Remove unnecessary backbuffer copy
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
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This commit is contained in:
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9f0f565b0b
commit
db0e08d530
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@ -5,7 +5,7 @@
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"name": "Runner",
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"type": "gdb",
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"request": "launch",
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"target": "${workspaceRoot}/demos/inputs.out",
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"target": "${workspaceRoot}/demos/effects.out",
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"cwd": "${workspaceRoot}/demos/",
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"valuesFormatting": "prettyPrinters",
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"preLaunchTask": "Build All"
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@ -72,7 +72,7 @@ fn render(commands: gfx.Commands, effects: ona.Write(Effects), app: ona.Read(ona
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});
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try commands.set_target(.{
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.texture = .backbuffer,
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.texture = null,
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.clear_color = null,
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.clear_depth = null,
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.clear_stencil = null,
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@ -249,7 +249,6 @@ pub const Texture = struct {
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access: Access,
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pub const Access = union (enum) {
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empty,
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render: RenderAccess,
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static: StaticAccess,
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};
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@ -275,8 +274,6 @@ pub const Texture = struct {
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.static => |static| {
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sokol.gfx.destroyImage(static.image);
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},
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.empty => {},
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}
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self.* = undefined;
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@ -290,14 +287,6 @@ pub const Texture = struct {
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switch (desc.access) {
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.render => |render| {
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if (render.width == 0 or render.height == 0) {
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return .{
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.width = render.width,
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.height = render.height,
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.access = .empty,
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};
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}
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const color_image = sokol.gfx.makeImage(.{
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.pixel_format = pixel_format,
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.width = render.width,
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@ -345,14 +334,6 @@ pub const Texture = struct {
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return error.OutOfMemory;
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};
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if (static.width == 0 or height == 0) {
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return .{
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.width = static.width,
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.height = height,
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.access = .empty,
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};
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}
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const image = sokol.gfx.makeImage(image_desc: {
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var image_desc = sokol.gfx.ImageDesc{
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.height = height,
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@ -503,16 +484,5 @@ pub fn init() !Self {
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},
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}));
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assert.is_handle(gfx.Texture.backbuffer, try pools.create_texture(.{
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.format = .rgba8,
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.access = .{
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.render = .{
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.width = 0,
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.height = 0,
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},
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}
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}));
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return pools;
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}
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@ -186,7 +186,7 @@ pub const Commands = struct {
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};
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pub const SetTargetCommand = struct {
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texture: Texture,
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texture: ?Texture = null,
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clear_color: ?Color,
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clear_depth: ?f32,
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clear_stencil: ?u8,
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@ -309,7 +309,6 @@ pub const Rect = struct {
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pub const Texture = enum (u32) {
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default,
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backbuffer,
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_,
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pub const Desc = struct {
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@ -21,8 +21,10 @@ const Frame = struct {
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drawn_count: usize = 0,
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flushed_count: usize = 0,
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current_source_texture: gfx.Texture = .default,
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current_target_texture: gfx.Texture = .backbuffer,
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current_target_texture: ?gfx.Texture = null,
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current_effect: gfx.Effect = .default,
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width: u16 = 0,
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height: u16 = 0,
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const DrawTexture = extern struct {
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transform: gfx.Transform2D,
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@ -103,11 +105,13 @@ const Frame = struct {
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pub fn finish(self: *Frame, resources: *Resources) void {
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self.flush(resources);
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sokol.gfx.endPass();
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sokol.gfx.commit();
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self.drawn_count = 0;
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self.flushed_count = 0;
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self.current_source_texture = .default;
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self.current_target_texture = .backbuffer;
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self.current_target_texture = null;
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self.current_effect = .default;
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}
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@ -132,24 +136,29 @@ const Frame = struct {
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bindings.fs.images[0] = static.image;
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bindings.fs.samplers[0] = default_sampler;
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},
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.empty => {
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@panic("Cannot render empty textures");
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},
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}
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const effect = resources.get_effect(self.current_effect).?;
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sokol.gfx.applyPipeline(effect.pipeline);
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const texture = resources.get_texture(self.current_target_texture).?;
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if (self.current_target_texture) |target_texture| {
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const texture = resources.get_texture(target_texture).?;
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sokol.gfx.applyUniforms(.VS, 0, sokol.gfx.asRange(&orthographic_projection(-1.0, 1.0, .{
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.left = 0,
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.top = 0,
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.right = @floatFromInt(texture.width),
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.bottom = @floatFromInt(texture.height),
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})));
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sokol.gfx.applyUniforms(.VS, 0, sokol.gfx.asRange(&orthographic_projection(-1.0, 1.0, .{
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.left = 0,
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.top = 0,
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.right = @floatFromInt(texture.width),
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.bottom = @floatFromInt(texture.height),
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})));
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} else {
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sokol.gfx.applyUniforms(.VS, 0, sokol.gfx.asRange(&orthographic_projection(-1.0, 1.0, .{
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.left = 0,
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.top = 0,
