baz
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e26b66b7aa
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Play Fire animation during OnFire
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2024-02-05 22:35:28 +00:00 |
baz
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2b5670fa9a
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Make Manequin Animation Blueprint generic
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2024-02-05 21:36:44 +00:00 |
baz
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8edb845d0a
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Fix spelling mistake
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2024-02-04 19:27:51 +00:00 |
baz
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3134e269f7
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Play Hit Animation Montage when OnDamaged is called
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2024-02-04 19:20:16 +00:00 |
baz
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c1afc827e0
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Disallow Dashing and Sliding while Throwing
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2024-02-01 20:35:55 +00:00 |
baz
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4930aff6c2
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Remove ability to throw while throwing animation is playing
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2024-02-01 20:30:42 +00:00 |
baz
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aef9f87dbf
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Add Throw Explosive Animation Notifier
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2024-02-01 20:08:18 +00:00 |
baz
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eaa81f4478
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Add Throw Weapon Animation Notifier
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2024-02-01 20:08:00 +00:00 |
baz
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deabd0b223
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Play Throw AnimMontage when throwing
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2024-02-01 01:00:47 +00:00 |
baz
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957867ecd4
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Play Dash AnimMontage when Dashing
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2024-02-01 00:53:32 +00:00 |
baz
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957da3946a
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Create GetCrouched method in PlayerCharacter
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2024-02-01 00:53:01 +00:00 |
baz
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01699f4529
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Add ADS animations
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2024-01-25 00:01:29 +00:00 |
baz
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d3ba88cb3a
|
Add sprinting animation
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2024-01-24 17:20:26 +00:00 |
baz
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4c4799b10a
|
Add AnimStarterPack to Project
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2024-01-24 17:03:26 +00:00 |
baz
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33b1376a8f
|
Fix spelling mistake
|
2024-01-17 03:05:56 +00:00 |
baz
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c8d1c9c6e9
|
Cleanup Includes in PlayerCharacter
|
2024-01-17 03:00:38 +00:00 |
baz
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1986bd2092
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Implement basic dash in NakatomiCMC
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2024-01-17 02:17:17 +00:00 |
baz
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368575b715
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Move cmc to if statement
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2024-01-16 20:51:38 +00:00 |
baz
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d758272d9d
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Reimplement Aim Down Sights movement modifiers
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2024-01-16 19:44:23 +00:00 |
baz
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ed84a592ef
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Set WantToSlide status in Enter and Exit Slide functions in movement component
|
2024-01-12 15:57:12 +00:00 |
baz
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9bb3225542
|
Change Slide to work with Slide Input Action
|
2024-01-12 15:53:23 +00:00 |
baz
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bf45b09cd7
|
Add Slide Input Action
|
2024-01-12 15:30:55 +00:00 |
baz
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293358737c
|
Add initial custom slide movement implementation
|
2024-01-11 19:21:15 +00:00 |
baz
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2cdb97b7ab
|
Add NakatomiCharacter and NakatomiCMC to Nakatomi.h
|
2024-01-11 19:20:41 +00:00 |
baz
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283b536242
|
Add Crouch functionality
|
2024-01-04 20:31:44 +00:00 |
baz
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08fbe9dbe1
|
Assign NakatomiCMC in BeginPlay and add getter
|
2024-01-04 20:31:33 +00:00 |
baz
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ab3f624ade
|
Use NakatomiCMC to set Walk and Sprint speed
I am temporarily breaking ADS movement, this will be fixed in subsequent commits
|
2024-01-04 15:53:24 +00:00 |
baz
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af8d8364a4
