|  | 0ec7f89c57 | Add speed check to allow firing when movement speed is low enough while sprint key is held | 2024-03-05 16:02:05 +00:00 |  | 
			
				
					|  | 91f2befa71 | Disallow Sprinting and Aiming Downsights at the same time | 2024-03-05 15:32:32 +00:00 |  | 
			
				
					|  | 0d463d1ba2 | Bind OnDeath and OnDamaged in BeginPlay on character | 2024-03-04 19:25:53 +00:00 |  | 
			
				
					|  | a2186205cc | Update DemolitionWorker with new BehaviorTrees | 2024-02-29 20:01:41 +00:00 |  | 
			
				
					|  | 2e39be6354 | Refine Ranged Enemy functionality and hide on low health | 2024-02-29 17:29:23 +00:00 |  | 
			
				
					|  | 8be9a8269e | Add Weapon Cooldown Decorator | 2024-02-29 17:29:22 +00:00 |  | 
			
				
					|  | 412e3f1fc4 | Misc Enemy Updates | 2024-02-29 17:29:21 +00:00 |  | 
			
				
					|  | eb9178f4e3 | Add IsWithinRange Decorator | 2024-02-29 17:29:21 +00:00 |  | 
			
				
					|  | 265561dffb | Add new Sprint enemy movement speed | 2024-02-29 17:29:21 +00:00 |  | 
			
				
					|  | 429cf58627 | Make hearing and damaged perception events | 2024-02-29 17:29:20 +00:00 |  | 
			
				
					|  | 763706ac5c | Add new Perception Senses | 2024-02-29 17:29:20 +00:00 |  | 
			
				
					|  | 5b90d26bc6 | Create AI State Enum | 2024-02-29 17:29:20 +00:00 |  | 
			
				
					|  | c6c92ed296 | Create Has Patrol Route Decorator | 2024-02-29 17:29:20 +00:00 |  | 
			
				
					|  | 2f9cc901e2 | Create Set Movement Speed Task | 2024-02-29 17:29:20 +00:00 |  | 
			
				
					|  | beb18734b1 | Add default GetSplinePointAtWorld function | 2024-02-29 17:29:19 +00:00 |  | 
			
				
					|  | 3d16e8e24a | Add CurrentPatrolRoute reference to EnemyCharacter | 2024-02-29 17:29:19 +00:00 |  | 
			
				
					|  | 0fd27b6745 | Create Move Along Patrol Route task | 2024-02-29 17:29:19 +00:00 |  | 
			
				
					|  | 7cb89a7d2c | Create PatrolRoute | 2024-02-29 17:29:18 +00:00 |  | 
			
				
					|  | 4d214f9883 | Create Clear Focus Task | 2024-02-29 17:29:18 +00:00 |  | 
			
				
					|  | 03d5b80a0b | Create Clear Focus Task | 2024-02-08 18:30:39 +00:00 |  | 
			
				
					|  | 408954c96d | Create Set Focus Task | 2024-02-08 18:30:33 +00:00 |  | 
			
				
					|  | 6072f824ce | Remove the ability to Fire when Sprinting | 2024-02-07 17:08:32 +00:00 |  | 
			
				
					|  | e26b66b7aa | Play Fire animation during OnFire | 2024-02-05 22:35:28 +00:00 |  | 
			
				
					|  | 2b5670fa9a | Make Manequin Animation Blueprint generic | 2024-02-05 21:36:44 +00:00 |  | 
			
				
					|  | 8edb845d0a | Fix spelling mistake | 2024-02-04 19:27:51 +00:00 |  | 
			
				
					|  | 3134e269f7 | Play Hit Animation Montage when OnDamaged is called | 2024-02-04 19:20:16 +00:00 |  | 
			
				
					|  | c1afc827e0 | Disallow Dashing and Sliding while Throwing | 2024-02-01 20:35:55 +00:00 |  | 
			
				
					|  | 4930aff6c2 | Remove ability to throw while throwing animation is playing | 2024-02-01 20:30:42 +00:00 |  | 
			
				
					|  | aef9f87dbf | Add Throw Explosive Animation Notifier | 2024-02-01 20:08:18 +00:00 |  | 
			
				
					|  | eaa81f4478 | Add Throw Weapon Animation Notifier | 2024-02-01 20:08:00 +00:00 |  | 
			
				
					|  | deabd0b223 | Play Throw AnimMontage when throwing | 2024-02-01 01:00:47 +00:00 |  | 
			
				
					|  | 957867ecd4 | Play Dash AnimMontage when Dashing | 2024-02-01 00:53:32 +00:00 |  | 
			
				
					|  | 957da3946a | Create GetCrouched method in PlayerCharacter | 2024-02-01 00:53:01 +00:00 |  | 
			
				
					|  | 01699f4529 | Add ADS animations | 2024-01-25 00:01:29 +00:00 |  | 
			
				
					|  | d3ba88cb3a | Add sprinting animation | 2024-01-24 17:20:26 +00:00 |  | 
			
				
					|  | 4c4799b10a | Add AnimStarterPack to Project | 2024-01-24 17:03:26 +00:00 |  | 
			
				
					|  | 33b1376a8f | Fix spelling mistake | 2024-01-17 03:05:56 +00:00 |  | 
			
				
					|  | c8d1c9c6e9 | Cleanup Includes in PlayerCharacter | 2024-01-17 03:00:38 +00:00 |  | 
			
				
					|  | 1986bd2092 | Implement basic dash in NakatomiCMC | 2024-01-17 02:17:17 +00:00 |  | 
			
				
					|  | 368575b715 | Move cmc to if statement | 2024-01-16 20:51:38 +00:00 |  | 
			
				
					|  | d758272d9d | Reimplement Aim Down Sights movement modifiers | 2024-01-16 19:44:23 +00:00 |  | 
			
				
					|  | ed84a592ef | Set WantToSlide status in Enter and Exit Slide functions in movement component | 2024-01-12 15:57:12 +00:00 |  | 
			
				
					|  | 9bb3225542 | Change Slide to work with Slide Input Action | 2024-01-12 15:53:23 +00:00 |  | 
			
				
					|  | bf45b09cd7 | Add Slide Input Action | 2024-01-12 15:30:55 +00:00 |  | 
			
				
					|  | 293358737c | Add initial custom slide movement implementation | 2024-01-11 19:21:15 +00:00 |  | 
			
				
					|  | 2cdb97b7ab | Add NakatomiCharacter and NakatomiCMC to Nakatomi.h | 2024-01-11 19:20:41 +00:00 |  | 
			
				
					|  | 283b536242 | Add Crouch functionality | 2024-01-04 20:31:44 +00:00 |  | 
			
				
					|  | 08fbe9dbe1 | Assign NakatomiCMC in BeginPlay and add getter | 2024-01-04 20:31:33 +00:00 |  | 
			
				
					|  | ab3f624ade | Use NakatomiCMC to set Walk and Sprint speed I am temporarily breaking ADS movement, this will be fixed in subsequent commits | 2024-01-04 15:53:24 +00:00 |  | 
			
				
					|  | af8d8364a4 | Add Sprint functionality to NakatomiCMC | 2024-01-04 15:51:03 +00:00 |  |