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kayomn
3 Followers
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5 Following
https://kayomn.net
4' 9" tall.
Joined on
2022-08-03
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kayomn
commented on pull request
protectorate/game#13
2023-02-01 00:30:09 +01:00
Interior Maps
Missing doc comment.
kayomn
pushed to
interior-maps
at
protectorate/game
2023-02-01 00:24:51 +01:00
3af575298d
Fix glitchy interior map editor behaviors
08bcb54daa
Rename 'Interior' to 'InteriorMap'
ccb44fe118
Fix crash in map editor
10148638e9
Rename 'exterior' to 'terrain' in map editor UI
4ca2cf2511
Remove testing mesh from map editor
Compare 5 commits »
kayomn
pushed to
interior-maps
at
protectorate/game
2023-01-31 23:33:27 +01:00
b0a76f5fd3
Rename TileGrid to Interior
647ac60ce7
Fix tile grid alignment issues
Compare 2 commits »
kayomn
pushed to
interior-maps
at
protectorate/game
2023-01-31 01:07:55 +01:00
176b18866f
Add fill rect tool to interior map editor
kayomn
pushed to
interior-maps
at
protectorate/game
2023-01-28 01:14:01 +01:00
a9f7437d01
Add logic to right-click delete tiles
kayomn
pushed to
interior-maps
at
protectorate/game
2023-01-28 00:52:20 +01:00
300f1db0d5
Add support for tile orientation in map editor
kayomn
pushed to
interior-maps
at
protectorate/game
2023-01-27 23:44:46 +01:00
a175b22377
Replace placeholder meshes with tiles for interior map editing
1ccb0400dc
Rename tile menu options to be clearer
e2ccaa469e
Add clear tiles button to map editor
Compare 3 commits »
kayomn
pushed to
interior-maps
at
protectorate/game
2023-01-27 20:37:05 +01:00
4963f7b355
Add basic functionality for plotting meshes of interiors
f6e3408d0e
Make map edit activation signal more flexible
499cfe84ef
Clean up MeshGrid logic
42c3a53b24
Refactor code quality and squash bugs in MeshGrid
Compare 4 commits »
kayomn
pushed to
interior-maps
at
protectorate/game
2023-01-26 01:08:58 +01:00
f87cc4f996
Remove debug print
fbe4213c7f
Remove dependency on ItemSelection
725ab3c55d
Modify WorkerPrompt to use signals over awaitable functions
Compare 3 commits »
kayomn
pushed to
interior-maps
at
protectorate/game
2023-01-26 00:48:21 +01:00
eb20329586
Remove testing cube from map editor
9dd28af524
Fix regression in terrain visibility
f3f837f31b
Rename Frame rate: 144.638397
Compare 3 commits »
kayomn
pushed to
interior-maps
at
protectorate/game
2023-01-26 00:39:20 +01:00
7a8225240b
Add support for building menu to toolbar
0d11abfe23
Add support for multi-context control overrides to player controller
7526e60037
Work around parser regression in latest Godot 4 beta
Compare 3 commits »
kayomn
created pull request
protectorate/game#13
2023-01-25 12:55:26 +01:00
WIP: Interior Maps
kayomn
created branch
interior-maps
in
protectorate/game
2023-01-25 12:54:10 +01:00
kayomn
pushed to
interior-maps
at
protectorate/game
2023-01-25 12:54:10 +01:00
9636d23dd0
Refactor map editor UI to support interior maps
kayomn
pushed to
main
at
protectorate/game
2023-01-23 22:50:59 +01:00
11e5e237c6
Merge pull request 'Fix Brush Cursor Highlight' (
#12
) from fix-brush-cursor-highlight into main
6eb73649c8
Fix brush cursor highlight
Compare 2 commits »
kayomn
deleted branch fix-brush-cursor-highlight from
protectorate/game
2023-01-23 22:50:59 +01:00
kayomn
merged pull request
protectorate/game#12
2023-01-23 22:50:58 +01:00
Fix Brush Cursor Highlight
kayomn
created pull request
protectorate/game#12
2023-01-23 22:49:06 +01:00
WIP: Fix Brush Cursor Highlight
kayomn
created branch
fix-brush-cursor-highlight
in
protectorate/game
2023-01-23 22:44:15 +01:00
kayomn
pushed to
fix-brush-cursor-highlight
at
protectorate/game
2023-01-23 22:44:15 +01:00
6eb73649c8
Fix brush cursor highlight
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