|
Add Sprint functionality to NakatomiCMC
|
2024-01-04 15:51:03 +00:00 |
baz
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01aeecf953
|
Replace default CharacterMovementComponent with NakatomiCMC
|
2024-01-04 15:50:15 +00:00 |
baz
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56aa855a7c
|
Create NakatomiCMC
|
2024-01-04 15:49:09 +00:00 |
baz
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48bb8f9ef6
|
Create LevelEndTriggerVolume
|
2023-12-13 21:45:05 +00:00 |
baz
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ee42aabc2a
|
Temporarily move level reloading on death from Destroyed to OnDeath
|
2023-12-13 21:44:42 +00:00 |
baz
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27120d731a
|
Lock mouse to screen when showing Main Menu UI or Options Menu UI
|
2023-12-05 22:41:58 +00:00 |
baz
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1f6d729d73
|
Add functionality to open a UWorld when clicking New Game button in main menu
|
2023-11-14 23:16:10 +00:00 |
baz
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085fd8ea46
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Show options menu when pressing options button in main menu
|
2023-11-14 22:53:32 +00:00 |
baz
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427131ae3a
|
Update EngingIncludeOrderVersion
|
2023-11-12 21:25:21 +00:00 |
baz
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345ea88d79
|
Fix compilation issues
|
2023-11-12 21:24:03 +00:00 |
baz
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357e4fdf5e
|
Create MainMenuGameModeBase
|
2023-11-09 22:14:45 +00:00 |
baz
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f87ec61ddb
|
Add variables and functions to MainMenuUIWidget
|
2023-11-09 22:14:15 +00:00 |
baz
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83178d863b
|
Create MainMenuUIWidget
|
2023-10-31 23:05:29 +00:00 |
baz
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775df93d55
|
Remove TODO comment in Pickup
|
2023-10-24 22:58:41 +01:00 |
baz
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e001931bb6
|
Create TaskCreateLineOfSight
|
2023-10-24 22:56:47 +01:00 |
baz
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6cae297c3a
|
Add extra checking in TaskInWithinRange
|
2023-10-22 22:13:35 +01:00 |
baz
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bab1f8acd6
|
Set SelfActor in Blackboard
|
2023-10-22 22:13:13 +01:00 |
baz
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969ecbebc8
|
Create TaskIsWithinRange
|
2023-10-19 22:53:09 +01:00 |
baz
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bc0138251a
|
Remove TODO comment
|
2023-10-15 20:03:14 +01:00 |
baz
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b234045698
|
Remove assigning of spawned Throwable
|
2023-10-15 20:00:56 +01:00 |
baz
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ca617a8a3c
|
Spawn Particle System at Impact Point on a static object
|
2023-10-15 20:00:34 +01:00 |
baz
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b4fb8f7761
|
Spawn DecalActor when static object is Hit
|
2023-10-12 23:03:59 +01:00 |
baz
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589592927f
|
Add Decal Actor to Weapons
|
2023-10-12 23:03:43 +01:00 |
baz
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12c8d7b6f0
|
Add FrameRate Limit to Options Menu
|
2023-10-11 22:00:33 +01:00 |
baz
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23af466085
|
Add methods to set and remove options menu from viewport
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2023-10-09 23:29:25 +01:00 |
baz
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122c3998fd
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Add new setting options and remove manual apply settings button
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2023-10-08 22:27:59 +01:00 |
baz
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2115c4456c
|
Create OptionsUIWidget
|
2023-10-06 23:14:26 +01:00 |
baz
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483add816a
|
Add Options Menu to viewport on OptionsButton Clicked
|
2023-10-06 23:13:52 +01:00 |
baz
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dc0ed36573
|
Modify current weapon checking in ThrowWeaponCallback
|
2023-10-05 22:04:28 +01:00 |
baz
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da1fcc15bd
|
Add Basic Pause functionality
|
2023-10-03 22:52:28 +01:00 |
baz
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149de8788f
|
Create PauseUIWidget
|
2023-10-01 23:51:53 +01:00 |
baz
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29b06222a5
|
Add Pause Menu Widget to Player Character
|
2023-09-25 23:00:56 +01:00 |
baz
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322b872042
|
Add Pause Player Input Action
|
2023-09-25 23:00:32 +01:00 |
baz
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12db67439f
|
Add logic to throw weapon once weapon ammo is depleted
|
2023-09-23 21:10:15 +01:00 |
baz
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6c0e0fe395
|
Make Throwable Explode() on impact
|
2023-09-21 21:10:01 +01:00 |
baz
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d3e775758d
|
Add functionality to ThrowThrowable
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2023-09-20 01:57:37 +01:00 |
baz
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19d452be5c
|
Update UPROPERTY values for ImpulseForce and ImpulseAngle
|
2023-09-20 01:56:56 +01:00 |
baz
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60bf490f8a
|
Update ThrowableInventory type
|
2023-09-20 01:56:13 +01:00 |
