Merge movement-component #1
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@ -203,14 +203,14 @@ bool UNakatomiCMC::IsCustomMovementMode(ECustomMovementMove InCustomMovementMode
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void UNakatomiCMC::EnterSlide()
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void UNakatomiCMC::EnterSlide()
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{
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{
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// bWantsToCrouch = true;
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Safe_bWantsToSlide = true;
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Velocity += Velocity.GetSafeNormal2D() * Slide_EnterImpulse;
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Velocity += Velocity.GetSafeNormal2D() * Slide_EnterImpulse;
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SetMovementMode(MOVE_Custom, CMOVE_Slide);
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SetMovementMode(MOVE_Custom, CMOVE_Slide);
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}
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}
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void UNakatomiCMC::ExitSlide()
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void UNakatomiCMC::ExitSlide()
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{
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{
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// bWantsToCrouch = false;
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Safe_bWantsToSlide = false;
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FQuat NewRotation = FRotationMatrix::MakeFromXZ(UpdatedComponent->GetForwardVector().GetSafeNormal2D(), FVector::UpVector).ToQuat();
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FQuat NewRotation = FRotationMatrix::MakeFromXZ(UpdatedComponent->GetForwardVector().GetSafeNormal2D(), FVector::UpVector).ToQuat();
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FHitResult Hit;
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FHitResult Hit;
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