Nakatomi/Source/Nakatomi/NakatomiCharacter.cpp

44 lines
1.0 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "NakatomiCharacter.h"
// Sets default values
ANakatomiCharacter::ANakatomiCharacter()
{
// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
HealthComponent = CreateDefaultSubobject<UHealthComponent>(TEXT("Health Component"));
}
// Called when the game starts or when spawned
void ANakatomiCharacter::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void ANakatomiCharacter::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// Called to bind functionality to input
void ANakatomiCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
}
UHealthComponent* ANakatomiCharacter::GetHealthComponent()
{
return HealthComponent;
}
void ANakatomiCharacter::SetHealthComponent(UHealthComponent* component)
{
HealthComponent = component;
}