Merge New Animations #2
Binary file not shown.
BIN
Content/AnimStarterPack/BS_CrouchWalk.uasset (Stored with Git LFS)
BIN
Content/AnimStarterPack/BS_CrouchWalk.uasset (Stored with Git LFS)
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/AnimStarterPack/BS_Jog.uasset (Stored with Git LFS)
BIN
Content/AnimStarterPack/BS_Jog.uasset (Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset (Stored with Git LFS)
BIN
Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset (Stored with Git LFS)
Binary file not shown.
BIN
Content/Levels/TestLevel.umap (Stored with Git LFS)
BIN
Content/Levels/TestLevel.umap (Stored with Git LFS)
Binary file not shown.
BIN
Content/Player/PlayerCharacter.uasset (Stored with Git LFS)
BIN
Content/Player/PlayerCharacter.uasset (Stored with Git LFS)
Binary file not shown.
|
@ -124,6 +124,7 @@ private:
|
||||||
UPROPERTY(BlueprintReadOnly, Meta = (AllowPrivateAccess = "true"))
|
UPROPERTY(BlueprintReadOnly, Meta = (AllowPrivateAccess = "true"))
|
||||||
bool IsSprinting = false;
|
bool IsSprinting = false;
|
||||||
|
|
||||||
|
UPROPERTY(BlueprintReadOnly, Meta = (AllowPrivateAccess = "true"))
|
||||||
bool IsADS = false;
|
bool IsADS = false;
|
||||||
|
|
||||||
float AimSensitivity;
|
float AimSensitivity;
|
||||||
|
|
Loading…
Reference in New Issue