renderer-mvp/asset-pipeline #53
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@ -32,7 +32,7 @@ pub fn create_event(self: *Self, label: []const u8) std.mem.Allocator.Error!Even
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const index = self.event_systems.len();
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try self.event_systems.push(systems);
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try self.event_systems.push_grow(systems);
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return @enumFromInt(index);
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}
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@ -2,8 +2,6 @@ pub const ascii = @import("./ascii.zig");
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pub const dag = @import("./dag.zig");
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pub const debug = @import("./debug.zig");
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pub const hashes = @import("./hashes.zig");
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pub const heap = @import("./heap.zig");
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@ -21,7 +21,7 @@ pub fn Graph(comptime Payload: type) type {
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pub fn append(self: *Self, payload: Payload) std.mem.Allocator.Error!Node {
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const node = @as(Node, @enumFromInt(self.table.len()));
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try self.table.push(.{
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try self.table.push_grow(.{
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.payload = payload,
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.edges = .{.allocator = self.table.allocator},
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});
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@ -83,7 +83,7 @@ pub fn Graph(comptime Payload: type) type {
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};
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if (slices.index_of(edges.values, 0, edge_node) == null) {
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try edges.push(edge_node);
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try edges.push_grow(edge_node);
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}
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return true;
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@ -1,5 +0,0 @@
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const std = @import("std");
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pub fn assert_ok(error_union: anytype) @typeInfo(@TypeOf(error_union)).ErrorUnion.payload {
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return error_union catch unreachable;
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}
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@ -53,7 +53,7 @@ pub const Table = struct {
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errdefer resource_allocator.destroy(allocated_resource);
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std.debug.assert(try self.table.emplace(value_id, .{
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.ptr = allocated_resource,
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.ptr = @ptrCast(allocated_resource),
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kayomn marked this conversation as resolved
Outdated
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}));
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allocated_resource.* = value;
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@ -29,6 +29,10 @@ pub fn Sequential(comptime Value: type) type {
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}
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pub fn grow(self: *Self, additional: usize) std.mem.Allocator.Error!void {
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if (additional == 0) {
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return;
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}
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const grown_capacity = self.cap + additional;
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const buffer = try self.allocator.alloc(Value, grown_capacity);
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@ -87,7 +91,39 @@ pub fn Sequential(comptime Value: type) type {
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return true;
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}
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pub fn push(self: *Self, value: Value) std.mem.Allocator.Error!void {
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pub fn push(self: *Self, value: Value) bool {
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if (self.values.len == self.cap) {
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return false;
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}
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const offset_index = self.values.len;
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self.values = self.values.ptr[0 .. self.values.len + 1];
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self.values[offset_index] = value;
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return true;
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}
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pub fn push_all(self: *Self, values: []const Value) bool {
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const new_length = self.values.len + values.len;
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if (new_length > self.cap) {
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return false;
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}
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const offset_index = self.values.len;
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self.values = self.values.ptr[0 .. new_length];
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for (0 .. values.len) |index| {
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self.values[offset_index + index] = values[index];
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}
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return true;
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}
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pub fn push_grow(self: *Self, value: Value) std.mem.Allocator.Error!void {
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if (self.values.len == self.cap) {
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try self.grow(@max(1, self.cap));
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}
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@ -99,27 +135,11 @@ pub fn Sequential(comptime Value: type) type {
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self.values[offset_index] = value;
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}
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pub fn push_all(self: *Self, values: []const Value) std.mem.Allocator.Error!void {
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const new_length = self.values.len + values.len;
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if (new_length > self.cap) {
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try self.grow(new_length);
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}
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const offset_index = self.values.len;
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self.values = self.values.ptr[0 .. new_length];
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for (0 .. values.len) |index| {
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self.values[offset_index + index] = values[index];
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}
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}
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pub fn push_many(self: *Self, n: usize, value: Value) std.mem.Allocator.Error!void {
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const new_length = self.values.len + n;
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if (new_length > self.cap) {
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try self.grow(new_length);
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return false;
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}
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const offset_index = self.values.len;
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@ -129,6 +149,8 @@ pub fn Sequential(comptime Value: type) type {
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for (0 .. n) |index| {
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self.values[offset_index + index] = value;
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}
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return true;
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}
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pub fn resize(self: *Self, size: usize, default_value: Value) std.mem.Allocator.Error!void {
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@ -237,7 +259,7 @@ pub fn Parallel(comptime Value: type) type {
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return self.values.len;
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}
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pub fn push(self: *Self, value: Value) std.mem.Allocator.Error!void {
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pub fn push_grow(self: *Self, value: Value) std.mem.Allocator.Error!void {
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if (self.len() == self.cap) {
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try self.grow(@max(1, self.cap));
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}
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@ -51,7 +51,7 @@ pub const BindContext = struct {
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const id = resource.type_id(Resource);
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if (!self.accesses_resource(.read_write, id)) {
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try self.systems.graph.get_ptr(self.node).?.resource_accesses.push(.{.read_write = id});
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try self.systems.graph.get_ptr(self.node).?.resource_accesses.push_grow(.{.read_write = id});
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}
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const read_write_resource_nodes = lazily_create: {
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@ -65,7 +65,7 @@ pub const BindContext = struct {
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};
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if (slices.index_of(read_write_resource_nodes.values, 0, self.node) == null) {
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try read_write_resource_nodes.push(self.node);
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try read_write_resource_nodes.push_grow(self.node);
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}
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return value;
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@ -79,7 +79,7 @@ pub const BindContext = struct {
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const id = resource.type_id(Resource);
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if (!self.accesses_resource(.read_only, id)) {
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try self.systems.graph.get_ptr(self.node).?.resource_accesses.push(.{.read_only = id});
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try self.systems.graph.get_ptr(self.node).?.resource_accesses.push_grow(.{.read_only = id});
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}
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const read_only_resource_nodes = lazily_create: {
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@ -93,7 +93,7 @@ pub const BindContext = struct {
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};
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if (slices.index_of(read_only_resource_nodes.values, 0, self.node) == null) {
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try read_only_resource_nodes.push(self.node);
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try read_only_resource_nodes.push_grow(self.node);
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}
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return value;
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@ -291,7 +291,7 @@ pub const Schedule = struct {
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try populate_bundle(bundle, graph, edge);
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}
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try bundle.push(node);
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try bundle.push_grow(node);
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}
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fn sort(schedule: *Schedule) !void {
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@ -304,7 +304,7 @@ pub const Schedule = struct {
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continue;
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}
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try schedule.parallel_work_bundles.push(.{.allocator = heap.allocator});
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try schedule.parallel_work_bundles.push_grow(.{.allocator = heap.allocator});
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const bundle = schedule.parallel_work_bundles.get_ptr().?;
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@ -328,8 +328,9 @@ pub const Schedule = struct {
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.main => {
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const extracted_work = work.values[index ..];
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try schedule.blocking_work.push_all(extracted_work);
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try schedule.blocking_work.grow(extracted_work.len);
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std.debug.assert(schedule.blocking_work.push_all(extracted_work));
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std.debug.assert(work.pop_many(extracted_work.len));
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},
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}
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@ -488,7 +489,7 @@ pub const Schedule = struct {
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});
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}
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try nodes.push(node);
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try nodes.push_grow(node);
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self.invalidate_work();
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}
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@ -2,8 +2,6 @@ const ascii = @import("./ascii.zig");
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const coral = @import("./coral.zig");
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const debug = @import("./debug.zig");
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const io = @import("./io.zig");
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const std = @import("std");
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@ -16,7 +14,7 @@ pub fn alloc_formatted(allocator: std.mem.Allocator, comptime format: []const u8
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errdefer buffer.deinit();
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debug.assert_try(print_formatted(buffer.writer(), format, args));
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print_formatted(buffer.writer(), format, args) catch unreachable;
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return buffer.to_allocation(formatted_len, 0);
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}
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@ -24,7 +22,7 @@ pub fn alloc_formatted(allocator: std.mem.Allocator, comptime format: []const u8
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fn count_formatted(comptime format: []const u8, args: anytype) usize {
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var count = io.defaultWritable{};
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debug.assert_try(print_formatted(count.writer(), format, args));
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print_formatted(count.writer(), format, args) catch unreachable;
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return count.written;
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}
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35
src/main.zig
35
src/main.zig
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@ -21,45 +21,28 @@ pub fn main() !void {
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});
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}
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fn load(display: coral.ReadBlocking(ona.gfx.Display), actors: coral.Write(Actors), gfx: ona.gfx.Work) !void {
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display.res.resize(1280, 720);
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fn load(display: coral.Write(ona.gfx.Display), actors: coral.Write(Actors), assets: coral.Write(ona.gfx.Assets)) !void {
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display.res.width, display.res.height = .{1280, 720};
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actors.res.body_texture = try assets.res.open_file("actor.bmp");
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const crap = [_]u32{
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0xFFFFFFFF, 0xFF000000, 0xFFFFFFFF, 0xFF000000,
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0xFF000000, 0xFFFFFFFF, 0xFF000000, 0xFFFFFFFF,
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0xFFFFFFFF, 0xFF000000, 0xFFFFFFFF, 0xFF000000,
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0xFF000000, 0xFFFFFFFF, 0xFF000000, 0xFFFFFFFF,
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};
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actors.res.body_texture = try gfx.queue.open(.{
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.resource = .{
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.texture = .{
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.data = coral.io.bytes_of(&crap),
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.width = 4,
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.access = .static,
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.format = .bgra8888,
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},
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},
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});
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try actors.res.instances.push(.{0, 0});
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try actors.res.instances.push_grow(.{0, 0});
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}
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fn exit(actors: coral.Write(Actors)) void {
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actors.res.instances.deinit();
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}
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fn render(gfx: ona.gfx.Work, actors: coral.Write(Actors)) !void {
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fn render(queue: ona.gfx.Queue, actors: coral.Write(Actors), assets: coral.Read(ona.gfx.Assets)) !void {
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for (actors.res.instances.values) |instance| {
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try gfx.queue.draw(.{
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try queue.commands.append(.{
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.instance_2d = .{
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.mesh_2d = gfx.primitives.quad_mesh,
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.mesh_2d = assets.res.primitives.quad_mesh,
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.texture = actors.res.body_texture,
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.transform = .{
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.origin = instance,
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.xbasis = .{100, 0},
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.ybasis = .{0, 100},
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.xbasis = .{64, 0},
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.ybasis = .{0, 64},
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},
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},
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});
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|
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252
src/ona/gfx.zig
252
src/ona/gfx.zig
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@ -1,10 +1,10 @@
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const App = @import("./App.zig");
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pub const Queue = @import("./gfx/Queue.zig");
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const coral = @import("coral");
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const Device = @import("./gfx/Device.zig");
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const formats = @import("./gfx/formats.zig");
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const device = @import("./gfx/device.zig");
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const ext = @import("./ext.zig");
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@ -12,26 +12,47 @@ const msg = @import("./msg.zig");
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const std = @import("std");
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pub const Assets = struct {
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context: device.Context,
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primitives: Primitives,
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formats: coral.stack.Sequential(Format),
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pub const Format = struct {
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extension: []const u8,
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open: *const fn ([]const u8) std.mem.Allocator.Error!Handle,
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};
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const Primitives = struct {
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quad_mesh: Handle,
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};
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pub fn close(self: *Assets, handle: Handle) void {
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kayomn marked this conversation as resolved
Outdated
kayomn
commented
Wants to accept the desired storage source as an argument for loading resources from non-bundled locations like user storage or caller-defined storage implementations. Wants to accept the desired storage source as an argument for loading resources from non-bundled locations like user storage or caller-defined storage implementations.
