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3 Commits
e489a1c710
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ca68c4a017
Author | SHA1 | Date |
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baz | ca68c4a017 | |
baz | b4b4329aeb | |
baz | 8a1d844439 |
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@ -0,0 +1,88 @@
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const { SlashCommandBuilder, EmbedBuilder } = require('discord.js');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('searchgame')
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.setDescription('Searches the igdb database for matching games.')
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.addStringOption(option => option.setName('gamename').setDescription('The name of the game').setRequired(true)),
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async execute(interaction) {
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const gamename = interaction.options.getString('gamename');
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await interaction.reply(`Searching for ${gamename}...`);
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let body = `search "${gamename}"; `;
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body = await body.concat('fields *; limit 25; where (category = 0 | category = 4) & version_parent = null;');
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const games = await getGameJson(body);
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await games.sort((a, b) => parseInt(b.total_rating_count) - parseInt(a.total_rating_count));
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let description = '';
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for (const game of games) {
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const release_dates = game['release_dates'];
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if (release_dates && (game.category == 0 || game.category == 4)) {
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const release_date = await getReleaseDates(release_dates[0]);
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description = description.concat(`- **${game.name}** (*${release_date}*) - ID: ${game.id} \n`);
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}
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}
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if (description == '') description = 'No games found.';
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const embed = new EmbedBuilder()
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.setTitle(`"${gamename}" Search Results`)
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.setDescription(`${description.slice(0, 1998)}`)
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.setColor(0x6441a5);
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await interaction.followUp({ embeds: [embed] });
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},
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};
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async function getGameJson(body) {
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let res;
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await fetch(
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'https://api.igdb.com/v4/games',
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{ method: 'POST',
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headers: {
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'Accept': 'application/json',
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'Client-ID': `${process.env.igdbClientId}`,
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'Authorization': `Bearer ${process.env.igdbAccessToken}`,
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},
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body: body,
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})
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.then(response => response.json())
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.then(response => {
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res = response;
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})
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.catch(err => {
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console.error(err);
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});
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return res;
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}
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async function getReleaseDates(id) {
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let date;
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await fetch(
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'https://api.igdb.com/v4/release_dates',
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{ method: 'POST',
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headers: {
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'Accept': 'application/json',
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'Client-ID': `${process.env.igdbClientId}`,
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'Authorization': `Bearer ${process.env.igdbAccessToken}`,
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},
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body: `where id = ${id}; fields category,checksum,created_at,date,game,human,m,platform,region,status,updated_at,y;`,
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})
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.then(response => response.json())
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.then(response => {
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date = response[0].human;
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})
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.catch(err => {
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console.error(err);
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});
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return date;
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}
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@ -1,10 +1,10 @@
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const { REST, Routes } = require('discord.js');
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const fs = require('node:fs');
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const path = require('node:path');
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const { config } = require('dotenv');
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config();
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const fs = require('node:fs');
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const path = require('node:path');
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const commands = [];
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// Grab all the command files from the commands directory you created earlier
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const foldersPath = path.join(__dirname, 'commands');
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6
index.js
6
index.js
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@ -1,15 +1,13 @@
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// Require the necessary discord.js classes
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const fs = require('node:fs');
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const path = require('node:path');
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const { pathToFileURL } = require('node:url');
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const { fileURLToPath } = require('url');
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const { Client, Collection, Events, GatewayIntentBits } = require('discord.js');
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const { config } = require('dotenv');
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config();
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const { igdb } = require('./igdb.js');
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const igdbHelper = new igdb();
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new igdb();
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// Create a new client instance
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const client = new Client({ intents: [GatewayIntentBits.Guilds] });
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client.once(Events.ClientReady, () => {
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Tags.sync({ force: true });
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console.log(`Logged in as ${client.user.tag}!`);
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})
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});
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