24 Commits

Author SHA1 Message Date
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f549ed403d Add Damage parameter to Data Asset 2025-09-15 23:32:07 +01:00
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02e2318761 Add support for loading different health and speed values from enemy data asset 2025-09-15 23:08:40 +01:00
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6a97c425d7 Avoid array resizing with ranged for loop 2025-09-11 02:21:40 +01:00
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c50d32c3bd Add random pickups 2025-08-16 02:17:31 +01:00
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c1e4387adb Final quick refactor 2025-07-29 22:06:42 +01:00
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a35b1f0893 Fix pickups starting from incorrect location 2025-07-17 01:59:13 +01:00
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4c727e4a15 Add extra check 2025-06-24 16:24:06 +01:00
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0a486535f1 Add Damaged and Death particle effects to enemies 2025-05-03 00:22:12 +01:00
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486991daf0 Add Enemy Damaged and Death sounds 2025-04-07 23:23:18 +01:00
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2c3a66cbd4 Add Enemy Attacks 2025-04-02 23:48:25 +01:00
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f44915e5f0 Fix mysterious timeline playback issues 2025-03-26 21:31:53 +00:00
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4c584372cc Clean up OnDeath function 2025-02-16 22:30:35 +00:00
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f74ae1d263 Make pickups pooled 2025-02-16 22:29:37 +00:00
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70f474c5ee Smoothly rotate the mesh in the direction they are moving 2025-02-10 20:36:44 +00:00
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318297e22c Update Copyright notice 2025-02-05 23:12:03 +00:00
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a31e00c6e4 Force set the hight of the pickup when spawned 2025-02-03 20:26:26 +00:00
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58d4a57226 Make Enemys Pooled 2025-01-24 21:51:08 +00:00
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366dbbfda8 Move updates from Bindings to Events 2024-11-17 20:02:59 +00:00
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ee0a537621 Update remaining includes 2024-11-14 18:39:20 +00:00
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3a729caab0 Add Enemy Batching 2024-08-22 22:11:24 +01:00
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2ad6b53ab3 Add Kill Counter 2024-08-21 01:28:16 +01:00
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0d5858f421 Make EnemyCharacters drop EXP Pickup in OnDeath 2024-08-02 02:12:41 +01:00
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141ac232f0 Add basic ai functionality 2024-06-14 23:19:05 +01:00
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3bd49b0b90 Add AI boilerplate 2024-06-12 21:42:22 +01:00