2025-02-05 23:12:03 +00:00
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// Louis Hobbs | 2024-2025
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2025-01-13 20:57:08 +00:00
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "ProjectileDataAsset.generated.h"
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/**
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*
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*/
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UCLASS()
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class VAMPIRES_API UProjectileDataAsset : public UDataAsset
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere)
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2025-04-15 21:21:53 +01:00
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float ProjectileSpeed = 1000.0f;
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2025-01-13 20:57:08 +00:00
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UPROPERTY(EditAnywhere)
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TObjectPtr<UStaticMesh> StaticMesh;
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2025-04-15 21:22:50 +01:00
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UPROPERTY(EditAnywhere)
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int DamagableEnemies = 1;
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2025-01-13 20:57:08 +00:00
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};
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