||
| [connection signal="pressed" from="ColorRect/Exit" to="." method="_on_Exit_pressed"] | ||||
| [connection signal="pressed" from="Exit" to="." method="_on_Exit_pressed"] | ||||
|  | ||||
| @ -3,8 +3,9 @@ | ||||
| [ext_resource path="res://scripts/ui/DebugUI.cs" type="Script" id=1] | ||||
| 
 | ||||
| [node name="Debug UI" type="Control"] | ||||
| anchor_left = 1.0 | ||||
| anchor_right = 1.0 | ||||
| anchor_bottom = 1.0 | ||||
| mouse_filter = 2 | ||||
| script = ExtResource( 1 ) | ||||
| TicksLabelPath = NodePath("Ticks") | ||||
| PauseLabelPath = NodePath("Paused") | ||||
| @ -19,7 +20,7 @@ margin_right = -14.0 | ||||
| margin_bottom = 29.0 | ||||
| grow_horizontal = 0 | ||||
| grow_vertical = 0 | ||||
| text = "mode: SELECT" | ||||
| text = "mode: Selection" | ||||
| align = 2 | ||||
| 
 | ||||
| [node name="Ticks" type="Label" parent="."] | ||||
|  | ||||
							
								
								
									
										19
									
								
								half-earth/nodes/ui/selection_mode_ui.tscn
									
									
									
									
									
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										19
									
								
								half-earth/nodes/ui/selection_mode_ui.tscn
									
									
									
									
									
