Add reworked Worker Enemy AI #3
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@ -4,6 +4,7 @@
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "NakatomiCharacter.h"
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#include "NakatomiCharacter.h"
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#include "PatrolRoute.h"
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#include "BehaviorTree/BehaviorTreeComponent.h"
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#include "BehaviorTree/BehaviorTreeComponent.h"
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#include "RandomWeaponParameters.h"
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#include "RandomWeaponParameters.h"
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#include "EnemyCharacter.generated.h"
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#include "EnemyCharacter.generated.h"
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@ -17,6 +18,10 @@ class NAKATOMI_API AEnemyCharacter : public ANakatomiCharacter
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{
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{
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GENERATED_BODY()
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, Meta = (AllowPrivateAccess = "true"))
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APatrolRoute* CurrentPatrolRoute;
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private:
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private:
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UPROPERTY(EditDefaultsOnly, Meta = (AllowPrivateAccess = "true"))
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UPROPERTY(EditDefaultsOnly, Meta = (AllowPrivateAccess = "true"))
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UBehaviorTree* BehaviourTree;
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UBehaviorTree* BehaviourTree;
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