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return self.context.close(handle);
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}
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pub fn open_file(self: *Assets, path: []const u8) std.mem.Allocator.Error!Handle {
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for (self.formats.values) |format| {
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if (!std.mem.endsWith(u8, path, format.extension)) {
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continue;
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}
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return format.open(path);
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}
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return .none;
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}
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pub fn open_mesh_2d(self: *Assets, mesh_2d: Mesh2D) std.mem.Allocator.Error!Handle {
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return self.context.open(.{.mesh_2d = mesh_2d});
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}
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};
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pub const Color = @Vector(4, f32);
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pub const Display = struct {
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sdl_window: *ext.SDL_Window,
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device: Device,
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pub fn resize(self: Display, width: u16, height: u16) void {
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ext.SDL_SetWindowSize(self.sdl_window, width, height);
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}
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pub fn retitle(self: Display, title: []const u8) void {
|
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var sentineled_title = [_:0]u8{0} ** 255;
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@memcpy(sentineled_title[0 .. @min(title.len, sentineled_title.len)], title);
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ext.SDL_SetWindowTitle(self.sdl_window, &sentineled_title);
|
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}
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pub fn set_resizable(self: Display, resizable: bool) void {
|
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ext.SDL_SetWindowResizable(self.sdl_window, @intFromBool(resizable));
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||||
}
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width: u16 = 1280,
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||||
height: u16 = 720,
|
||||
clear_color: Color = colors.black,
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||||
};
|
||||
|
||||
pub const Handle = enum (usize) {
|
||||
|
@ -64,69 +85,86 @@ pub const Input = union (enum) {
|
|||
|
||||
pub const Point2D = @Vector(2, f32);
|
||||
|
||||
pub const Mesh2D = struct {
|
||||
vertices: []const Vertex,
|
||||
indices: []const u16,
|
||||
|
||||
pub const Vertex = struct {
|
||||
xy: Point2D,
|
||||
uv: Point2D,
|
||||
};
|
||||
};
|
||||
|
||||
pub const Queue = struct {
|
||||
commands: *device.RenderList,
|
||||
|
||||
pub const State = struct {
|
||||
command_index: usize,
|
||||
};
|
||||
|
||||
pub fn bind(_: coral.system.BindContext) std.mem.Allocator.Error!State {
|
||||
// TODO: Review how good of an idea this global state is, even if bind is guaranteed to always be ran on main.
|
||||
const command_index = renders.len();
|
||||
|
||||
try renders.push_grow(device.RenderChain.init(coral.heap.allocator));
|
||||
|
||||
return .{
|
||||
.command_index = command_index,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn init(state: *State) Queue {
|
||||
return .{
|
||||
.commands = renders.values[state.command_index].pending(),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn unbind(state: *State) void {
|
||||
std.debug.assert(!renders.is_empty());
|
||||
std.mem.swap(device.RenderChain, &renders.values[state.command_index], renders.get_ptr().?);
|
||||
std.debug.assert(renders.pop());
|
||||
}
|
||||
|
||||
var renders = coral.stack.Sequential(device.RenderChain){.allocator = coral.heap.allocator};
|
||||
};
|
||||
|
||||
pub const Texture = struct {
|
||||
data: []const coral.io.Byte,
|
||||
width: u16,
|
||||
format: Format,
|
||||
access: Access,
|
||||
|
||||
pub const Access = enum {
|
||||
static,
|
||||
};
|
||||
|
||||
pub const Format = enum {
|
||||
rgba8888,
|
||||
bgra8888,
|
||||
argb8888,
|
||||
rgb888,
|
||||
bgr888,
|
||||
|
||||
pub fn byte_size(self: Format) usize {
|
||||
return switch (self) {
|
||||
.rgba8888, .bgra8888, .argb8888 => 4,
|
||||
.rgb888, .bgr888 => 3,
|
||||
};
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
pub const Transform2D = extern struct {
|
||||
xbasis: Point2D = .{1, 0},
|
||||
ybasis: Point2D = .{0, 1},
|
||||
origin: Point2D = @splat(0),
|
||||
};
|
||||
|
||||
pub const Work = struct {
|
||||
queue: *Queue.Buffer,
|
||||
primitives: *const Primitives,
|
||||
|
||||
const Primitives = struct {
|
||||
quad_mesh: Handle,
|
||||
};
|
||||
|
||||
pub const State = struct {
|
||||
queue: *Queue,
|
||||
primitives: *const Primitives,
|
||||
};
|
||||
|
||||
pub fn bind(context: coral.system.BindContext) std.mem.Allocator.Error!State {
|
||||
const queue = try Queue.create();
|
||||
|
||||
return .{
|
||||
.primitives = (try context.register_read_only_resource_access(.none, Primitives)) orelse create: {
|
||||
const buffer = queue.pending();
|
||||
const half_extent = 0.5;
|
||||
|
||||
try context.world.set_resource(.none, Primitives{
|
||||
.quad_mesh = try buffer.open(.{
|
||||
.label = "quad mesh primitive",
|
||||
|
||||
.resource = .{
|
||||
.mesh_2d = .{
|
||||
.indices = &.{0, 1, 2, 0, 2, 3},
|
||||
|
||||
.vertices = &.{
|
||||
.{.xy = .{-half_extent, half_extent}, .uv = .{0, 1}},
|
||||
.{.xy = .{half_extent, half_extent}, .uv = .{1, 1}},
|
||||
.{.xy = .{half_extent, -half_extent}, .uv = .{1, 0}},
|
||||
.{.xy = .{-half_extent, -half_extent}, .uv = .{0, 0}},
|
||||
const builtin_formats = [_]Assets.Format{
|
||||
.{
|
||||
.extension = "bmp",
|
||||
.open = formats.open_bmp,
|
||||
},
|
||||
},
|
||||
},
|
||||
}),
|
||||
});
|
||||
|
||||
break: create (try context.register_read_only_resource_access(.none, Primitives)).?;
|
||||
},
|
||||
|
||||
.queue = queue,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn init(state: *State) Work {
|
||||
return .{
|
||||
.queue = state.queue.pending(),
|
||||
.primitives = state.primitives,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn unbind(state: *State) void {
|
||||
state.queue.release();
|
||||
}
|
||||
};
|
||||
|
||||
pub const colors = struct {
|
||||
|
@ -156,43 +194,59 @@ pub fn poll(app: coral.Write(App), inputs: msg.Send(Input)) !void {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn setup(world: *coral.World, events: App.Events) (error {SDLError} || std.Thread.SpawnError || std.mem.Allocator.Error)!void {
|
||||
pub fn setup(world: *coral.World, events: App.Events) (error {Unsupported} || std.Thread.SpawnError || std.mem.Allocator.Error)!void {
|
||||
if (ext.SDL_Init(ext.SDL_INIT_VIDEO) != 0) {
|
||||
return error.SDLError;
|
||||
return error.Unsupported;
|
||||
}
|
||||
|
||||
const sdl_window = create: {
|
||||
const position = ext.SDL_WINDOWPOS_CENTERED;
|
||||
const flags = ext.SDL_WINDOW_OPENGL;
|
||||
const width = 640;
|
||||
const height = 480;
|
||||
var context = try device.Context.init();
|
||||
|
||||
break: create ext.SDL_CreateWindow("Ona", position, position, width, height, flags) orelse {
|
||||
return error.SDLError;
|
||||
};
|
||||
};
|
||||
errdefer context.deinit();
|
||||
|
||||
errdefer ext.SDL_DestroyWindow(sdl_window);
|
||||
var registered_formats = coral.stack.Sequential(Assets.Format){.allocator = coral.heap.allocator};
|
||||
|
||||
var device = try Device.init(sdl_window);
|
||||
errdefer registered_formats.deinit();
|
||||
|
||||
errdefer device.deinit();
|
||||
try registered_formats.grow(builtin_formats.len);
|
||||
std.debug.assert(registered_formats.push_all(&builtin_formats));
|
||||
|
||||
try world.set_resource(.main, Display{