baz
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7cdb9b1c69
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Add Impulse Angle and Force variables to Throwables
|
2023-09-19 02:19:23 +01:00 |
baz
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27fc0d5212
|
Change SpawnLocation to forward vector of player
|
2023-09-19 02:06:16 +01:00 |
baz
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ea06181a01
|
Add extra checking in ExplosiveActor Explode method
|
2023-09-18 02:59:32 +01:00 |
baz
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c944e5e6f9
|
Add extra checking to Expand Crosshair functionality
|
2023-09-18 02:29:49 +01:00 |
baz
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9ece07b011
|
Move feteching of HealthComponent outside of if statement
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2023-09-18 02:29:18 +01:00 |
baz
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ff8e947a4e
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Add functionality to ThrowWeaponCallback
|
2023-09-18 02:28:31 +01:00 |
baz
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81c954dabb
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Create WeaponThrowable class
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2023-09-18 02:27:56 +01:00 |
baz
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7c803eb3ff
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Add WeaponThrowable Template to Weapon
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2023-09-18 01:09:08 +01:00 |
baz
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9abe8e1697
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Create WeaponThrowable class
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2023-09-13 17:17:28 +01:00 |
baz
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04512d1717
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Add ThrowableInventory to NakatomiCharacter
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2023-09-13 17:16:56 +01:00 |
baz
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5a8c542581
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Create separate Throw Weapon and Throw Explosive input actions
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2023-09-13 14:55:56 +01:00 |
baz
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eea9ee49e6
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Add Input Action for ThrowThrowable
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2023-09-12 23:39:05 +01:00 |
baz
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fe6eca55c5
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Enable physics on StaticMeshComponent in Throwables
|
2023-09-12 23:38:35 +01:00 |
baz
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62ac0e7496
|
Set Root Component in Pickup
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2023-09-12 23:37:49 +01:00 |
baz
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480cfb0530
|
Add extra checking when spawning WeaponPickup on EnemyAI Death
|
2023-09-12 23:37:33 +01:00 |
baz
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42f99410e0
|
Create ThrowThrowable method
|
2023-09-08 22:17:05 +01:00 |
baz
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1023a4f2b7
|
Change HealthComponent from private to protected
|
2023-09-08 21:10:30 +01:00 |
Louis Hobbs
|
7569f2d792
|
Add initial Throwable Actor implementation
|
2023-09-06 17:34:15 +01:00 |
Louis Hobbs
|
cb46d98936
|
Fix includes in GetDistanceToPlayerTask
|
2023-09-05 18:39:27 +01:00 |
Louis Hobbs
|
e0d5526a63
|
Move Perception Component from EnemyCharacter to EnemyAIController
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2023-09-05 18:39:14 +01:00 |
Louis Hobbs
|
0dc524e02d
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Remove unnecessary check in TaskGetLocationNearLocation
|
2023-09-05 16:56:17 +01:00 |
Louis Hobbs
|
681641672c
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Add Minimum Distance Check to GetLocationNearLocation Task
|
2023-09-05 14:59:52 +01:00 |
baz
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2f556660ac
|
revert 6e1260a0dd
revert Bind UFUNCTION to OnTargetPerceptionUpdated
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2023-09-03 23:31:34 +02:00 |
Louis Hobbs
|
6e1260a0dd
|
Bind UFUNCTION to OnTargetPerceptionUpdated
|
2023-08-28 23:45:15 +01:00 |
Louis Hobbs
|
b10311e3d1
|
Add TaskGetLocationNearLocation AI Task
|
2023-08-23 15:15:30 +01:00 |
Louis Hobbs
|
6d8169e2b3
|
Add StoreActorLocationTask AI Task Node
|
2023-08-23 00:20:02 +01:00 |
Louis Hobbs
|
f0b8c594d4
|
Add TaskReleaseAttackToken AI Task
|
2023-08-23 00:19:46 +01:00 |
Louis Hobbs
|
f04bc8378a
|
Add functionality to TaskAcquireAttackToken
|
2023-08-23 00:19:30 +01:00 |
Louis Hobbs
|
0afcd945ce
|
Add AttackToken methods to EnemyAIController
|
2023-08-21 23:43:49 +01:00 |
Louis Hobbs
|
ca07abb131
|
Change ReleaseToken to return bool
|
2023-08-21 23:42:48 +01:00 |
Louis Hobbs
|
763c8db97e
|
Create AcquireAttackToken task
|
2023-08-17 23:05:59 +01:00 |
Louis Hobbs
|
ec057454c3
|
Create Request, Release and Reset Token methods in AIAttackTokenManager
|
2023-08-17 22:28:11 +01:00 |
Louis Hobbs
|
ac45acb232
|
Add method to create and get AIAttackTokenManger
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2023-08-17 21:47:53 +01:00 |
Louis Hobbs
|
57abe9a3a2
|
Create AIAttackTokenManager Object
|
2023-08-17 21:47:21 +01:00 |
Louis Hobbs
|
95481dba52
|
Create NakatomiGameInstance
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2023-08-16 23:32:50 +01:00 |