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							| @ -0,0 +1,19 @@ | ||||
| [gd_scene load_steps=2 format=2] | ||||
| 
 | ||||
| [ext_resource path="res://scripts/ui/SelectionModeUI.cs" type="Script" id=1] | ||||
| 
 | ||||
| [node name="Selection Mode UI" type="Control"] | ||||
| anchor_top = 1.0 | ||||
| anchor_bottom = 1.0 | ||||
| margin_top = -600.0 | ||||
| margin_bottom = -600.0 | ||||
| script = ExtResource( 1 ) | ||||
| 
 | ||||
| [node name="Build Mode" type="Button" parent="."] | ||||
| margin_left = 2.0 | ||||
| margin_top = 562.0 | ||||
| margin_right = 38.0 | ||||
| margin_bottom = 598.0 | ||||
| text = "Build Mode" | ||||
| 
 | ||||
| [connection signal="pressed" from="Build Mode" to="." method="_on_Build_Mode_pressed"] | ||||
| @ -38,25 +38,25 @@ public class GridCursor : Sprite | ||||
|             this.Visible = _grid.IsInBounds(x, y); | ||||
|             var position = new Vector2(x + .5f, y + .5f) * _grid.CellSize; | ||||
|             this.Position = position; | ||||
|             return; | ||||
|         } | ||||
|         else if (@event is InputEventMouseButton mouseButtonEvent) | ||||
| 
 | ||||
|         if (@event is InputEventMouseButton mouseButtonEvent) | ||||
|         { | ||||
|             switch ((ButtonList)mouseButtonEvent.ButtonIndex) | ||||
|             var button = (ButtonList)mouseButtonEvent.ButtonIndex; | ||||
|             if (button != ButtonList.Left) | ||||
|                 return; | ||||
| 
 | ||||
|             if (!mouseButtonEvent.Pressed) | ||||
|             { | ||||
|                 case ButtonList.Left: | ||||
|                     if (mouseButtonEvent.Pressed) | ||||
|                     { | ||||
|                         var pos = mouseButtonEvent.Position; | ||||
|                         _grid.GetGridPos(pos, out var x, out var y); | ||||
|                         _grid.SetTileValue(x, y, 1.0f); | ||||
|                         _material.SetShaderParam(T, 1f); | ||||
|                     } | ||||
|                     else | ||||
|                     { | ||||
|                         _material.SetShaderParam(T, 0f); | ||||
|                     } | ||||
|                     break; | ||||
|                 _material.SetShaderParam(T, 0f); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             var pos = mouseButtonEvent.Position; | ||||
|             _grid.GetGridPos(pos, out var x, out var y); | ||||
|             _grid.SetTileValue(x, y, 1.0f); | ||||
|             _material.SetShaderParam(T, 1f); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| @ -74,17 +74,8 @@ public class GridCursor : Sprite | ||||
|         _material.SetShaderParam(T, a); | ||||
|     } | ||||
| 
 | ||||
|     public void _on_Interaction_Mode_OnInteractionModeChanged(InteractionMode.Mode oldMode, InteractionMode.Mode newMode) | ||||
|     public void _on_Interaction_Mode_OnInteractionModeChanged(Mode oldMode, Mode newMode) | ||||
|     { | ||||
|         switch (newMode) | ||||
|         { | ||||
|             case InteractionMode.Mode.SELECT: | ||||
|                 _pulsing = false; | ||||
|                 break; | ||||
| 
 | ||||
|             case InteractionMode.Mode.BUILD: | ||||
|                 _pulsing = true; | ||||
|                 break; | ||||
|         } | ||||
|         _pulsing = newMode is BuildMode; | ||||
|     } | ||||
| } | ||||
|  | ||||
| @ -1,66 +1,9 @@ | ||||
| using Godot; | ||||
| using System; | ||||
| 
 | ||||
| public class BuildMode : Node | ||||
| public class BuildMode : Mode | ||||
| { | ||||
|     [Signal] | ||||
|     delegate void OnModeEntered(); | ||||
|     [Signal] | ||||
|     delegate void OnModeExited(); | ||||
| 
 | ||||
|     [Export] | ||||
|     private KeyList _key; | ||||
| 
 | ||||
|     public bool Active | ||||
|     { | ||||
|         get => _active; | ||||
|         private set | ||||
|         { | ||||
|             if (value == _active) | ||||
|                 return; | ||||
| 
 | ||||
|             _active = value; | ||||
| 
 | ||||
|             var signal = _active | ||||
|                 ? nameof(OnModeEntered) | ||||
|                 : nameof(OnModeExited); | ||||
|             EmitSignal(signal); | ||||
|         } | ||||
|     } | ||||
|     private bool _active; | ||||
| 
 | ||||
|     private const int NO_TILE_TYPE_SELECTED = -1; | ||||
| 
 | ||||
|     public int SelectedTileType { get; set; } = NO_TILE_TYPE_SELECTED; | ||||
| 
 | ||||
|     public override void _Ready() | ||||
|     { | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     public override void _Input(InputEvent @event) | ||||
|     { | ||||
|         base._Input(@event); | ||||
| 
 | ||||
|         if (!(@event is InputEventKey keyEvent)) | ||||
|             return; | ||||
| 
 | ||||
|         if (!keyEvent.Pressed) | ||||
|             return; | ||||
| 
 | ||||
|         var key = (KeyList)keyEvent.Scancode; | ||||
| 
 | ||||
|         // TODO: this should be developed into a UI stack | ||||
|         if (key == KeyList.Escape) | ||||
|         { | ||||
|             Active = false; | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         if (key == _key) | ||||
|         { | ||||
|             Active = true; | ||||
|             return; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| @ -1,54 +0,0 @@ | ||||
| using Godot; | ||||
| using System; | ||||
| 
 | ||||
| public class InteractionMode : Node | ||||
| { | ||||
|     [Export] | ||||
|     private NodePath _buildModePath; | ||||
|     private BuildMode _buildMode; | ||||
| 
 | ||||
|     [Signal] | ||||
|     delegate void OnInteractionModeChanged(Mode oldMode, Mode newMode); | ||||
| 
 | ||||
|     public enum Mode | ||||
|     { | ||||
|         SELECT = 0, | ||||
|         BUILD = 1 | ||||
|     } | ||||
| 
 | ||||
|     public Mode Current { get; private set; } | ||||
| 
 | ||||
|     public void _on_Build_Mode_OnModeEntered() | ||||
|     { | ||||
|         ChangeMode(Mode.BUILD); | ||||
|     } | ||||
|     public void _on_Build_Mode_OnModeExited() | ||||
|     { | ||||
|         ChangeMode(Mode.SELECT); | ||||
|     } | ||||
| 
 | ||||
|     private void ChangeMode(Mode mode) | ||||
|     { | ||||
|         if (Current == mode) | ||||
|             return; | ||||
| 
 | ||||
|         var old = Current; | ||||
|         Current = mode; | ||||
| 
 | ||||
|         EmitSignal(nameof(OnInteractionModeChanged), old, mode); | ||||
|     } | ||||
| 
 | ||||
|     public override void _Ready() | ||||
|     { | ||||
|         base._Ready(); | ||||
| 
 | ||||
|         _buildMode = GetNode<BuildMode>(_buildModePath); | ||||
| 
 | ||||
|         Reset(); | ||||
|     } | ||||
| 
 | ||||
|     public void Reset() | ||||
|     { | ||||
|         Current = Mode.SELECT; | ||||
|     } | ||||
| } | ||||
							
