diff --git a/Source/vampires/Widgets/GameOverWidget.h b/Source/vampires/Widgets/GameOverWidget.h index 3f73f82..a27579c 100644 --- a/Source/vampires/Widgets/GameOverWidget.h +++ b/Source/vampires/Widgets/GameOverWidget.h @@ -17,30 +17,29 @@ class VAMPIRES_API UGameOverWidget : public UVampireInteractiveWidget { GENERATED_BODY() -protected: - UPROPERTY(BlueprintReadWrite, meta=(BindWidget)) + UPROPERTY(meta=(BindWidget)) TObjectPtr ReturnButton; - UPROPERTY(BlueprintReadWrite, meta = (BindWidget)) - TObjectPtr ReturnBlock; + UPROPERTY(meta = (BindWidget)) + TObjectPtr ReturnBlock; - UPROPERTY(BlueprintReadWrite, meta = (BindWidget)) - TObjectPtr LevelBlock; + UPROPERTY(meta = (BindWidget)) + TObjectPtr LevelBlock; - UPROPERTY(BlueprintReadWrite, meta = (BindWidget)) - TObjectPtr TimerBlock; + UPROPERTY(meta = (BindWidget)) + TObjectPtr TimerBlock; - UPROPERTY(BlueprintReadWrite, meta = (BindWidget)) - TObjectPtr KillBlock; + UPROPERTY(meta = (BindWidget)) + TObjectPtr KillBlock; - UPROPERTY(BlueprintReadWrite, meta = (BindWidget)) - TObjectPtr GoldBlock; + UPROPERTY(meta = (BindWidget)) + TObjectPtr GoldBlock; virtual void NativeConstruct() override; public: void SetGameInfo(int Level, float Timer, int Kill, int Gold); - + private: UFUNCTION() void ReturnButtonOnClicked();