|
||||
.device = device,
|
||||
.sdl_window = sdl_window,
|
||||
const half_extent = 0.5;
|
||||
|
||||
try world.set_resource(.none, Assets{
|
||||
.primitives = .{
|
||||
.quad_mesh = try context.open(.{
|
||||
.mesh_2d = .{
|
||||
.indices = &.{0, 1, 2, 0, 2, 3},
|
||||
|
||||
.vertices = &.{
|
||||
.{.xy = .{-half_extent, half_extent}, .uv = .{0, 1}},
|
||||
.{.xy = .{half_extent, half_extent}, .uv = .{1, 1}},
|
||||
.{.xy = .{half_extent, -half_extent}, .uv = .{1, 0}},
|
||||
.{.xy = .{-half_extent, -half_extent}, .uv = .{0, 0}},
|
||||
},
|
||||
},
|
||||
}),
|
||||
},
|
||||
|
||||
.formats = registered_formats,
|
||||
.context = context,
|
||||
});
|
||||
|
||||
try world.set_resource(.none, Display{});
|
||||
try world.on_event(events.pre_update, coral.system_fn(poll), .{.label = "poll gfx"});
|
||||
try world.on_event(events.exit, coral.system_fn(stop), .{.label = "stop gfx"});
|
||||
try world.on_event(events.finish, coral.system_fn(submit), .{.label = "submit gfx"});
|
||||
try world.on_event(events.finish, coral.system_fn(synchronize), .{.label = "synchronize gfx"});
|
||||
}
|
||||
|
||||
pub fn stop(display: coral.WriteBlocking(Display)) void {
|
||||
display.res.device.deinit();
|
||||
ext.SDL_DestroyWindow(display.res.sdl_window);
|
||||
pub fn stop(assets: coral.Write(Assets)) void {
|
||||
assets.res.context.deinit();
|
||||
}
|
||||
|
||||
pub fn submit(display: coral.WriteBlocking(Display)) void {
|
||||
display.res.device.submit();
|
||||
pub fn synchronize(assets: coral.Write(Assets), display: coral.Read(Display)) !void {
|
||||
assets.res.context.submit(.{
|
||||
.width = display.res.width,
|
||||
.height = display.res.height,
|
||||
.clear_color = display.res.clear_color,
|
||||
.renders = Queue.renders.values,
|
||||
});
|
||||
}
|
||||
|
|
|
@ -1,534 +0,0 @@
|
|||
const Queue = @import("./Queue.zig");
|
||||
|
||||
const coral = @import("coral");
|
||||
|
||||
const ext = @import("../ext.zig");
|
||||
|
||||
const gfx = @import("../gfx.zig");
|
||||
|
||||
const sokol = @import("sokol");
|
||||
|
||||
const std = @import("std");
|
||||
|
||||
thread: std.Thread,
|
||||
clear_color: gfx.Color = gfx.colors.black,
|
||||
state: *State,
|
||||
|
||||
const AtomicBool = std.atomic.Value(bool);
|
||||
|
||||
const Frame = struct {
|
||||
width: u16,
|
||||
height: u16,
|
||||
flushed_instance_2d_count: usize = 0,
|
||||
pushed_instance_2d_count: usize = 0,
|
||||
mesh_2d: gfx.Handle = .none,
|
||||
texture: gfx.Handle = .none,
|
||||
|
||||
fn unflushed_instance_2d_count(self: Frame) usize {
|
||||
return self.pushed_instance_2d_count - self.flushed_instance_2d_count;
|
||||
}
|
||||
};
|
||||
|
||||
const Render = struct {
|
||||
resources: coral.stack.Sequential(Resource),
|
||||
instance_2d_pipeline: sokol.gfx.Pipeline,
|
||||
instance_2d_buffers: coral.stack.Sequential(sokol.gfx.Buffer),
|
||||
|
||||
const Instance2D = extern struct {
|
||||
transform: gfx.Transform2D,
|
||||
tint: @Vector(4, u8) = @splat(std.math.maxInt(u8)),
|
||||
depth: f32 = 0,
|
||||
texture_offset: gfx.Point2D = @splat(0),
|
||||
texture_size: gfx.Point2D = @splat(1),
|
||||
|
||||
const buffer_indices = .{
|
||||
.mesh = 0,
|
||||
.instance = 1,
|
||||
};
|
||||
|
||||
const instances_per_buffer = 512;
|
||||
|
||||
const shader = @import("./shaders/instance_2d.glsl.zig");
|
||||
};
|
||||
|
||||
const Resource = union (enum) {
|
||||
empty,
|
||||
mesh_2d: Mesh2D,
|
||||
texture: Texture,
|
||||
|
||||
const Mesh2D = struct {
|
||||
index_count: u32,
|
||||
vertex_buffer: sokol.gfx.Buffer,
|
||||
index_buffer: sokol.gfx.Buffer,
|
||||
};
|
||||
|
||||
const Texture = struct {
|
||||
image: sokol.gfx.Image,
|
||||
sampler: sokol.gfx.Sampler,
|
||||
};
|
||||
};
|
||||
|
||||
fn deinit(self: *Render) void {
|
||||
for (self.instance_2d_buffers.values) |buffer| {
|
||||
sokol.gfx.destroyBuffer(buffer);
|
||||
}
|
||||
|
||||
self.instance_2d_buffers.deinit();
|
||||
sokol.gfx.destroyPipeline(self.instance_2d_pipeline);
|
||||
self.resources.deinit();
|
||||
}
|
||||
|
||||
fn init() Render {
|
||||
sokol.gfx.setup(.{
|
||||
.environment = .{
|
||||
.defaults = .{
|
||||
.color_format = .RGBA8,
|
||||
.depth_format = .DEPTH_STENCIL,
|
||||
.sample_count = 1,
|
||||
},
|
||||
},
|
||||
|
||||
.logger = .{
|
||||
.func = sokol.log.func,
|
||||
},
|
||||
});
|
||||
|
||||
return .{
|
||||
.instance_2d_pipeline = sokol.gfx.makePipeline(.{
|
||||
.label = "2D drawing pipeline",
|
||||
|
||||
.layout = .{
|
||||
.attrs = get: {
|
||||
var attrs = [_]sokol.gfx.VertexAttrState{.{}} ** 16;
|
||||
|
||||
attrs[Instance2D.shader.ATTR_vs_mesh_xy] = .{
|
||||
.format = .FLOAT2,
|
||||
.buffer_index = Instance2D.buffer_indices.mesh,
|
||||
};
|
||||
|
||||
attrs[Instance2D.shader.ATTR_vs_mesh_uv] = .{
|
||||
.format = .FLOAT2,
|
||||
.buffer_index = Instance2D.buffer_indices.mesh,
|
||||
};
|
||||
|
||||
attrs[Instance2D.shader.ATTR_vs_instance_xbasis] = .{
|
||||
.format = .FLOAT2,
|
||||
.buffer_index = Instance2D.buffer_indices.instance,
|
||||
};
|
||||
|
||||
attrs[Instance2D.shader.ATTR_vs_instance_ybasis] = .{
|
||||
.format = .FLOAT2,
|
||||
.buffer_index = Instance2D.buffer_indices.instance,
|
||||
};
|
||||
|
||||
attrs[Instance2D.shader.ATTR_vs_instance_origin] = .{
|
||||
.format = .FLOAT2,
|
||||
.buffer_index = Instance2D.buffer_indices.instance,
|
||||
};
|
||||
|
||||
attrs[Instance2D.shader.ATTR_vs_instance_tint] = .{
|
||||
.format = .UBYTE4N,
|
||||
.buffer_index = Instance2D.buffer_indices.instance,
|
||||
};
|
||||
|
||||
attrs[Instance2D.shader.ATTR_vs_instance_depth] = .{
|
||||
.format = .FLOAT,
|
||||
.buffer_index = Instance2D.buffer_indices.instance,
|
||||
};
|
||||
|
||||
attrs[Instance2D.shader.ATTR_vs_instance_rect] = .{
|
||||
.format = .FLOAT4,
|
||||
.buffer_index = Instance2D.buffer_indices.instance,
|
||||
};
|
||||
|
||||
break: get attrs;
|
||||
},
|
||||
|
||||
.buffers = get: {
|
||||
var buffers = [_]sokol.gfx.VertexBufferLayoutState{.{}} ** 8;
|
||||
|
||||
buffers[Instance2D.buffer_indices.instance].step_func = .PER_INSTANCE;
|
||||
|
||||
break: get buffers;
|
||||
},
|
||||
},
|
||||
|
||||
.shader = sokol.gfx.makeShader(Instance2D.shader.draw2dShaderDesc(sokol.gfx.queryBackend())),
|
||||
.index_type = .UINT16,
|
||||
}),
|
||||
|
||||
.instance_2d_buffers = .{.allocator = coral.heap.allocator},
|
||||
.resources = .{.allocator = coral.heap.allocator},
|
||||
};
|
||||
}
|
||||
|
||||
fn insert_resource(self: *Render, handle: gfx.Handle, resource: Resource) !void {
|
||||
const handle_index = handle.index() orelse {
|
||||
return error.InvalidHandle;
|
||||
};
|
||||
|
||||
const resource_count = self.resources.len();
|
||||
|
||||
if (handle_index < resource_count) {
|
||||
const empty_resource = &self.resources.values[handle_index];
|
||||
|
||||
if (empty_resource.* != .empty) {
|
||||
return error.InvalidHandle;
|
||||
}
|
||||
|
||||
empty_resource.* = resource;
|
||||
} else {
|
||||
if (handle_index != resource_count) {
|
||||
return error.InvalidIndex;
|
||||
}
|
||||
|
||||
try self.resources.push(resource);
|
||||
}
|
||||
}
|
||||
|
||||
fn flush_instance_2ds(self: *Render, frame: *Frame) void {
|
||||
const unflushed_count = frame.unflushed_instance_2d_count();
|
||||
|
||||
if (unflushed_count == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
sokol.gfx.applyPipeline(self.instance_2d_pipeline);
|
||||
|
||||
sokol.gfx.applyUniforms(.VS, Instance2D.shader.SLOT_Screen, sokol.gfx.asRange(&Instance2D.shader.Screen{
|
||||
.screen_size = .{@floatFromInt(frame.width), @floatFromInt(frame.height)},
|
||||
}));
|
||||
|
||||
const mesh_2d = self.resources.values[frame.mesh_2d.index().?].mesh_2d;
|
||||
const texture = self.resources.values[frame.texture.index().?].texture;
|
||||
|
||||
var bindings = sokol.gfx.Bindings{
|
||||
.vertex_buffers = get: {
|
||||
var buffers = [_]sokol.gfx.Buffer{.{}} ** 8;
|
||||
|
||||
buffers[Instance2D.buffer_indices.mesh] = mesh_2d.vertex_buffer;
|
||||
|
||||
break: get buffers;
|
||||
},
|
||||
|
||||
.index_buffer = mesh_2d.index_buffer,
|
||||
|
||||
.fs = .{
|
||||
.images = get: {
|
||||
var images = [_]sokol.gfx.Image{.{}} ** 12;
|
||||
|
||||
images[0] = texture.image;
|
||||
|
||||
break: get images;
|
||||
},
|
||||
|
||||
