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| 35a8247bf6 | |||
| 3229a2cf7b | 
							
								
								
									
										
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								Content/UI/HUD/WidgetHUD.uasset
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								Content/UI/HUD/crosshair.uasset
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								Content/UI/HUD/hitmarker.uasset
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								Content/UI/HUD/hitmarker.uasset
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							| @ -108,6 +108,7 @@ void AEnemyCharacter::CalculateHits(TArray<FHitResult>* hits, FVector* dir) | ||||
| 	const int32 RandomSeed = FMath::Rand(); | ||||
| 	FRandomStream WeaponRandomStream(RandomSeed); | ||||
| 	const float Spread = CurrentWeapon->GetWeaponProperties()->WeaponSpread; | ||||
| 	const float Spread = CurrentWeapon->GetWeaponProperties()->WeaponSpread * WeaponSpreadModifier; | ||||
| 	const float Range = CurrentWeapon->GetWeaponProperties()->ProjectileRange; | ||||
| 
 | ||||
| 	// Calculate starting position and direction
 | ||||
|  | ||||
| @ -31,6 +31,9 @@ public: | ||||
| 
 | ||||
| 	UPROPERTY(EditAnywhere) | ||||
| 	UWidgetComponent* HealthbarWidgetComponent; | ||||
| 
 | ||||
| 	UPROPERTY(EditAnywhere) | ||||
| 	float WeaponSpreadModifier = 1.0f; | ||||
| 	 | ||||
| private: | ||||
| 	UPROPERTY(EditDefaultsOnly, Meta = (AllowPrivateAccess = "true")) | ||||
|  | ||||
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