Compare commits

..

No commits in common. "35a8247bf6741973dee5822e1162ac32c0c78d36" and "7f2dd495fd63656f70492e923a86e092f6c9b49b" have entirely different histories.

5 changed files with 6 additions and 10 deletions

BIN
Content/UI/HUD/WidgetHUD.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Content/UI/HUD/crosshair.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Content/UI/HUD/hitmarker.uasset (Stored with Git LFS)

Binary file not shown.

View File

@ -108,7 +108,6 @@ void AEnemyCharacter::CalculateHits(TArray<FHitResult>* hits, FVector* dir)
const int32 RandomSeed = FMath::Rand();
FRandomStream WeaponRandomStream(RandomSeed);
const float Spread = CurrentWeapon->GetWeaponProperties()->WeaponSpread;
const float Spread = CurrentWeapon->GetWeaponProperties()->WeaponSpread * WeaponSpreadModifier;
const float Range = CurrentWeapon->GetWeaponProperties()->ProjectileRange;
// Calculate starting position and direction

View File

@ -31,9 +31,6 @@ public:
UPROPERTY(EditAnywhere)
UWidgetComponent* HealthbarWidgetComponent;
UPROPERTY(EditAnywhere)
float WeaponSpreadModifier = 1.0f;
private:
UPROPERTY(EditDefaultsOnly, Meta = (AllowPrivateAccess = "true"))