.samplers = get: {
|
||||
var samplers = [_]sokol.gfx.Sampler{.{}} ** 8;
|
||||
|
||||
samplers[0] = texture.sampler;
|
||||
|
||||
break: get samplers;
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
while (frame.flushed_instance_2d_count < frame.pushed_instance_2d_count) {
|
||||
const buffer_index = frame.flushed_instance_2d_count / Instance2D.instances_per_buffer;
|
||||
const buffer_offset = frame.flushed_instance_2d_count % Instance2D.instances_per_buffer;
|
||||
const instances_to_flush = @min(Instance2D.instances_per_buffer - buffer_offset, unflushed_count);
|
||||
|
||||
bindings.vertex_buffers[Instance2D.buffer_indices.instance] = self.instance_2d_buffers.values[buffer_index];
|
||||
bindings.vertex_buffer_offsets[Instance2D.buffer_indices.instance] = @intCast(buffer_offset);
|
||||
|
||||
sokol.gfx.applyBindings(bindings);
|
||||
sokol.gfx.draw(0, mesh_2d.index_count, @intCast(instances_to_flush));
|
||||
|
||||
frame.flushed_instance_2d_count += instances_to_flush;
|
||||
}
|
||||
}
|
||||
|
||||
fn push_instance_2d(self: *Render, frame: *Frame, command: Queue.DrawCommand.Instance) std.mem.Allocator.Error!void {
|
||||
if (command.mesh_2d != frame.mesh_2d or command.texture != frame.texture) {
|
||||
self.flush_instance_2ds(frame);
|
||||
}
|
||||
|
||||
frame.mesh_2d = command.mesh_2d;
|
||||
frame.texture = command.texture;
|
||||
|
||||
const has_filled_buffer = (frame.pushed_instance_2d_count % Instance2D.instances_per_buffer) == 0;
|
||||
const pushed_buffer_count = frame.pushed_instance_2d_count / Instance2D.instances_per_buffer;
|
||||
|
||||
if (has_filled_buffer and pushed_buffer_count == self.instance_2d_buffers.len()) {
|
||||
const instance_buffer = sokol.gfx.makeBuffer(.{
|
||||
.size = @sizeOf(Instance2D) * Instance2D.instances_per_buffer,
|
||||
.usage = .STREAM,
|
||||
.label = "2D drawing instance buffer",
|
||||
});
|
||||
|
||||
errdefer sokol.gfx.destroyBuffer(instance_buffer);
|
||||
|
||||
try self.instance_2d_buffers.push(instance_buffer);
|
||||
}
|
||||
|
||||
_ = sokol.gfx.appendBuffer(self.instance_2d_buffers.get().?, sokol.gfx.asRange(&Instance2D{
|
||||
.transform = command.transform,
|
||||
}));
|
||||
|
||||
frame.pushed_instance_2d_count += 1;
|
||||
}
|
||||
|
||||
fn remove_resource(self: *Render, handle: gfx.Handle) ?Resource {
|
||||
if (handle.index()) |handle_index| {
|
||||
const resource = self.resources.values[handle_index];
|
||||
|
||||
if (resource != .empty) {
|
||||
self.resources.values[handle_index] = .empty;
|
||||
|
||||
return resource;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
const Self = @This();
|
||||
|
||||
const State = struct {
|
||||
finished: std.Thread.Semaphore = .{},
|
||||
is_running: AtomicBool = AtomicBool.init(true),
|
||||
ready: std.Thread.Semaphore = .{},
|
||||
clear_color: gfx.Color = gfx.colors.black,
|
||||
};
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.state.is_running.store(false, .monotonic);
|
||||
self.state.ready.post();
|
||||
self.thread.join();
|
||||
coral.heap.allocator.destroy(self.state);
|
||||
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn init(window: *ext.SDL_Window) (std.mem.Allocator.Error || std.Thread.SpawnError)!Self {
|
||||
const state = try coral.heap.allocator.create(State);
|
||||
|
||||
errdefer coral.heap.allocator.destroy(state);
|
||||
|
||||
state.* = .{};
|
||||
|
||||
const thread = try std.Thread.spawn(.{}, run, .{window, state});
|
||||
|
||||
thread.setName("Ona Graphics") catch {
|
||||
std.log.warn("failed to name the graphics thread", .{});
|
||||
};
|
||||
|
||||
return .{
|
||||
.thread = thread,
|
||||
.state = state,
|
||||
};
|
||||
}
|
||||
|
||||
fn process_close_command(command: Queue.CloseCommand, rendering: *Render) !void {
|
||||
const resource = &rendering.resources.values[command.handle.index().?];
|
||||
|
||||
switch (resource.*) {
|
||||
.empty => {}, // TODO: Handle this.
|
||||
|
||||
.mesh_2d => |mesh_2d| {
|
||||
sokol.gfx.destroyBuffer(mesh_2d.vertex_buffer);
|
||||
sokol.gfx.destroyBuffer(mesh_2d.index_buffer);
|
||||
},
|
||||
|
||||
.texture => |texture| {
|
||||
sokol.gfx.destroyImage(texture.image);
|
||||
sokol.gfx.destroySampler(texture.sampler);
|
||||
},
|
||||
}
|
||||
|
||||
resource.* = .empty;
|
||||
}
|
||||
|
||||
fn process_draw_command(command: Queue.DrawCommand, render: *Render, frame: *Frame) !void {
|
||||
switch (command) {
|
||||
.instance_2d => |instance_2d| {
|
||||
try render.push_instance_2d(frame, instance_2d);
|
||||
},
|
||||
|
||||
.post_process => |post_process| {
|
||||
render.flush_instance_2ds(frame);
|
||||
// sokol.gfx.applyPipeline(self.post_process_pipeline);
|
||||
|
||||
_ = post_process;
|
||||
},
|
||||
}
|
||||
|
||||
render.flush_instance_2ds(frame);
|
||||
}
|
||||
|
||||
fn process_open_command(command: Queue.OpenCommand, render: *Render) !void {
|
||||
switch (command.resource) {
|
||||
.texture => |texture| {
|
||||
const stride = texture.width * texture.format.byte_size();
|
||||
|
||||
const image = sokol.gfx.makeImage(.{
|
||||
.width = texture.width,
|
||||
.height = @intCast(texture.data.len / stride),
|
||||
|
||||
.data = .{
|
||||
.subimage = get: {
|
||||
var subimage = [_][16]sokol.gfx.Range{.{.{}} ** 16} ** 6;
|
||||
|
||||
subimage[0][0] = sokol.gfx.asRange(texture.data);
|
||||
|
||||
break: get subimage;
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
errdefer sokol.gfx.destroyImage(image);
|
||||
|
||||
const sampler = sokol.gfx.makeSampler(.{});
|
||||
|
||||
errdefer sokol.gfx.destroySampler(sampler);
|
||||
|
||||
try render.insert_resource(command.handle, .{
|
||||
.texture = .{
|
||||
.sampler = sampler,
|
||||
.image = image,
|
||||
},
|
||||
});
|
||||
},
|
||||
|
||||
.mesh_2d => |mesh_2d| {
|
||||
const index_buffer = sokol.gfx.makeBuffer(.{
|
||||
.data = sokol.gfx.asRange(mesh_2d.indices),
|
||||
.type = .INDEXBUFFER,
|
||||
});
|
||||
|
||||
const vertex_buffer = sokol.gfx.makeBuffer(.{
|
||||
.data = sokol.gfx.asRange(mesh_2d.vertices),
|
||||
.type = .VERTEXBUFFER,
|
||||
});
|
||||
|
||||
errdefer {
|
||||
sokol.gfx.destroyBuffer(index_buffer);
|
||||
sokol.gfx.destroyBuffer(vertex_buffer);
|
||||
}
|
||||
|
||||
if (mesh_2d.indices.len > std.math.maxInt(u32)) {
|
||||
return error.OutOfMemory;
|
||||
}
|
||||
|
||||
try render.insert_resource(command.handle, .{
|
||||
.mesh_2d = .{
|
||||
.index_buffer = index_buffer,
|
||||
.vertex_buffer = vertex_buffer,
|
||||
.index_count = @intCast(mesh_2d.indices.len),
|
||||
},
|
||||
});
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn run(window: *ext.SDL_Window, state: *State) !void {
|
||||
const context = configure_and_create: {
|
||||
var result = @as(c_int, 0);
|
||||
|
||||
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_CONTEXT_FLAGS, ext.SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
|
||||
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_CONTEXT_PROFILE_MASK, ext.SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_DOUBLEBUFFER, 1);
|
||||
|
||||
if (result != 0) {
|
||||
return error.Unsupported;
|
||||
}
|
||||
|
||||
break: configure_and_create ext.SDL_GL_CreateContext(window);
|
||||
};
|
||||
|
||||
sokol.gfx.setup(.{
|
||||
.environment = .{
|
||||
.defaults = .{
|
||||
.color_format = .RGBA8,
|
||||
.depth_format = .DEPTH_STENCIL,
|
||||
.sample_count = 1,
|
||||
},
|
||||
},
|
||||
|
||||
.logger = .{
|
||||
.func = sokol.log.func,
|
||||
},
|
||||
});
|
||||
|
||||
defer {
|
||||
sokol.gfx.shutdown();
|
||||
ext.SDL_GL_DeleteContext(context);
|
||||
}
|
||||
|
||||
var render = Render.init();
|
||||
|
||||
defer render.deinit();
|
||||
|
||||
state.finished.post();
|
||||
|
||||
while (state.is_running.load(.monotonic)) {
|
||||
state.ready.wait();
|
||||
|
||||
defer state.finished.post();
|
||||
|
||||
var frame = init_frame: {
|
||||
var width, var height = [_]c_int{0, 0};
|
||||
|
||||
ext.SDL_GL_GetDrawableSize(window, &width, &height);
|
||||
std.debug.assert(width > 0 and height > 0);
|
||||
|
||||
break: init_frame Frame{
|
||||
.width = @intCast(width),
|
||||
.height = @intCast(height),
|
||||
};
|
||||
};
|
||||
|
||||
sokol.gfx.beginPass(.{
|
||||
.swapchain = .{
|
||||
.width = frame.width,
|
||||
.height = frame.height,
|
||||
.sample_count = 1,
|
||||
