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sha256:38cb5238a45f3bf411cbb2911f1518f828e26e1eaf4ed5ac1ce82501319fc323 +size 22245 diff --git a/Content/Levels/TestLevel.umap b/Content/Levels/TestLevel.umap index 17315b3..06bf591 100644 --- a/Content/Levels/TestLevel.umap +++ b/Content/Levels/TestLevel.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:8b1b0abbfeec721daf15e3d93a4cc3d0c3b729769caf9b8042d04bdee1f798e3 -size 27150 +oid sha256:2975035e6c71fb28bbbd8e9c1b4f1cb638429b9add8e4a29b5fd29c8fceb7ee7 +size 29547 diff --git a/Content/Player/PlayerCharacter.uasset b/Content/Player/PlayerCharacter.uasset index 5fcf778..6d0c349 100644 --- a/Content/Player/PlayerCharacter.uasset +++ b/Content/Player/PlayerCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:60bd88a6c8fdadbe4bee0834184310ecb575316c1547af900b0a3a5ee714d608 -size 41493 +oid sha256:10ca86a5b20c35be232db419009efb431d7ff70da98e22a8150eb6ea9835bb56 +size 42384 diff --git a/Source/Nakatomi/NakatomiCMC.cpp b/Source/Nakatomi/NakatomiCMC.cpp index 01bfb5e..1e45ce7 100644 --- a/Source/Nakatomi/NakatomiCMC.cpp +++ b/Source/Nakatomi/NakatomiCMC.cpp @@ -384,6 +384,8 @@ void UNakatomiCMC::PerformDash() FQuat NewRotation = FRotationMatrix::MakeFromXZ(DashDirection, FVector::UpVector).ToQuat(); FHitResult Hit; SafeMoveUpdatedComponent(FVector::ZeroVector, NewRotation, false, Hit); + + NakatomiCharacterOwner->PlayAnimMontage(Dash_Montage); SetMovementMode(MOVE_Falling); diff --git a/Source/Nakatomi/NakatomiCMC.h b/Source/Nakatomi/NakatomiCMC.h index e66d391..5ef4b35 100644 --- a/Source/Nakatomi/NakatomiCMC.h +++ b/Source/Nakatomi/NakatomiCMC.h @@ -94,6 +94,9 @@ class NAKATOMI_API UNakatomiCMC : public UCharacterMovementComponent UPROPERTY(EditDefaultsOnly) float Dash_CooldownDuration = 1.0f; + UPROPERTY(EditDefaultsOnly) + UAnimMontage* Dash_Montage; + bool Safe_bWantsToSprint; bool Safe_bWantsToSlide; bool Safe_bWantsToAds; diff --git a/Source/Nakatomi/PlayerCharacter.cpp b/Source/Nakatomi/PlayerCharacter.cpp index 7f55536..ebaab89 100644 --- a/Source/Nakatomi/PlayerCharacter.cpp +++ b/Source/Nakatomi/PlayerCharacter.cpp @@ -139,7 +139,8 @@ void APlayerCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputCom if (JumpAction) { - Input->BindAction(JumpAction, ETriggerEvent::Triggered, this, &APlayerCharacter::JumpCallback); + Input->BindAction(JumpAction, ETriggerEvent::Started, this, &APlayerCharacter::BeginJumpCallback); + Input->BindAction(JumpAction, ETriggerEvent::Completed, this, &APlayerCharacter::EndJumpCallback); } if (FireAction) @@ -231,9 +232,16 @@ void APlayerCharacter::LookCallback(const FInputActionInstance& Instance) } } -void APlayerCharacter::JumpCallback(const FInputActionInstance& Instance) +void APlayerCharacter::BeginJumpCallback(const FInputActionInstance& Instance) { Jump(); + jumpPressed = true; +} + +void APlayerCharacter::EndJumpCallback(const FInputActionInstance& Instance) +{ + StopJumping(); + jumpPressed = false; } void APlayerCharacter::BeginFireCallback(const FInputActionInstance& Instance) @@ -291,6 +299,8 @@ void APlayerCharacter::SetSprintingCallback(const FInputActionInstance& Instance { cmc->EnableSprint(); } + + IsSprinting = true; } void APlayerCharacter::SetWalkingCallback(const FInputActionInstance& Instance) @@ -299,6 +309,8 @@ void APlayerCharacter::SetWalkingCallback(const FInputActionInstance& Instance) { cmc->DisableSprint(); } + + IsSprinting = false; } void APlayerCharacter::CalculateHits(TArray* hits) @@ -691,6 +703,8 @@ void APlayerCharacter::ThrowWeaponCallback() { if (CurrentWeapon) { + PlayAnimMontage(ThrowAnimMontage); + FVector Location; FVector BoxExtent; GetActorBounds(true, Location, BoxExtent, false); @@ -714,6 +728,8 @@ void APlayerCharacter::ThrowExplosiveCallback() { if (ThrowableInventory.Num() > 0) { + PlayAnimMontage(ThrowAnimMontage); + FVector Location; FVector BoxExtent; GetActorBounds(true, Location, BoxExtent, false); @@ -741,4 +757,19 @@ AThrowable* APlayerCharacter::ThrowThrowable() } return nullptr; -} \ No newline at end of file +} + +bool APlayerCharacter::GetPressedJump() +{ + return jumpPressed; +} + +bool APlayerCharacter::GetCrouched() +{ + if (UNakatomiCMC* cmc = GetCharacterMovementComponent()) + { + return cmc->IsCrouching(); + } + + return false; +} diff --git a/Source/Nakatomi/PlayerCharacter.h b/Source/Nakatomi/PlayerCharacter.h index 6405782..d9b5e4a 100644 --- a/Source/Nakatomi/PlayerCharacter.h +++ b/Source/Nakatomi/PlayerCharacter.h @@ -83,6 +83,9 @@ public: FOnEnemyHitDelegate OnEnemyHit; + UPROPERTY(EditDefaultsOnly) + UAnimMontage* ThrowAnimMontage; + protected: UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) float SprintSpeedMultiplier = 2.0f; @@ -121,8 +124,10 @@ private: UPROPERTY(EditAnywhere, BlueprintReadWrite, Meta = (AllowPrivateAccess = "true")) UAIPerceptionStimuliSourceComponent* PerceptionSource; + UPROPERTY(BlueprintReadOnly, Meta = (AllowPrivateAccess = "true")) bool IsSprinting = false; + UPROPERTY(BlueprintReadOnly, Meta = (AllowPrivateAccess = "true")) bool IsADS = false; float AimSensitivity; @@ -131,6 +136,8 @@ private: UPROPERTY(EditDefaultsOnly) USoundBase* HitMarkerSound; + + bool jumpPressed = false; public: // Sets default values for this character's properties @@ -153,7 +160,9 @@ public: void LookCallback(const FInputActionInstance& Instance); - void JumpCallback(const FInputActionInstance& Instance); + void BeginJumpCallback(const FInputActionInstance& Instance); + + void EndJumpCallback(const FInputActionInstance& Instance); void BeginFireCallback(const FInputActionInstance& Instance); @@ -212,6 +221,12 @@ public: AThrowable* ThrowThrowable(); + UFUNCTION(BlueprintCallable) + bool GetPressedJump(); + + UFUNCTION(BlueprintCallable) + bool GetCrouched(); + protected: virtual void CalculateHits(TArray* hits) override;