vampires/Source/vampires/ProjectileDataAsset.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "ProjectileDataAsset.generated.h"
/**
*
*/
UCLASS()
class VAMPIRES_API UProjectileDataAsset : public UDataAsset
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere)
float ProjectileSpeed = 500.0f;
UPROPERTY(EditAnywhere)
TObjectPtr<UStaticMesh> StaticMesh;
};