.color_format = .RGBA8,
|
||||
.depth_format = .DEPTH_STENCIL,
|
||||
.gl = .{.framebuffer = 0},
|
||||
},
|
||||
|
||||
.action = .{
|
||||
.colors = get: {
|
||||
var actions = [_]sokol.gfx.ColorAttachmentAction{.{}} ** 4;
|
||||
|
||||
actions[0] = .{
|
||||
.load_action = .CLEAR,
|
||||
.clear_value = @as(sokol.gfx.Color, @bitCast(state.clear_color)),
|
||||
};
|
||||
|
||||
break: get actions;
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
try Queue.visit_open_commands(process_open_command, .{&render});
|
||||
try Queue.visit_draw_commands(process_draw_command, .{&render, &frame});
|
||||
try Queue.visit_close_commands(process_close_command, .{&render});
|
||||
|
||||
sokol.gfx.endPass();
|
||||
sokol.gfx.commit();
|
||||
ext.SDL_GL_SwapWindow(window);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn submit(self: *Self) void {
|
||||
self.state.finished.wait();
|
||||
|
||||
self.state.clear_color = self.clear_color;
|
||||
|
||||
Queue.swap();
|
||||
self.state.ready.post();
|
||||
}
|
|
@ -1,309 +0,0 @@
|
|||
const coral = @import("coral");
|
||||
|
||||
const gfx = @import("../gfx.zig");
|
||||
|
||||
const std = @import("std");
|
||||
|
||||
buffers: [2]Buffer,
|
||||
is_swapped: bool = false,
|
||||
ref_count: AtomicCount = AtomicCount.init(1),
|
||||
has_next: ?*Self = null,
|
||||
has_prev: ?*Self = null,
|
||||
|
||||
const AtomicCount = std.atomic.Value(usize);
|
||||
|
||||
pub const Buffer = struct {
|
||||
arena: std.heap.ArenaAllocator,
|
||||
closed_handles: coral.stack.Sequential(usize),
|
||||
open_commands: coral.stack.Sequential(OpenCommand),
|
||||
draw_commands: coral.stack.Sequential(DrawCommand),
|
||||
close_commands: coral.stack.Sequential(CloseCommand),
|
||||
|
||||
pub fn clear(self: *Buffer) void {
|
||||
self.close_commands.clear();
|
||||
self.draw_commands.clear();
|
||||
self.open_commands.clear();
|
||||
|
||||
if (!self.arena.reset(.retain_capacity)) {
|
||||
std.log.warn("failed to reset the buffer of a gfx queue with retained capacity", .{});
|
||||
}
|
||||
}
|
||||
|
||||
fn deinit(self: *Buffer) void {
|
||||
self.arena.deinit();
|
||||
self.closed_handles.deinit();
|
||||
self.open_commands.deinit();
|
||||
self.draw_commands.deinit();
|
||||
self.close_commands.deinit();
|
||||
}
|
||||
|
||||
fn init(allocator: std.mem.Allocator) Buffer {
|
||||
return .{
|
||||
.arena = std.heap.ArenaAllocator.init(allocator),
|
||||
.closed_handles = .{.allocator = allocator},
|
||||
.open_commands = .{.allocator = allocator},
|
||||
.draw_commands = .{.allocator = allocator},
|
||||
.close_commands = .{.allocator = allocator},
|
||||
};
|
||||
}
|
||||
|
||||
pub fn draw(self: *Buffer, command: DrawCommand) std.mem.Allocator.Error!void {
|
||||
try self.draw_commands.push(switch (command) {
|
||||
.instance_2d => |instance_2d| .{.instance_2d = instance_2d},
|
||||
.post_process => |post_process| .{.post_process = post_process},
|
||||
});
|
||||
}
|
||||
|
||||
pub fn open(self: *Buffer, command: OpenCommand) std.mem.Allocator.Error!gfx.Handle {
|
||||
const reserved_handle = @as(gfx.Handle, switch (command.handle) {
|
||||
.none => @enumFromInt(reserve_handle: {
|
||||
if (self.closed_handles.get()) |handle| {
|
||||
std.debug.assert(self.closed_handles.pop());
|
||||
|
||||
break: reserve_handle handle;
|
||||
}
|
||||
|
||||
break: reserve_handle next_handle.fetchAdd(1, .monotonic);
|
||||
}),
|
||||
|
||||
_ => |handle| handle,
|
||||
});
|
||||
|
||||
std.debug.assert(reserved_handle != .none);
|
||||
|
||||
const arena_allocator = self.arena.allocator();
|
||||
|
||||
try self.open_commands.push(.{
|
||||
.resource = switch (command.resource) {
|
||||
.texture => |texture| .{
|
||||
.texture = .{
|
||||
.data = try arena_allocator.dupe(coral.io.Byte, texture.data),
|
||||
.width = texture.width,
|
||||
.format = texture.format,
|
||||
.access = texture.access,
|
||||
},
|
||||
},
|
||||
|
||||
.mesh_2d => |mesh_2d| .{
|
||||
.mesh_2d = .{
|
||||
.indices = try arena_allocator.dupe(u16, mesh_2d.indices),
|
||||
.vertices = try arena_allocator.dupe(OpenCommand.Mesh2D.Vertex, mesh_2d.vertices),
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
.label = if (command.label) |label| try arena_allocator.dupe(coral.io.Byte, label) else null,
|
||||
.handle = reserved_handle,
|
||||
});
|
||||
|
||||
return reserved_handle;
|
||||
}
|
||||
};
|
||||
|
||||
pub const CloseCommand = struct {
|
||||
handle: gfx.Handle,
|
||||
};
|
||||
|
||||
pub const DrawCommand = union (enum) {
|
||||
instance_2d: Instance,
|
||||
post_process: PostProcess,
|
||||
|
||||
pub const Instance = struct {
|
||||
texture: gfx.Handle,
|
||||
mesh_2d: gfx.Handle,
|
||||
transform: gfx.Transform2D,
|
||||
};
|
||||
|
||||
pub const PostProcess = struct {
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
pub const OpenCommand = struct {
|
||||
handle: gfx.Handle = .none,
|
||||
label: ?[]const u8 = null,
|
||||
|
||||
resource: union (enum) {
|
||||
texture: Texture,
|
||||
mesh_2d: Mesh2D,
|
||||
},
|
||||
|
||||
pub const Mesh2D = struct {
|
||||
vertices: []const Vertex,
|
||||
indices: []const u16,
|
||||
|
||||
pub const Vertex = struct {
|
||||
xy: gfx.Point2D,
|
||||
uv: gfx.Point2D,
|
||||
};
|
||||
};
|
||||
|
||||
pub const Texture = struct {
|
||||
data: []const coral.io.Byte,
|
||||
width: u16,
|
||||
format: Format,
|
||||
access: Access,
|
||||
|
||||
pub const Access = enum {
|
||||
static,
|
||||
};
|
||||
|
||||
pub const Format = enum {
|
||||
rgba8888,
|
||||
bgra8888,
|
||||
argb8888,
|
||||
rgb888,
|
||||
bgr888,
|
||||
|
||||
pub fn byte_size(self: Format) usize {
|
||||
return switch (self) {
|
||||
.rgba8888, .bgra8888, .argb8888 => 4,
|
||||
.rgb888, .bgr888 => 3,
|
||||
};
|
||||
}
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
pub fn acquire(self: *Self) void {
|
||||
self.ref_count.fetchAdd(1, .monotonic);
|
||||
}
|
||||
|
||||
pub fn create() std.mem.Allocator.Error!*Self {
|
||||
const queue = try coral.heap.allocator.create(Self);
|
||||
|
||||
errdefer coral.heap.allocator.destroy(queue);
|
||||
|
||||
queue.* = .{
|
||||
.buffers = .{Buffer.init(coral.heap.allocator), Buffer.init(coral.heap.allocator)},
|
||||
};
|
||||
|
||||
mutex.lock();
|
||||
|
||||
defer mutex.unlock();
|
||||
|
||||
if (has_tail) |tail| {
|
||||
tail.has_next = queue;
|
||||
queue.has_prev = tail;
|
||||
} else {
|
||||
std.debug.assert(has_head == null);
|
||||
|
||||
has_head = queue;
|
||||
}
|
||||
|
||||
has_tail = queue;
|
||||
|
||||
return queue;
|
||||
}
|
||||
|
||||
pub fn pending(self: *Self) *Buffer {
|
||||
return &self.buffers[@intFromBool(self.is_swapped)];
|
||||
}
|
||||
|
||||
pub fn release(self: *Self) void {
|
||||
if (self.ref_count.fetchSub(1, .monotonic) == 1) {
|
||||
mutex.lock();
|
||||
|
||||
defer mutex.unlock();
|
||||
|
||||
if (self.has_prev) |prev| {
|
||||
prev.has_next = self.has_next;
|
||||
} else {
|
||||
has_head = self.has_next;
|
||||
}
|
||||
|
||||
if (self.has_next) |next| {
|
||||
next.has_prev = self.has_prev;
|
||||
} else {
|
||||
has_tail = self.has_prev;
|
||||
}
|
||||
|
||||
for (&self.buffers) |*buffer| {
|
||||
buffer.deinit();
|
||||
}
|
||||
|
||||
coral.heap.allocator.destroy(self);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn submitted(self: *Self) *Buffer {
|
||||
return &self.buffers[@intFromBool(!self.is_swapped)];
|
||||
}
|
||||
|
||||
const Self = @This();
|
||||
|
||||
var has_head = @as(?*Self, null);
|
||||
|
||||
var has_tail = @as(?*Self, null);
|
||||
|
||||
var mutex = std.Thread.Mutex{};
|
||||
|
||||
var next_handle = AtomicCount.init(1);
|
||||
|
||||
pub fn swap() void {
|
||||
mutex.lock();
|
||||
|
||||
defer mutex.unlock();
|
||||
|
||||
var has_node = has_head;
|
||||
|
||||
while (has_node) |node| : (has_node = node.has_next) {
|
||||
node.is_swapped = !node.is_swapped;
|
||||
|
||||
node.pending().clear();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn visit_close_commands(visit: anytype, args: anytype) !void {
|
||||
mutex.lock();
|
||||
|
||||
defer mutex.unlock();
|
||||
|
||||
var has_node = has_head;
|
||||
var iterations = @as(usize, 0);
|
||||
|
||||
while (has_node) |node| : ({
|
||||
has_node = node.has_next;
|
||||
iterations += 1;
|
||||
}) {
|
||||
for (node.submitted().close_commands.values) |command| {
