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cf41b2e456
...
3bd680ca16
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Content/UI/Options/OptionsMenu.uasset (Stored with Git LFS)
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Content/UI/Options/OptionsMenu.uasset (Stored with Git LFS)
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Content/UI/Pause/PauseMenu.uasset (Stored with Git LFS)
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Content/UI/Pause/PauseMenu.uasset (Stored with Git LFS)
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@ -21,13 +21,7 @@ void UOptionsUIWidget::NativeConstruct()
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}
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ResolutionButton->OnClicked.AddUniqueDynamic(this, &UOptionsUIWidget::OnResolutionSelectorChanged);
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ResolutionButton->OnClicked.AddUniqueDynamic(this, &UOptionsUIWidget::PlayClickedSound);
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ResolutionButton->OnHovered.AddUniqueDynamic(this, &UOptionsUIWidget::PlayHoveredSound);
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ResolutionButton->OnHovered.AddUniqueDynamic(this, &UOptionsUIWidget::ResolutionTextBlockHoveredDelegate);
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ResolutionButton->OnUnhovered.AddUniqueDynamic(this, &UOptionsUIWidget::PlayUnhoveredSound);
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ResolutionButton->OnUnhovered.AddUniqueDynamic(this, &UOptionsUIWidget::ResolutionTextBlockUnhoveredDelegate);
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}
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if (FullscreenCheckBox)
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@ -48,13 +42,7 @@ void UOptionsUIWidget::NativeConstruct()
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}
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RefreshRateButton->OnClicked.AddUniqueDynamic(this, &UOptionsUIWidget::OnRefreshRateSelectorChanged);
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RefreshRateButton->OnClicked.AddUniqueDynamic(this, &UOptionsUIWidget::PlayClickedSound);
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RefreshRateButton->OnHovered.AddUniqueDynamic(this, &UOptionsUIWidget::PlayHoveredSound);
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RefreshRateButton->OnHovered.AddUniqueDynamic(this, &UOptionsUIWidget::RefreshRateTextBlockHoveredDelegate);
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RefreshRateButton->OnUnhovered.AddUniqueDynamic(this, &UOptionsUIWidget::PlayUnhoveredSound);
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RefreshRateButton->OnUnhovered.AddUniqueDynamic(this, &UOptionsUIWidget::RefreshRateTextBlockUnhoveredDelegate);
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}
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if (VsyncCheckBox)
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@ -79,25 +67,13 @@ void UOptionsUIWidget::NativeConstruct()
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if (BackButton)
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{
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BackButton->OnClicked.AddUniqueDynamic(this, &UOptionsUIWidget::BackButtonOnClicked);
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BackButton->OnClicked.AddUniqueDynamic(this, &UOptionsUIWidget::PlayClickedSound);
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BackButton->OnHovered.AddUniqueDynamic(this, &UOptionsUIWidget::PlayHoveredSound);
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BackButton->OnHovered.AddUniqueDynamic(this, &UOptionsUIWidget::BackTextBlockHoveredDelegate);
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BackButton->OnUnhovered.AddUniqueDynamic(this, &UOptionsUIWidget::PlayUnhoveredSound);
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BackButton->OnUnhovered.AddUniqueDynamic(this, &UOptionsUIWidget::BackTextBlockUnhoveredDelegate);
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}
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if (ResetToDefaultsButton)
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{
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ResetToDefaultsButton->OnClicked.AddUniqueDynamic(this, &UOptionsUIWidget::ResetToDefaultsButtonOnClicked);
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BackButton->OnClicked.AddUniqueDynamic(this, &UOptionsUIWidget::PlayClickedSound);
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ResetToDefaultsButton->OnHovered.AddUniqueDynamic(this, &UOptionsUIWidget::PlayHoveredSound);
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ResetToDefaultsButton->OnHovered.AddUniqueDynamic(this, &UOptionsUIWidget::ResetToDefaultsTextBlockHoveredDelegate);
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ResetToDefaultsButton->OnUnhovered.AddUniqueDynamic(this, &UOptionsUIWidget::PlayUnhoveredSound);
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ResetToDefaultsButton->OnUnhovered.AddUniqueDynamic(this, &UOptionsUIWidget::ResetToDefaultsTextBlockUnhoveredDelegate);
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}
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if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0))
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@ -43,15 +43,9 @@ public:
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UButton* BackButton;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* BackTextBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UButton* ResetToDefaultsButton;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* ResetToDefaultsTextBlock;
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private:
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UUserWidget* PreviousScreen;
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@ -86,28 +80,4 @@ private:
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UFUNCTION()
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void OnDynamicResolutionCheckboxChanged(bool bIsChecked);
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UFUNCTION()
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void ResolutionTextBlockHoveredDelegate() { SetTextBlockHovered(ResolutionTextBlock); }
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UFUNCTION()
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void ResolutionTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(ResolutionTextBlock); }
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UFUNCTION()
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void RefreshRateTextBlockHoveredDelegate() { SetTextBlockHovered(RefreshRateTextBlock); }
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UFUNCTION()
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void RefreshRateTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(RefreshRateTextBlock); }
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UFUNCTION()
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void BackTextBlockHoveredDelegate() { SetTextBlockHovered(BackTextBlock); }
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UFUNCTION()
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void BackTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(BackTextBlock); }
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UFUNCTION()
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void ResetToDefaultsTextBlockHoveredDelegate() { SetTextBlockHovered(ResetToDefaultsTextBlock); }
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UFUNCTION()
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void ResetToDefaultsTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(ResetToDefaultsTextBlock); }
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};
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@ -13,62 +13,32 @@ void UPauseUIWidget::NativeConstruct()
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if (ResumeButton)
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{
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ResumeButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::PlayClickedSound);
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ResumeButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::ResumeButtonOnClicked);
