Merge movement-component #1

Merged
baz merged 20 commits from movement-component into master 2024-01-18 18:30:17 +01:00
2 changed files with 11 additions and 18 deletions
Showing only changes of commit c8d1c9c6e9 - Show all commits

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@ -7,14 +7,15 @@
#include <Components/CapsuleComponent.h>
#include <Kismet/GameplayStatics.h>
#include "InputTriggers.h"
#include "EnemyCharacter.h"
#include "EnhancedInputComponent.h"
#include "EnhancedInputSubsystems.h"
#include "GameFramework/CharacterMovementComponent.h"
#include "InputMappingContext.h"
#include "EnemyCharacter.h"
#include "InputTriggers.h"
#include "InteractableComponent.h"
#include "NakatomiCMC.h"
#include "WeaponThrowable.h"
#include "GameFramework/CharacterMovementComponent.h"
#define COLLISION_WEAPON ECC_GameTraceChannel1

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@ -2,20 +2,15 @@
#pragma once
#include "Camera/CameraComponent.h"
#include "CoreMinimal.h"
#include "GameFramework/SpringArmComponent.h"
#include "InputActionValue.h"
#include "EnhancedInputComponent.h"
#include "NakatomiCharacter.h"
#include "Weapon.h"
#include "Engine/EngineTypes.h"
#include "Engine/DamageEvents.h"
#include "Blueprint/UserWidget.h"
#include "Perception/AIPerceptionStimuliSourceComponent.h"
#include "InteractableComponent.h"
#include "NakatomiCMC.h"
#include "Throwable.h"
#include "Blueprint/UserWidget.h"
#include "Camera/CameraComponent.h"
#include "Engine/EngineTypes.h"
#include "GameFramework/SpringArmComponent.h"
#include "Perception/AIPerceptionStimuliSourceComponent.h"
#include "PlayerCharacter.generated.h"
class UInputAction;
@ -101,10 +96,7 @@ protected:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
float DefaultAimSensitivity = 45.0f;
private:
// UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Meta = (AllowPrivateAccess = "true"))
// UNakatomiCMC* NakatomiCMC;
private:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Meta = (AllowPrivateAccess = "true"))
USpringArmComponent* CameraSpringArmComponent = nullptr;