|
||||
try @call(.auto, visit, .{command} ++ args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn visit_draw_commands(visit: anytype, args: anytype) !void {
|
||||
mutex.lock();
|
||||
|
||||
defer mutex.unlock();
|
||||
|
||||
var has_node = has_head;
|
||||
var iterations = @as(usize, 0);
|
||||
|
||||
while (has_node) |node| : ({
|
||||
has_node = node.has_next;
|
||||
iterations += 1;
|
||||
}) {
|
||||
for (node.submitted().draw_commands.values) |command| {
|
||||
try @call(.auto, visit, .{command} ++ args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn visit_open_commands(visit: anytype, args: anytype) !void {
|
||||
mutex.lock();
|
||||
|
||||
defer mutex.unlock();
|
||||
|
||||
var has_node = has_head;
|
||||
var iterations = @as(usize, 0);
|
||||
|
||||
while (has_node) |node| : ({
|
||||
has_node = node.has_next;
|
||||
iterations += 1;
|
||||
}) {
|
||||
for (node.submitted().open_commands.values) |command| {
|
||||
try @call(.auto, visit, .{command} ++ args);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,80 @@
|
|||
const coral = @import("coral");
|
||||
|
||||
const std = @import("std");
|
||||
|
||||
pub fn Chain(comptime Command: type, comptime clone_command: ?Clone(Command)) type {
|
||||
return struct {
|
||||
swap_lists: [2]CommandList,
|
||||
swap_state: u1 = 0,
|
||||
|
||||
const CommandList = List(Command, clone_command);
|
||||
|
||||
const Self = @This();
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
for (&self.swap_lists) |*list| {
|
||||
list.deinit();
|
||||
}
|
||||
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn init(allocator: std.mem.Allocator) Self {
|
||||
return .{
|
||||
.swap_lists = .{CommandList.init(allocator), CommandList.init(allocator)},
|
||||
};
|
||||
}
|
||||
|
||||
pub fn pending(self: *Self) *CommandList {
|
||||
return &self.swap_lists[self.swap_state];
|
||||
}
|
||||
|
||||
pub fn submitted(self: *Self) *CommandList {
|
||||
return &self.swap_lists[self.swap_state ^ 1];
|
||||
}
|
||||
|
||||
pub fn swap(self: *Self) void {
|
||||
self.swap_state ^= 1;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub fn Clone(comptime Command: type) type {
|
||||
return fn (Command, *std.heap.ArenaAllocator) std.mem.Allocator.Error!Command;
|
||||
}
|
||||
|
||||
pub fn List(comptime Command: type, comptime clone_command: ?Clone(Command)) type {
|
||||
return struct {
|
||||
arena: std.heap.ArenaAllocator,
|
||||
stack: coral.stack.Sequential(Command),
|
||||
|
||||
const Self = @This();
|
||||
|
||||
pub fn append(self: *Self, command: Command) std.mem.Allocator.Error!void {
|
||||
return self.stack.push_grow(if (clone_command) |clone| try clone(command, &self.arena) else command);
|
||||
}
|
||||
|
||||
pub fn clear(self: *Self) void {
|
||||
self.stack.clear();
|
||||
|
||||
if (!self.arena.reset(.retain_capacity)) {
|
||||
std.log.warn("failed to reset the buffer of a gfx queue with retained capacity", .{});
|
||||
}
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.arena.deinit();
|
||||
self.stack.deinit();
|
||||
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn init(allocator: std.mem.Allocator) Self {
|
||||
return .{
|
||||
.arena = std.heap.ArenaAllocator.init(allocator),
|
||||
.stack = .{.allocator = allocator},
|
||||
};
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
@ -0,0 +1,680 @@
|
|||
const commands = @import("./commands.zig");
|
||||
|
||||
const coral = @import("coral");
|
||||
|
||||
const ext = @import("../ext.zig");
|
||||
|
||||
const gfx = @import("../gfx.zig");
|
||||
|
||||
const sokol = @import("sokol");
|
||||
|
||||
const std = @import("std");
|
||||
|
||||
pub const Asset = union (enum) {
|
||||
texture: gfx.Texture,
|
||||
mesh_2d: gfx.Mesh2D,
|
||||
};
|
||||
|
||||
pub const Context = struct {
|
||||
window: *ext.SDL_Window,
|
||||
thread: std.Thread,
|
||||
loop: *Loop,
|
||||
|
||||
pub const Submission = struct {
|
||||
width: u16,
|
||||
height: u16,
|
||||
clear_color: gfx.Color = gfx.colors.black,
|
||||
renders: []RenderChain,
|
||||
};
|
||||
|
||||
pub fn close(self: *Context, handle: gfx.Handle) void {
|
||||
const handle_index = handle.index() orelse {
|
||||
return;
|
||||
};
|
||||
|
||||
const close_commands = self.loop.closes.pending();
|
||||
|
||||
std.debug.assert(close_commands.stack.cap > close_commands.stack.len());
|
||||
close_commands.append(.{.index = handle_index}) catch unreachable;
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Context) void {
|
||||
self.loop.is_running.store(false, .monotonic);
|
||||
self.loop.ready.post();
|
||||
self.thread.join();
|
||||
coral.heap.allocator.destroy(self.loop);
|
||||
ext.SDL_DestroyWindow(self.window);
|
||||
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn init() !Context {
|
||||
const window = create: {
|
||||
const position = ext.SDL_WINDOWPOS_CENTERED;
|
||||
const flags = ext.SDL_WINDOW_OPENGL;
|
||||
const width = 640;
|
||||
const height = 480;
|
||||
|
||||
break: create ext.SDL_CreateWindow("Ona", position, position, width, height, flags) orelse {
|
||||
return error.Unsupported;
|
||||
};
|
||||
};
|
||||
|
||||
errdefer ext.SDL_DestroyWindow(window);
|
||||
|
||||
const loop = try coral.heap.allocator.create(Loop);
|
||||
|
||||
errdefer coral.heap.allocator.destroy(loop);
|
||||
|
||||
loop.* = .{};
|
||||
|
||||
return .{
|
||||
.loop = loop,
|
||||
.window = window,
|
||||
|
||||
.thread = spawn: {
|
||||
const thread = try std.Thread.spawn(.{}, Loop.run, .{loop, window});
|
||||
|
||||
thread.setName("Ona Graphics") catch {
|
||||
std.log.warn("failed to name the graphics thread", .{});
|
||||
};
|
||||
|
||||
break: spawn thread;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
pub fn open(self: *Context, asset: Asset) std.mem.Allocator.Error!gfx.Handle {
|
||||
const open_commands = self.loop.opens.pending();
|
||||
const index = self.loop.closed_indices.get() orelse open_commands.stack.len();
|
||||
|
||||
try open_commands.append(.{
|
||||
.index = index,
|
||||
.payload = asset,
|
||||
});
|
||||
|
||||
try self.loop.closes.pending().stack.grow(1);
|
||||
|
||||
_ = self.loop.closed_indices.pop();
|
||||
|
||||
return @enumFromInt(index + 1);
|
||||
}
|
||||
|
||||
pub fn submit(self: *Context, submission: Submission) void {
|
||||
self.loop.finished.wait();
|
||||
|
||||
defer self.loop.ready.post();
|
||||
|
||||
for (submission.renders) |*render| {
|
||||
render.swap();
|
||||
}
|
||||
|
||||
self.loop.opens.swap();
|
||||
self.loop.closes.swap();
|
||||
|
||||
var last_width, var last_height = [_]c_int{0, 0};
|
||||
|
||||
ext.SDL_GetWindowSize(self.window, &last_width, &last_height);
|
||||
|
||||
if (submission.width != last_width or submission.height != last_height) {
|
||||
ext.SDL_SetWindowSize(self.window, submission.width, submission.height);
|
||||
}
|
||||
|
||||
self.loop.clear_color = submission.clear_color;
|
||||
self.loop.renders = submission.renders;
|
||||
|
||||
self.loop.ready.post();
|
||||
}
|
||||
};
|
||||
|
||||
const Loop = struct {
|
||||
ready: std.Thread.Semaphore = .{},
|
||||
finished: std.Thread.Semaphore = .{},
|
||||
clear_color: gfx.Color = gfx.colors.black,
|
||||
is_running: AtomicBool = AtomicBool.init(true),
|
||||
renders: []RenderChain = &.{},
|
||||
closes: CloseChain = CloseChain.init(coral.heap.allocator),
|
||||
opens: OpenChain = OpenChain.init(coral.heap.allocator),
|
||||
closed_indices: coral.stack.Sequential(usize) = .{.allocator = coral.heap.allocator},
|
||||
|
||||
const AtomicBool = std.atomic.Value(bool);
|
||||
|
||||
const CloseCommand = struct {
|
||||
index: usize,
|
||||
};
|
||||
|
||||
const OpenCommand = struct {
|
||||
index: usize,
|
||||
payload: Asset,
|
||||
|
||||
fn clone(command: OpenCommand, arena: *std.heap.ArenaAllocator) std.mem.Allocator.Error!OpenCommand {
|
||||
const allocator = arena.allocator();
|
||||
|
||||
return .{
|
||||
.payload = switch (command.payload) {
|
||||
.texture => |texture| .{
|
||||
.texture = .{
|
||||
.data = try allocator.dupe(coral.io.Byte, texture.data),
|
||||
.width = texture.width,
|
||||
.format = texture.format,
|
||||
.access = texture.access,
|
||||
},
|
||||
},
|
||||
|
||||
.mesh_2d => |mesh_2d| .{
|
||||
.mesh_2d = .{
|
||||
.vertices = try allocator.dupe(gfx.Mesh2D.Vertex, mesh_2d.vertices),
