a175b22377
Replace placeholder meshes with tiles for interior map editing
1ccb0400dc
Rename tile menu options to be clearer
e2ccaa469e
Add clear tiles button to map editor
4963f7b355
Add basic functionality for plotting meshes of interiors
f6e3408d0e
Make map edit activation signal more flexible
499cfe84ef
Clean up MeshGrid logic
42c3a53b24
Refactor code quality and squash bugs in MeshGrid
f87cc4f996
Remove debug print
fbe4213c7f
Remove dependency on ItemSelection
725ab3c55d
Modify WorkerPrompt to use signals over awaitable functions
eb20329586
Remove testing cube from map editor
9dd28af524
Fix regression in terrain visibility
f3f837f31b
Rename Frame rate: 144.638397
7a8225240b
Add support for building menu to toolbar
0d11abfe23
Add support for multi-context control overrides to player controller
7526e60037
Work around parser regression in latest Godot 4 beta
11e5e237c6
Merge pull request 'Fix Brush Cursor Highlight' (#12) from fix-brush-cursor-highlight into main
6eb73649c8
Fix brush cursor highlight
Fix Brush Cursor Highlight
WIP: Fix Brush Cursor Highlight
Add Support for Custom Brushes in Map Editor
Option to Load Custom Terrain Brush Masks
03a7ad1b02
Merge pull request 'Add Support for Custom Brushes in Map Editor' (#11) from map-editor-custom-brushes into main
5bda4e0254
Add support for custom brushes in map editor