Destroy DebugCamera on BeginPlayu
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@ -24,6 +24,7 @@ void ACameraVolume::BeginPlay()
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Super::BeginPlay();
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this->OnActorBeginOverlap.AddDynamic(this, &ACameraVolume::OnBeginOverlap);
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this->OnActorEndOverlap.AddDynamic(this, &ACameraVolume::OnEndOverlap);
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DebugCamera->DestroyComponent();
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}
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void ACameraVolume::Tick(float DeltaSeconds)
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