|
||||
.indices = try allocator.dupe(u16, mesh_2d.indices),
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
.index = command.index,
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
const CloseChain = commands.Chain(CloseCommand, null);
|
||||
|
||||
const OpenChain = commands.Chain(OpenCommand, OpenCommand.clone);
|
||||
|
||||
fn run(self: *Loop, window: *ext.SDL_Window) !void {
|
||||
const context = configure_and_create: {
|
||||
var result = @as(c_int, 0);
|
||||
|
||||
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_CONTEXT_FLAGS, ext.SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
|
||||
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_CONTEXT_PROFILE_MASK, ext.SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_DOUBLEBUFFER, 1);
|
||||
|
||||
if (result != 0) {
|
||||
return error.Unsupported;
|
||||
}
|
||||
|
||||
break: configure_and_create ext.SDL_GL_CreateContext(window);
|
||||
};
|
||||
|
||||
sokol.gfx.setup(.{
|
||||
.environment = .{
|
||||
.defaults = .{
|
||||
.color_format = .RGBA8,
|
||||
.depth_format = .DEPTH_STENCIL,
|
||||
.sample_count = 1,
|
||||
},
|
||||
},
|
||||
|
||||
.logger = .{
|
||||
.func = sokol.log.func,
|
||||
},
|
||||
});
|
||||
|
||||
defer {
|
||||
sokol.gfx.shutdown();
|
||||
ext.SDL_GL_DeleteContext(context);
|
||||
}
|
||||
|
||||
var rendering = Rendering.init();
|
||||
|
||||
defer rendering.deinit();
|
||||
|
||||
self.finished.post();
|
||||
|
||||
while (self.is_running.load(.monotonic)) {
|
||||
self.ready.wait();
|
||||
|
||||
defer self.finished.post();
|
||||
|
||||
const open_commands = self.opens.submitted();
|
||||
|
||||
defer open_commands.clear();
|
||||
|
||||
for (open_commands.stack.values) |command| {
|
||||
switch (command.payload) {
|
||||
.texture => |texture| {
|
||||
const stride = texture.width * texture.format.byte_size();
|
||||
|
||||
const image = sokol.gfx.makeImage(.{
|
||||
.width = texture.width,
|
||||
.height = @intCast(texture.data.len / stride),
|
||||
|
||||
.data = .{
|
||||
.subimage = get: {
|
||||
var subimage = [_][16]sokol.gfx.Range{.{.{}} ** 16} ** 6;
|
||||
|
||||
subimage[0][0] = sokol.gfx.asRange(texture.data);
|
||||
|
||||
break: get subimage;
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
errdefer sokol.gfx.destroyImage(image);
|
||||
|
||||
const sampler = sokol.gfx.makeSampler(.{});
|
||||
|
||||
errdefer sokol.gfx.destroySampler(sampler);
|
||||
|
||||
try rendering.insert_object(command.index, .{
|
||||
.texture = .{
|
||||
.sampler = sampler,
|
||||
.image = image,
|
||||
},
|
||||
});
|
||||
},
|
||||
|
||||
.mesh_2d => |mesh_2d| {
|
||||
const index_buffer = sokol.gfx.makeBuffer(.{
|
||||
.data = sokol.gfx.asRange(mesh_2d.indices),
|
||||
.type = .INDEXBUFFER,
|
||||
});
|
||||
|
||||
const vertex_buffer = sokol.gfx.makeBuffer(.{
|
||||
.data = sokol.gfx.asRange(mesh_2d.vertices),
|
||||
.type = .VERTEXBUFFER,
|
||||
});
|
||||
|
||||
errdefer {
|
||||
sokol.gfx.destroyBuffer(index_buffer);
|
||||
sokol.gfx.destroyBuffer(vertex_buffer);
|
||||
}
|
||||
|
||||
if (mesh_2d.indices.len > std.math.maxInt(u32)) {
|
||||
return error.OutOfMemory;
|
||||
}
|
||||
|
||||
try rendering.insert_object(command.index, .{
|
||||
.mesh_2d = .{
|
||||
.index_buffer = index_buffer,
|
||||
.vertex_buffer = vertex_buffer,
|
||||
.index_count = @intCast(mesh_2d.indices.len),
|
||||
},
|
||||
});
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
var frame = init_frame: {
|
||||
var width, var height = [_]c_int{0, 0};
|
||||
|
||||
ext.SDL_GL_GetDrawableSize(window, &width, &height);
|
||||
std.debug.assert(width > 0 and height > 0);
|
||||
|
||||
break: init_frame Rendering.Frame{
|
||||
.width = @intCast(width),
|
||||
.height = @intCast(height),
|
||||
};
|
||||
};
|
||||
|
||||
sokol.gfx.beginPass(.{
|
||||
.swapchain = .{
|
||||
.width = frame.width,
|
||||
.height = frame.height,
|
||||
.sample_count = 1,
|
||||
.color_format = .RGBA8,
|
||||
.depth_format = .DEPTH_STENCIL,
|
||||
.gl = .{.framebuffer = 0},
|
||||
},
|
||||
|
||||
.action = .{
|
||||
.colors = get: {
|
||||
var actions = [_]sokol.gfx.ColorAttachmentAction{.{}} ** 4;
|
||||
|
||||
actions[0] = .{
|
||||
.load_action = .CLEAR,
|
||||
.clear_value = @as(sokol.gfx.Color, @bitCast(self.clear_color)),
|
||||
};
|
||||
|
||||
break: get actions;
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
for (self.renders) |*render| {
|
||||
const render_commands = render.submitted();
|
||||
|
||||
defer render_commands.clear();
|
||||
|
||||
for (render_commands.stack.values) |command| {
|
||||
switch (command) {
|
||||
.instance_2d => |instance_2d| {
|
||||
try rendering.push_instance_2d(&frame, instance_2d);
|
||||
},
|
||||
|
||||
.post_process => |post_process| {
|
||||
rendering.flush_instance_2ds(&frame);
|
||||
// sokol.gfx.applyPipeline(self.post_process_pipeline);
|
||||
|
||||
_ = post_process;
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rendering.flush_instance_2ds(&frame);
|
||||
sokol.gfx.endPass();
|
||||
sokol.gfx.commit();
|
||||
ext.SDL_GL_SwapWindow(window);
|
||||
|
||||
const close_commands = self.closes.submitted();
|
||||
|
||||
defer close_commands.clear();
|
||||
|
||||
for (close_commands.stack.values) |command| {
|
||||
const object = &rendering.objects.values[command.index];
|
||||
|
||||
switch (object.*) {
|
||||
.empty => {}, // TODO: Handle double-closes.
|
||||
|
||||
.mesh_2d => |mesh_2d| {
|
||||
sokol.gfx.destroyBuffer(mesh_2d.vertex_buffer);
|
||||
sokol.gfx.destroyBuffer(mesh_2d.index_buffer);
|
||||
},
|
||||
|
||||
.texture => |texture| {
|
||||
sokol.gfx.destroyImage(texture.image);
|
||||
sokol.gfx.destroySampler(texture.sampler);
|
||||
},
|
||||
}
|
||||
|
||||
object.* = .empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const Rendering = struct {
|
||||
objects: coral.stack.Sequential(Object),
|
||||
instance_2d_pipeline: sokol.gfx.Pipeline,
|
||||
instance_2d_buffers: coral.stack.Sequential(sokol.gfx.Buffer),
|
||||
|
||||
const Instance2D = extern struct {
|
||||
transform: gfx.Transform2D,
|
||||
tint: @Vector(4, u8) = @splat(std.math.maxInt(u8)),
|
||||
depth: f32 = 0,
|
||||
texture_offset: gfx.Point2D = @splat(0),
|
||||
texture_size: gfx.Point2D = @splat(1),
|
||||
|
||||
const buffer_indices = .{
|
||||
.mesh = 0,
|
||||
.instance = 1,
|
||||
};
|
||||
|
||||
const instances_per_buffer = 512;
|
||||
|
||||
const shader = @import("./shaders/instance_2d.glsl.zig");
|
||||
};
|
||||
|
||||
const Frame = struct {
|
||||
width: u16,
|
||||
height: u16,
|
||||
flushed_instance_2d_count: usize = 0,
|
||||
pushed_instance_2d_count: usize = 0,
|
||||
mesh_2d: gfx.Handle = .none,
|
||||
texture: gfx.Handle = .none,
|
||||
|
||||
fn unflushed_instance_2d_count(self: Frame) usize {
|
||||
return self.pushed_instance_2d_count - self.flushed_instance_2d_count;
|
||||
}
|
||||
};
|
||||
|
||||
const Object = union (enum) {
|
||||
empty,
|
||||
|
||||
mesh_2d: struct {
|
||||
index_count: u32,
|
||||
vertex_buffer: sokol.gfx.Buffer,
|
||||
index_buffer: sokol.gfx.Buffer,
|
||||
},
|
||||
|
||||
texture: struct {
|
||||
image: sokol.gfx.Image,
|
||||
sampler: sokol.gfx.Sampler,
|
||||
},
|
||||
};
|
||||
|
||||
fn deinit(self: *Rendering) void {
|
||||
for (self.instance_2d_buffers.values) |buffer| {
|
||||
sokol.gfx.destroyBuffer(buffer);
|
||||
}
|
||||
|
||||
self.instance_2d_buffers.deinit();
|
||||
sokol.gfx.destroyPipeline(self.instance_2d_pipeline);
|
||||
self.objects.deinit();
|
||||
}
|
||||
|
||||
fn init() Rendering {
|
||||
sokol.gfx.setup(.{
|
||||
.environment = .{
|
||||
.defaults = .{
|
||||
.color_format = .RGBA8,
|
||||
.depth_format = .DEPTH_STENCIL,
|
||||
.sample_count = 1,
|
||||
},
|
||||
},
|
||||
|
||||
.logger = .{
|
||||
.func = sokol.log.func,
|
||||
},
|
||||
});
|
||||
|
||||
return .{
|
||||
.instance_2d_pipeline = sokol.gfx.makePipeline(.{
|
||||
.label = "2D drawing pipeline",
|
||||
|
||||
.layout = .{
|
||||
.attrs = get: {
|
||||
var attrs = [_]sokol.gfx.VertexAttrState{.{}} ** 16;
|
||||
|
||||
attrs[Instance2D.shader.ATTR_vs_mesh_xy] = .{
|
||||
.format = .FLOAT2,
|
||||
.buffer_index = Instance2D.buffer_indices.mesh,
|
||||
};
|
||||
|
||||
attrs[Instance2D.shader.ATTR_vs_mesh_uv] = .{
|
||||
.format = .FLOAT2,
|
