Simplify class definition
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@ -17,30 +17,29 @@ class VAMPIRES_API UGameOverWidget : public UVampireInteractiveWidget
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{
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{
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GENERATED_BODY()
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GENERATED_BODY()
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protected:
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UPROPERTY(meta=(BindWidget))
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UPROPERTY(BlueprintReadWrite, meta=(BindWidget))
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TObjectPtr<UButton> ReturnButton;
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TObjectPtr<UButton> ReturnButton;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UPROPERTY(meta = (BindWidget))
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TObjectPtr <UTextBlock> ReturnBlock;
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TObjectPtr<UTextBlock> ReturnBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UPROPERTY(meta = (BindWidget))
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TObjectPtr <UTextBlock> LevelBlock;
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TObjectPtr<UTextBlock> LevelBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UPROPERTY(meta = (BindWidget))
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TObjectPtr <UTextBlock> TimerBlock;
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TObjectPtr<UTextBlock> TimerBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UPROPERTY(meta = (BindWidget))
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TObjectPtr <UTextBlock> KillBlock;
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TObjectPtr<UTextBlock> KillBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UPROPERTY(meta = (BindWidget))
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TObjectPtr <UTextBlock> GoldBlock;
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TObjectPtr<UTextBlock> GoldBlock;
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virtual void NativeConstruct() override;
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virtual void NativeConstruct() override;
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public:
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public:
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void SetGameInfo(int Level, float Timer, int Kill, int Gold);
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void SetGameInfo(int Level, float Timer, int Kill, int Gold);
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private:
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private:
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UFUNCTION()
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UFUNCTION()
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void ReturnButtonOnClicked();
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void ReturnButtonOnClicked();
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