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.right = @floatFromInt(self.width),
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.bottom = @floatFromInt(self.height),
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})));
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}
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if (effect.properties.len != 0) {
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sokol.gfx.applyUniforms(.FS, 0, sokol.gfx.asRange(effect.properties));
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@ -214,16 +223,53 @@ const Frame = struct {
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pass.action.depth = .{.load_action = .LOAD};
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}
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pass.attachments = switch (resources.get_texture(self.current_target_texture).?.access) {
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.static => @panic("Cannot render to static textures"),
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.empty => @panic("Cannot render to empty textures"),
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.render => |render| render.attachments,
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};
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self.current_target_texture = command.texture;
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if (self.current_target_texture) |target_texture| {
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pass.attachments = switch (resources.get_texture(target_texture).?.access) {
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.static => @panic("Cannot render to static textures"),
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.render => |render| render.attachments,
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};
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} else {
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pass.swapchain = .{
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.width = self.width,
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.height = self.height,
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.sample_count = 1,
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.color_format = .RGBA8,
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.depth_format = .DEPTH_STENCIL,
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.gl = .{.framebuffer = 0},
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};
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}
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sokol.gfx.beginPass(pass);
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}
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pub fn start(self: *Frame, width: u16, height: u16) void {
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self.width = width;
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self.height = height;
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sokol.gfx.beginPass(pass: {
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var pass = sokol.gfx.Pass{
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.swapchain = .{
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.width = width,
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.height = height,
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.sample_count = 1,
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.color_format = .RGBA8,
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.depth_format = .DEPTH_STENCIL,
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.gl = .{.framebuffer = 0},
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},
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.action = .{
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.stencil = .{.load_action = .CLEAR},
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.depth = .{.load_action = .CLEAR},
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},
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};
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pass.action.colors[0] = .{.load_action = .CLEAR};
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break: pass pass;
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});
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}
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};
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fn Matrix(comptime n: usize, comptime Element: type) type {
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@ -319,46 +365,7 @@ pub fn process_work(pending_work: *gfx.Assets.WorkQueue, window: *ext.SDL_Window
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},
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.render_frame => |render_frame| {
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const backbuffer = resources.get_texture(.backbuffer).?;
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if (backbuffer.width != render_frame.width or backbuffer.height != render_frame.height) {
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backbuffer.deinit();
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backbuffer.* = try Resources.Texture.init(.{
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.format = .rgba8,
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.access = .{
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.render = .{
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.width = render_frame.width,
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.height = render_frame.height,
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},
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},
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});
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}
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sokol.gfx.beginPass(pass: {
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var pass = sokol.gfx.Pass{
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.action = .{
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.stencil = .{
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.load_action = .CLEAR,
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},
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.depth = .{
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.load_action = .CLEAR,
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.clear_value = 0,
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}
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},
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};
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pass.action.colors[0] = .{
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.load_action = .CLEAR,
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.clear_value = @bitCast(render_frame.clear_color),
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};
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pass.attachments = resources.get_texture(.backbuffer).?.access.render.attachments;
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break: pass pass;
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});
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frame.start(render_frame.width, render_frame.height);
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var has_command_params = render_frame.has_command_params;
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@ -373,9 +380,8 @@ pub fn process_work(pending_work: *gfx.Assets.WorkQueue, window: *ext.SDL_Window
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frame.flush(&resources);
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if (frame.current_target_texture != .backbuffer) {
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if (frame.current_target_texture != null) {
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frame.set_target(&resources, .{
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.texture = .backbuffer,
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.clear_color = null,
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.clear_depth = null,
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.clear_stencil = null,
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@ -383,43 +389,7 @@ pub fn process_work(pending_work: *gfx.Assets.WorkQueue, window: *ext.SDL_Window
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}
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}
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sokol.gfx.endPass();
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sokol.gfx.beginPass(swapchain_pass: {
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var pass = sokol.gfx.Pass{
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.swapchain = .{
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.width = render_frame.width,
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.height = render_frame.height,
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.sample_count = 1,
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.color_format = .RGBA8,
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.depth_format = .DEPTH_STENCIL,
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.gl = .{.framebuffer = 0},
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},
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.action = .{
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.stencil = .{.load_action = .CLEAR},
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.depth = .{.load_action = .CLEAR},
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},
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};
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pass.action.colors[0] = .{.load_action = .CLEAR};
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break: swapchain_pass pass;
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});
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try frame.draw_texture(&resources, .{
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.texture = .backbuffer,
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.transform = .{
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.origin = .{@as(f32, @floatFromInt(render_frame.width)) / 2, @as(f32, @floatFromInt(render_frame.height)) / 2},
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.xbasis = .{@floatFromInt(render_frame.width), 0},
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.ybasis = .{0, @floatFromInt(render_frame.height)},
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},
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});
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frame.finish(&resources);
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sokol.gfx.endPass();
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sokol.gfx.commit();
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ext.SDL_GL_SwapWindow(window);
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render_frame.finished.set();
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},
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