								
								
									
										75
									
								
								half-earth/scripts/interaction_modes/InteractionModes.cs
									
									
									
									
									
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										75
									
								
								half-earth/scripts/interaction_modes/InteractionModes.cs
									
									
									
									
									
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							| @ -0,0 +1,75 @@ | ||||
| using Godot; | ||||
| using System; | ||||
| 
 | ||||
| public class InteractionModes : Node | ||||
| { | ||||
|     [Export] | ||||
|     private NodePath _buildModePath; | ||||
|     private BuildMode _buildMode; | ||||
|     [Export] | ||||
|     private NodePath _selectionModePath; | ||||
|     private SelectionMode _selectionMode; | ||||
| 
 | ||||
|     [Signal] | ||||
|     delegate void OnInteractionModeChanged(Mode oldMode, Mode newMode); | ||||
| 
 | ||||
|     private Mode _current = null; | ||||
| 
 | ||||
|     public override void _Ready() | ||||
|     { | ||||
|         base._Ready(); | ||||
| 
 | ||||
|         _selectionMode = GetNode<SelectionMode>(_selectionModePath); | ||||
|         _buildMode = GetNode<BuildMode>(_buildModePath); | ||||
|     } | ||||
| 
 | ||||
|     public override void _Process(float delta) | ||||
|     { | ||||
|         base._Process(delta); | ||||
| 
 | ||||
|         if (_current == null) | ||||
|         { | ||||
|             Reset(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public void _on_Build_Mode_OnModeEntered() | ||||
|     { | ||||
|         _selectionMode.Disable(); | ||||
|         ChangeMode(_selectionMode, _buildMode); | ||||
|     } | ||||
|     public void _on_Build_Mode_OnModeExited() | ||||
|     { | ||||
|     } | ||||
| 
 | ||||
|     public void _on_Selection_Mode_OnModeEntered() | ||||
|     { | ||||
|         _buildMode.Disable(); | ||||
|         ChangeMode(_buildMode, _selectionMode); | ||||
|     } | ||||
|     public void _on_Selection_Mode_OnModeExited() | ||||
|     { | ||||
|     } | ||||
| 
 | ||||
|     private void ChangeMode(Mode oldMode, Mode newMode) | ||||
|     { | ||||
|         if (oldMode == newMode) | ||||
|         { | ||||
|             throw new InvalidOperationException(); | ||||
|         } | ||||
| 
 | ||||
|         if (_current != null && oldMode != _current) | ||||
|         { | ||||
|             throw new InvalidOperationException(); | ||||
|         } | ||||
| 
 | ||||
|         _current = newMode; | ||||
|         EmitSignal(nameof(OnInteractionModeChanged), oldMode, newMode); | ||||
|     } | ||||
| 
 | ||||
|     public void Reset() | ||||
|     { | ||||
|         _buildMode.Disable(); | ||||
|         _selectionMode.Enable(); | ||||
|     } | ||||
| } | ||||
							
								
								
									
										63
									
								
								half-earth/scripts/interaction_modes/Mode.cs
									
									
									
									
									
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										63
									
								
								half-earth/scripts/interaction_modes/Mode.cs
									
									
									
									
									