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ResumeButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayHoveredSound);
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ResumeButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::ResumeTextBlockHoveredDelegate);
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ResumeButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayUnhoveredSound);
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ResumeButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::ResumeTextBlockUnhoveredDelegate);
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}
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if (OptionsButton)
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{
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OptionsButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::PlayClickedSound);
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OptionsButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::OptionsButtonOnClicked);
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OptionsButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayHoveredSound);
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OptionsButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::OptionsTextBlockHoveredDelegate);
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OptionsButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayUnhoveredSound);
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OptionsButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::OptionsTextBlockUnhoveredDelegate);
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}
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if (SaveButton)
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{
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SaveButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::PlayClickedSound);
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SaveButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::SaveButtonOnClicked);
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SaveButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayHoveredSound);
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SaveButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::SaveTextBlockHoveredDelegate);
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SaveButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayUnhoveredSound);
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SaveButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::SaveTextBlockUnhoveredDelegate);
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}
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if (QuitButton)
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{
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QuitButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::PlayClickedSound);
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QuitButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::QuitButtonOnClicked);
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QuitButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayHoveredSound);
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QuitButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::QuitTextBlockHoveredDelegate);
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QuitButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayUnhoveredSound);
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QuitButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::QuitTextBlockUnhoveredDelegate);
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}
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if (ExitGameButton)
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{
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ExitGameButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::PlayClickedSound);
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ExitGameButton->OnClicked.AddUniqueDynamic(this, &UPauseUIWidget::ExitGameButtonOnClicked);
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ExitGameButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayHoveredSound);
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ExitGameButton->OnHovered.AddUniqueDynamic(this, &UPauseUIWidget::ExitGameTextBlockHoveredDelegate);
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ExitGameButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::PlayUnhoveredSound);
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ExitGameButton->OnUnhovered.AddUniqueDynamic(this, &UPauseUIWidget::ExitGameTextBlockUnhoveredDelegate);
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}
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if (APlayerController* PlayerController = UGameplayStatics::GetPlayerController(GetWorld(), 0))
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@ -21,33 +21,18 @@ public:
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UButton* ResumeButton;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* ResumeTextBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UButton* OptionsButton;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* OptionsTextBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UButton* SaveButton;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* SaveTextBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UButton* QuitButton;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* QuitTextBlock;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UButton* ExitGameButton;
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UPROPERTY(BlueprintReadWrite, meta = (BindWidget))
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UTextBlock* ExitGameTextBlock;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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TSubclassOf<class UUserWidget> OptionsMenuWidget;
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@ -72,34 +57,4 @@ private:
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UFUNCTION()
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void ExitGameButtonOnClicked();
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UFUNCTION()
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void ResumeTextBlockHoveredDelegate() { SetTextBlockHovered(ResumeTextBlock); }
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UFUNCTION()
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void ResumeTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(ResumeTextBlock); }
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UFUNCTION()
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void OptionsTextBlockHoveredDelegate() { SetTextBlockHovered(OptionsTextBlock); }
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UFUNCTION()
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void OptionsTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(OptionsTextBlock); }
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UFUNCTION()
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void SaveTextBlockHoveredDelegate() { SetTextBlockHovered(SaveTextBlock); }
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UFUNCTION()
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void SaveTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(SaveTextBlock); }
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UFUNCTION()
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void QuitTextBlockHoveredDelegate() { SetTextBlockHovered(QuitTextBlock); }
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UFUNCTION()
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void QuitTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(QuitTextBlock); }
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UFUNCTION()
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void ExitGameTextBlockHoveredDelegate() { SetTextBlockHovered(ExitGameTextBlock); }
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UFUNCTION()
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void ExitGameTextBlockUnhoveredDelegate() { SetTextBlockUnhovered(ExitGameTextBlock); }
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};
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