// Fill out your copyright notice in the Description page of Project Settings. #include "NakatomiCharacter.h" // Sets default values ANakatomiCharacter::ANakatomiCharacter() { // Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; HealthComponent = CreateDefaultSubobject(TEXT("Health Component")); } // Called when the game starts or when spawned void ANakatomiCharacter::BeginPlay() { Super::BeginPlay(); } // Called every frame void ANakatomiCharacter::Tick(float DeltaTime) { Super::Tick(DeltaTime); } // Called to bind functionality to input void ANakatomiCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) { Super::SetupPlayerInputComponent(PlayerInputComponent); } UHealthComponent* ANakatomiCharacter::GetHealthComponent() { return HealthComponent; } void ANakatomiCharacter::SetHealthComponent(UHealthComponent* component) { HealthComponent = component; }