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f549ed403d
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Add Damage parameter to Data Asset
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2025-09-15 23:32:07 +01:00 |
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02e2318761
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Add support for loading different health and speed values from enemy data asset
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2025-09-15 23:08:40 +01:00 |
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6a97c425d7
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Avoid array resizing with ranged for loop
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2025-09-11 02:21:40 +01:00 |
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c50d32c3bd
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Add random pickups
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2025-08-16 02:17:31 +01:00 |
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c1e4387adb
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Final quick refactor
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2025-07-29 22:06:42 +01:00 |
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a35b1f0893
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Fix pickups starting from incorrect location
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2025-07-17 01:59:13 +01:00 |
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4c727e4a15
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Add extra check
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2025-06-24 16:24:06 +01:00 |
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0a486535f1
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Add Damaged and Death particle effects to enemies
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2025-05-03 00:22:12 +01:00 |
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486991daf0
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Add Enemy Damaged and Death sounds
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2025-04-07 23:23:18 +01:00 |
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2c3a66cbd4
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Add Enemy Attacks
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2025-04-02 23:48:25 +01:00 |
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f44915e5f0
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Fix mysterious timeline playback issues
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2025-03-26 21:31:53 +00:00 |
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4c584372cc
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Clean up OnDeath function
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2025-02-16 22:30:35 +00:00 |
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f74ae1d263
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Make pickups pooled
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2025-02-16 22:29:37 +00:00 |
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70f474c5ee
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Smoothly rotate the mesh in the direction they are moving
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2025-02-10 20:36:44 +00:00 |
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318297e22c
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Update Copyright notice
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2025-02-05 23:12:03 +00:00 |
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a31e00c6e4
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Force set the hight of the pickup when spawned
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2025-02-03 20:26:26 +00:00 |
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58d4a57226
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Make Enemys Pooled
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2025-01-24 21:51:08 +00:00 |
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366dbbfda8
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Move updates from Bindings to Events
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2024-11-17 20:02:59 +00:00 |
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ee0a537621
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Update remaining includes
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2024-11-14 18:39:20 +00:00 |
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3a729caab0
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Add Enemy Batching
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2024-08-22 22:11:24 +01:00 |
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2ad6b53ab3
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Add Kill Counter
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2024-08-21 01:28:16 +01:00 |
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0d5858f421
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Make EnemyCharacters drop EXP Pickup in OnDeath
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2024-08-02 02:12:41 +01:00 |
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141ac232f0
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Add basic ai functionality
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2024-06-14 23:19:05 +01:00 |
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3bd49b0b90
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Add AI boilerplate
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2024-06-12 21:42:22 +01:00 |
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