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							| @ -0,0 +1,63 @@ | ||||
| using Godot; | ||||
| using System; | ||||
| 
 | ||||
| public abstract class Mode : Node | ||||
| { | ||||
|     [Signal] | ||||
|     delegate void OnModeEntered(); | ||||
|     [Signal] | ||||
|     delegate void OnModeExited(); | ||||
| 
 | ||||
|     [Export] | ||||
|     private KeyList _key; | ||||
| 
 | ||||
|     public bool Active | ||||
|     { | ||||
|         get => _active; | ||||
|         private set | ||||
|         { | ||||
|             if (value == _active) | ||||
|                 return; | ||||
| 
 | ||||
|             _active = value; | ||||
| 
 | ||||
|             var signal = _active | ||||
|                 ? nameof(OnModeEntered) | ||||
|                 : nameof(OnModeExited); | ||||
|             EmitSignal(signal); | ||||
|         } | ||||
|     } | ||||
|     private bool _active; | ||||
| 
 | ||||
|     public override void _Input(InputEvent @event) | ||||
|     { | ||||
|         base._Input(@event); | ||||
| 
 | ||||
|         if (!(@event is InputEventKey keyEvent)) | ||||
|             return; | ||||
| 
 | ||||
|         if (!keyEvent.Pressed) | ||||
|             return; | ||||
| 
 | ||||
|         var key = (KeyList)keyEvent.Scancode; | ||||
| 
 | ||||
|         if (key == _key) | ||||
|         { | ||||
|             Active = true; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public void Enable() | ||||
|     { | ||||
|         Active = true; | ||||
|     } | ||||
|     public void Disable() | ||||
|     { | ||||
|         Active = false; | ||||
|     } | ||||
| 
 | ||||
|     public override string ToString() | ||||
|     { | ||||
|         return GetType().ToString(); | ||||
|     } | ||||
| } | ||||
							
								
								
									
										6
									
								
								half-earth/scripts/interaction_modes/SelectionMode.cs
									
									
									
									
									
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										6
									
								
								half-earth/scripts/interaction_modes/SelectionMode.cs
									
									
									
									
									
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							| @ -0,0 +1,6 @@ | ||||
| using Godot; | ||||
| using System; | ||||
| 
 | ||||
| public class SelectionMode : Mode | ||||
| { | ||||
| } | ||||
| @ -28,8 +28,10 @@ public class DebugUI : Control | ||||
|     public void _on_Clock_OnTick(int ticks) => | ||||
|         SetLabelText(_ticksLabel, "ticks", ticks); | ||||
| 
 | ||||
|     public void _on_Interaction_Mode_OnInteractionModeChanged(InteractionMode.Mode oldMode, InteractionMode.Mode newMode) => | ||||
|     public void _on_Interaction_Mode_OnInteractionModeChanged(Mode oldMode, Mode newMode) | ||||
|     { | ||||
|         SetLabelText(_interactionModeLabel, "mode", newMode); | ||||
|     } | ||||
|     #endregion | ||||
| 
 | ||||
|     private void SetLabelText(Label label, string key, object value) | ||||
|  | ||||
							
								
								
									
										26
									
								
								half-earth/scripts/ui/SelectionModeUI.cs
									
									
									
									
									
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								half-earth/scripts/ui/SelectionModeUI.cs
									
									
									
									
									
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							| @ -0,0 +1,26 @@ | ||||
| using Godot; | ||||
| using System; | ||||
| 
 | ||||
| public class SelectionModeUI : Control | ||||
| { | ||||
|     [Signal] | ||||
|     delegate void EnableBuildMode(); | ||||
| 
 | ||||
|     [Export] | ||||
|     private NodePath _selectionModePath; | ||||
|     public SelectionMode _selectionMode; | ||||
| 
 | ||||
|     public void _on_Build_Mode_pressed() => EmitSignal(nameof(EnableBuildMode)); | ||||
| 
 | ||||
|     public override void _Ready() | ||||
|     { | ||||
|         _selectionMode = GetNode<SelectionMode>(_selectionModePath); | ||||
|     } | ||||
| 
 | ||||
|     public override void _Process(float delta) | ||||
|     { | ||||
|         base._Process(delta); | ||||
| 
 | ||||
|         Visible = _selectionMode.Active; | ||||
|     } | ||||
| } | ||||
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