Add Get EXPComponent function
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@ -74,6 +74,11 @@ void APlayerCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputCom
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UEXPComponent* APlayerCharacter::GetEXPComponent()
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{
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return EXPComponent;
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}
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void APlayerCharacter::MovementCallback(const FInputActionInstance& Instance)
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void APlayerCharacter::MovementCallback(const FInputActionInstance& Instance)
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{
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{
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FVector2D vec2 = Instance.GetValue().Get<FVector2D>();
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FVector2D vec2 = Instance.GetValue().Get<FVector2D>();
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@ -67,6 +67,8 @@ protected:
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public:
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public:
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virtual void SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) override;
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virtual void SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) override;
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UEXPComponent* GetEXPComponent();
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private:
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private:
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UFUNCTION()
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UFUNCTION()
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void MovementCallback(const FInputActionInstance& Instance);
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void MovementCallback(const FInputActionInstance& Instance);
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