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4 Commits

Author SHA1 Message Date
baz 63b3ec0819 Fix Level Switching Crash 2024-04-23 23:30:48 +01:00
baz f66dd3784c MORE STORAGE RACK UPDATES 2024-04-23 23:29:37 +01:00
baz 5cc1709c5a Add Chipboard material 2024-04-23 23:29:23 +01:00
baz 0b2bf7220d Reenable nanite 2024-04-23 23:29:17 +01:00
15 changed files with 41 additions and 15 deletions

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@ -87,7 +87,7 @@ r.RayTracing.UseTextureLod=False
r.PathTracing=True
r.GenerateMeshDistanceFields=True
r.DistanceFields.DefaultVoxelDensity=0.200000
r.Nanite.ProjectEnabled=False
r.Nanite.ProjectEnabled=true
r.AllowStaticLighting=True
r.NormalMapsForStaticLighting=True
r.ForwardShading=False
@ -180,7 +180,9 @@ bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
VisualizeCalibrationCustomMaterialPath=None
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscaler
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'

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Content/Assets/Base_Materials/Chipboard/M_Chipboard.uasset (Stored with Git LFS) Normal file

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Content/Assets/StorageRack/DestructableBox.uasset (Stored with Git LFS) Normal file

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Content/Assets/StorageRack/SM_StorageCube.uasset (Stored with Git LFS) Normal file

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@ -35,7 +35,10 @@ void ALevelEndTriggerVolume::OnOverlapBegin(UPrimitiveComponent* OverlappedCompo
{
GetCollisionComponent()->OnComponentBeginOverlap.Clear();
gameInstance->GetCurrentLevelManager()->LoadNextLevel(NextLevel);
if (!NextLevel.IsNull())
{
UGameplayStatics::OpenLevelBySoftObjectPtr(GetWorld(), NextLevel);
}
this->Destroy();
}