Remove unnecessary delta time arg to fixed-timestep systems
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db0e08d530
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@ -41,9 +41,9 @@ pub const main = ona.App.setup.
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with_system(.render, ona.system_fn(render), .{.label = "render visuals"}).
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with_system(.exit, ona.system_fn(cleanup), .{.label = "clean up visuals"}).build();
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fn update(visuals: ona.Write(Visuals), app: ona.Read(ona.App), events: ona.Receive(hid.Event), display: ona.Read(gfx.Display)) !void {
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update_spawned(&visuals.state.spawned_keyboards, @floatCast(app.state.delta_time));
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update_spawned(&visuals.state.spawned_mouses, @floatCast(app.state.delta_time));
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fn update(visuals: ona.Write(Visuals), events: ona.Receive(hid.Event), display: ona.Read(gfx.Display)) !void {
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update_spawned(&visuals.state.spawned_keyboards);
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update_spawned(&visuals.state.spawned_mouses);
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const random = visuals.state.random.random();
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const width: f32 = @floatFromInt(display.state.width);
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@ -85,11 +85,11 @@ fn update(visuals: ona.Write(Visuals), app: ona.Read(ona.App), events: ona.Recei
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}
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}
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fn update_spawned(spawned: *ona.stack.Parallel(Spawned), delta_time: f32) void {
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const float_speed = 50;
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fn update_spawned(spawned: *ona.stack.Parallel(Spawned)) void {
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const float_speed = 6;
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for (spawned.values.slice(.transform)) |*transform| {
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transform.* = transform.translated(.{0, float_speed * -delta_time});
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transform.* = transform.translated(.{0, -float_speed});
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}
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{
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@ -99,7 +99,7 @@ fn update_spawned(spawned: *ona.stack.Parallel(Spawned), delta_time: f32) void {
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while (index < range) : (index += 1) {
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const lifetime_seconds = spawned.values.get(.lifetime_seconds, index).?;
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lifetime_seconds.* -= delta_time;
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lifetime_seconds.* -= 1.0 / 60.0;
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if (lifetime_seconds.* <= 0) {
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range -= 1;
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@ -32,7 +32,6 @@ pub const App = struct {
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events: *const Events,
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target_frame_time: f64,
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elapsed_time: f64,
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delta_time: f64,
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is_running: bool,
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pub const Events = struct {
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@ -115,7 +114,6 @@ pub const App = struct {
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.events = &events,
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.target_frame_time = 1.0 / 60.0,
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.elapsed_time = 0,
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.delta_time = 0,
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.is_running = true,
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});
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@ -129,11 +127,11 @@ pub const App = struct {
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while (app.is_running) {
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const ticks_current = std.time.milliTimestamp();
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const milliseconds_per_second = 1000.0;
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const delta_time = @as(f64, @floatFromInt(ticks_current - ticks_previous)) / milliseconds_per_second;
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app.delta_time = @as(f64, @floatFromInt(ticks_current - ticks_previous)) / milliseconds_per_second;
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app.elapsed_time = @as(f64, @floatFromInt(ticks_current - ticks_initial)) / milliseconds_per_second;
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ticks_previous = ticks_current;
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accumulated_time += app.delta_time;
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accumulated_time += delta_time;
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try world.run_event(events.pre_update);
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@ -911,6 +909,14 @@ pub fn system_fn(comptime call: anytype) *const SystemInfo {
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return system_info;
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}
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pub fn thread_restriction(comptime State: type) ThreadRestriction {
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if (@hasDecl(State, "thread_restriction")) {
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return State.thread_restriction;
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}
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return .none;
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}
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pub fn type_id(comptime T: type) TypeID {
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const TypeHandle = struct {
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comptime {
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@ -922,11 +928,3 @@ pub fn type_id(comptime T: type) TypeID {
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return @enumFromInt(@intFromPtr(&TypeHandle.byte));
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}
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pub fn thread_restriction(comptime State: type) ThreadRestriction {
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if (@hasDecl(State, "thread_restriction")) {
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return State.thread_restriction;
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}
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return .none;
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}
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