||||
.buffer_index = Instance2D.buffer_indices.mesh,
|
||||
};
|
||||
|
||||
attrs[Instance2D.shader.ATTR_vs_instance_xbasis] = .{
|
||||
.format = .FLOAT2,
|
||||
.buffer_index = Instance2D.buffer_indices.instance,
|
||||
};
|
||||
|
||||
attrs[Instance2D.shader.ATTR_vs_instance_ybasis] = .{
|
||||
.format = .FLOAT2,
|
||||
.buffer_index = Instance2D.buffer_indices.instance,
|
||||
};
|
||||
|
||||
attrs[Instance2D.shader.ATTR_vs_instance_origin] = .{
|
||||
.format = .FLOAT2,
|
||||
.buffer_index = Instance2D.buffer_indices.instance,
|
||||
};
|
||||
|
||||
attrs[Instance2D.shader.ATTR_vs_instance_tint] = .{
|
||||
.format = .UBYTE4N,
|
||||
.buffer_index = Instance2D.buffer_indices.instance,
|
||||
};
|
||||
|
||||
attrs[Instance2D.shader.ATTR_vs_instance_depth] = .{
|
||||
.format = .FLOAT,
|
||||
.buffer_index = Instance2D.buffer_indices.instance,
|
||||
};
|
||||
|
||||
attrs[Instance2D.shader.ATTR_vs_instance_rect] = .{
|
||||
.format = .FLOAT4,
|
||||
.buffer_index = Instance2D.buffer_indices.instance,
|
||||
};
|
||||
|
||||
break: get attrs;
|
||||
},
|
||||
|
||||
.buffers = get: {
|
||||
var buffers = [_]sokol.gfx.VertexBufferLayoutState{.{}} ** 8;
|
||||
|
||||
buffers[Instance2D.buffer_indices.instance].step_func = .PER_INSTANCE;
|
||||
|
||||
break: get buffers;
|
||||
},
|
||||
},
|
||||
|
||||
.shader = sokol.gfx.makeShader(Instance2D.shader.draw2dShaderDesc(sokol.gfx.queryBackend())),
|
||||
.index_type = .UINT16,
|
||||
}),
|
||||
|
||||
.instance_2d_buffers = .{.allocator = coral.heap.allocator},
|
||||
.objects = .{.allocator = coral.heap.allocator},
|
||||
};
|
||||
}
|
||||
|
||||
fn flush_instance_2ds(self: *Rendering, frame: *Frame) void {
|
||||
const unflushed_count = frame.unflushed_instance_2d_count();
|
||||
|
||||
if (unflushed_count == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
sokol.gfx.applyPipeline(self.instance_2d_pipeline);
|
||||
|
||||
sokol.gfx.applyUniforms(.VS, Instance2D.shader.SLOT_Screen, sokol.gfx.asRange(&Instance2D.shader.Screen{
|
||||
.screen_size = .{@floatFromInt(frame.width), @floatFromInt(frame.height)},
|
||||
}));
|
||||
|
||||
const mesh_2d = self.objects.values[frame.mesh_2d.index().?].mesh_2d;
|
||||
const texture = self.objects.values[frame.texture.index().?].texture;
|
||||
|
||||
var bindings = sokol.gfx.Bindings{
|
||||
.vertex_buffers = get: {
|
||||
var buffers = [_]sokol.gfx.Buffer{.{}} ** 8;
|
||||
|
||||
buffers[Instance2D.buffer_indices.mesh] = mesh_2d.vertex_buffer;
|
||||
|
||||
break: get buffers;
|
||||
},
|
||||
|
||||
.index_buffer = mesh_2d.index_buffer,
|
||||
|
||||
.fs = .{
|
||||
.images = get: {
|
||||
var images = [_]sokol.gfx.Image{.{}} ** 12;
|
||||
|
||||
images[0] = texture.image;
|
||||
|
||||
break: get images;
|
||||
},
|
||||
|
||||
.samplers = get: {
|
||||
var samplers = [_]sokol.gfx.Sampler{.{}} ** 8;
|
||||
|
||||
samplers[0] = texture.sampler;
|
||||
|
||||
break: get samplers;
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
while (frame.flushed_instance_2d_count < frame.pushed_instance_2d_count) {
|
||||
const buffer_index = frame.flushed_instance_2d_count / Instance2D.instances_per_buffer;
|
||||
const buffer_offset = frame.flushed_instance_2d_count % Instance2D.instances_per_buffer;
|
||||
const instances_to_flush = @min(Instance2D.instances_per_buffer - buffer_offset, unflushed_count);
|
||||
|
||||
bindings.vertex_buffers[Instance2D.buffer_indices.instance] = self.instance_2d_buffers.values[buffer_index];
|
||||
bindings.vertex_buffer_offsets[Instance2D.buffer_indices.instance] = @intCast(buffer_offset);
|
||||
|
||||
sokol.gfx.applyBindings(bindings);
|
||||
sokol.gfx.draw(0, mesh_2d.index_count, @intCast(instances_to_flush));
|
||||
|
||||
frame.flushed_instance_2d_count += instances_to_flush;
|
||||
}
|
||||
}
|
||||
|
||||
fn insert_object(self: *Rendering, index: usize, object: Object) !void {
|
||||
const resource_count = self.objects.len();
|
||||
|
||||
if (index < resource_count) {
|
||||
const empty_object = &self.objects.values[index];
|
||||
|
||||
if (empty_object.* != .empty) {
|
||||
return error.InvalidHandle;
|
||||
}
|
||||
|
||||
empty_object.* = object;
|
||||
} else {
|
||||
if (index != resource_count) {
|
||||
return error.InvalidIndex;
|
||||
}
|
||||
|
||||
try self.objects.push_grow(object);
|
||||
}
|
||||
}
|
||||
|
||||
fn push_instance_2d(self: *Rendering, frame: *Frame, command: RenderCommand.Instance) std.mem.Allocator.Error!void {
|
||||
if (command.mesh_2d != frame.mesh_2d or command.texture != frame.texture) {
|
||||
self.flush_instance_2ds(frame);
|
||||
}
|
||||
|
||||
frame.mesh_2d = command.mesh_2d;
|
||||
frame.texture = command.texture;
|
||||
|
||||
const has_filled_buffer = (frame.pushed_instance_2d_count % Instance2D.instances_per_buffer) == 0;
|
||||
const pushed_buffer_count = frame.pushed_instance_2d_count / Instance2D.instances_per_buffer;
|
||||
|
||||
if (has_filled_buffer and pushed_buffer_count == self.instance_2d_buffers.len()) {
|
||||
const instance_buffer = sokol.gfx.makeBuffer(.{
|
||||
.size = @sizeOf(Instance2D) * Instance2D.instances_per_buffer,
|
||||
.usage = .STREAM,
|
||||
.label = "2D drawing instance buffer",
|
||||
});
|
||||
|
||||
errdefer sokol.gfx.destroyBuffer(instance_buffer);
|
||||
|
||||
try self.instance_2d_buffers.push_grow(instance_buffer);
|
||||
}
|
||||
|
||||
_ = sokol.gfx.appendBuffer(self.instance_2d_buffers.get().?, sokol.gfx.asRange(&Instance2D{
|
||||
.transform = command.transform,
|
||||
}));
|
||||
|
||||
frame.pushed_instance_2d_count += 1;
|
||||
}
|
||||
|
||||
fn remove_object(self: *Rendering, index: usize) ?Object {
|
||||
const object = self.objects.values[index];
|
||||
|
||||
if (object != .empty) {
|
||||
self.objects.values[index] = .empty;
|
||||
|
||||
return object;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
pub const RenderCommand = union (enum) {
|
||||
instance_2d: Instance,
|
||||
post_process: PostProcess,
|
||||
|
||||
pub const Instance = struct {
|
||||
texture: gfx.Handle,
|
||||
mesh_2d: gfx.Handle,
|
||||
transform: gfx.Transform2D,
|
||||
};
|
||||
|
||||
pub const PostProcess = struct {
|
||||
|
||||
};
|
||||
|
||||
fn clone(self: RenderCommand, arena: *std.heap.ArenaAllocator) std.mem.Allocator.Error!RenderCommand {
|
||||
_ = arena;
|
||||
|
||||
return switch (self) {
|
||||
.instance_2d => |instance_2d| .{.instance_2d = instance_2d},
|
||||
.post_process => |post_process| .{.post_process = post_process},
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
pub const RenderChain = commands.Chain(RenderCommand, RenderCommand.clone);
|
||||
|
||||
pub const RenderList = commands.List(RenderCommand, RenderCommand.clone);
|
|
@ -0,0 +1,9 @@
|
|||
const gfx = @import("../gfx.zig");
|
||||
|
||||
const std = @import("std");
|
||||
|
||||
pub fn open_bmp(path: []const u8) std.mem.Allocator.Error!gfx.Handle {
|
||||
// TODO: Implement.
|
||||
_ = path;
|
||||
unreachable;
|
||||
}
|
|
@ -7,7 +7,7 @@ const std = @import("std");
|
|||
fn Channel(comptime Message: type) type {
|
||||
return struct {
|
||||
buffers: [2]coral.stack.Sequential(Message),
|
||||
swapped: bool = false,
|
||||
swap_index: u1 = 0,
|
||||
ticks: u1 = 0,
|
||||
|
||||
const Self = @This();
|
||||
|
@ -28,9 +28,9 @@ fn Channel(comptime Message: type) type {
|
|||
channel.res.ticks = coral.scalars.add(channel.res.ticks, 1) orelse 0;
|
||||
|
||||
if (channel.res.ticks == 0) {
|
||||
channel.res.swapped = !channel.res.swapped;
|
||||
channel.res.swap_index ^= 1;
|
||||
|
||||
channel.res.buffers[@intFromBool(channel.res.swapped)].clear();
|
||||
channel.res.buffers[channel.res.swap_index].clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -44,11 +44,11 @@ fn Channel(comptime Message: type) type {
|
|||
}
|
||||
|
||||
fn messages(self: Self) []const Message {
|
||||
return self.buffers[@intFromBool(!self.swapped)].values;
|
||||
return self.buffers[self.swap_index ^ 1].values;
|
||||
}
|
||||
|
||||
fn push(self: *Self, message: Message) std.mem.Allocator.Error!void {
|
||||
try self.buffers[@intFromBool(self.swapped)].push(message);
|
||||
try self.buffers[self.swap_index].push_grow(message);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Bad idea to forcibly convert non-trivial downcasts like
**opaque
actually