Nakatomi/Source/Nakatomi/Decorators/BTDIsWithinRange.h

32 lines
748 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "BehaviorTree/BTDecorator.h"
#include "BTDIsWithinRange.generated.h"
/**
*
*/
UCLASS()
class NAKATOMI_API UBTDIsWithinRange : public UBTDecorator
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category = "Options",
Meta = (AllowPrivateAccess = "true", DisplayName = "Target Actor Key"))
FBlackboardKeySelector TargetActorKey;
UPROPERTY(EditAnywhere, Category = "Options",
Meta = (AllowPrivateAccess = "true", DisplayName = "Distance Key"))
FBlackboardKeySelector DistanceKey;
public:
virtual bool CalculateRawConditionValue(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) const override;
};