Merge New Animations #2
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Content/AnimStarterPack/ABP_Manequin.uasset
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Content/AnimStarterPack/ABP_Manequin.uasset
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Content/AnimStarterPack/BS_CrouchWalk.uasset
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Content/AnimStarterPack/BS_CrouchWalk.uasset
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Content/AnimStarterPack/BS_Crouch_Walk.uasset
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Content/AnimStarterPack/BS_Crouch_Walk.uasset
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Content/AnimStarterPack/BS_Crouch_Walk_ADS.uasset
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Content/AnimStarterPack/BS_Crouch_Walk_ADS.uasset
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Content/AnimStarterPack/BS_Ironsights_Walk.uasset
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Content/AnimStarterPack/BS_Ironsights_Walk.uasset
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Content/AnimStarterPack/BS_Jog.uasset
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Content/AnimStarterPack/BS_Jog.uasset
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Content/AnimStarterPack/BS_Walk.uasset
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Content/AnimStarterPack/BS_Walk.uasset
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Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset
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Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset
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Content/Levels/TestLevel.umap
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Content/Levels/TestLevel.umap
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Content/Player/PlayerCharacter.uasset
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Content/Player/PlayerCharacter.uasset
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@ -124,6 +124,7 @@ private:
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UPROPERTY(BlueprintReadOnly, Meta = (AllowPrivateAccess = "true"))
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bool IsSprinting = false;
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UPROPERTY(BlueprintReadOnly, Meta = (AllowPrivateAccess = "true"))
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bool IsADS = false;
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float AimSensitivity;
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