Commit Graph

300 Commits

Author SHA1 Message Date
baz a13083e1fe Disable Collision with Camera on Worker 2024-02-08 17:33:04 +00:00
baz 62c9b87784 Add Mug 2024-02-07 18:03:11 +00:00
baz 6072f824ce Remove the ability to Fire when Sprinting 2024-02-07 17:08:32 +00:00
baz f40ed3f1a7 Add BG to HUD Icons 2024-02-06 20:53:12 +00:00
baz 171a85da66 Update all UI widgets to new font 2024-02-06 20:46:01 +00:00
baz 5fc7863081 Add Widgets to Weapon HUD Element 2024-02-06 20:35:51 +00:00
baz e26b66b7aa Play Fire animation during OnFire 2024-02-05 22:35:28 +00:00
baz 0644a807ba Switch Enemy Worker to new Manequin] 2024-02-05 21:46:11 +00:00
baz 2b5670fa9a Make Manequin Animation Blueprint generic 2024-02-05 21:36:44 +00:00
baz 07f560e840 Sort Animations into Folder 2024-02-05 17:29:28 +00:00
baz 8edb845d0a Fix spelling mistake 2024-02-04 19:27:51 +00:00
baz ff5c28ad05 Add On Damaged Hit Animation Montages 2024-02-04 19:21:18 +00:00
baz 3134e269f7 Play Hit Animation Montage when OnDamaged is called 2024-02-04 19:20:16 +00:00
baz c1afc827e0 Disallow Dashing and Sliding while Throwing 2024-02-01 20:35:55 +00:00
baz 4930aff6c2 Remove ability to throw while throwing animation is playing 2024-02-01 20:30:42 +00:00
baz fcb32e5679 Create separate Weapon and Explosive Animation Montages with notifiers 2024-02-01 20:08:55 +00:00
baz aef9f87dbf Add Throw Explosive Animation Notifier 2024-02-01 20:08:18 +00:00
baz eaa81f4478 Add Throw Weapon Animation Notifier 2024-02-01 20:08:00 +00:00
baz d96a5c837a Merge pull request 'Merge New Animations' (#2) from animations-mk2 into master
Reviewed-on: #2
2024-02-01 02:18:25 +01:00
baz deabd0b223 Play Throw AnimMontage when throwing 2024-02-01 01:00:47 +00:00
baz 957867ecd4 Play Dash AnimMontage when Dashing 2024-02-01 00:53:32 +00:00
baz 957da3946a Create GetCrouched method in PlayerCharacter 2024-02-01 00:53:01 +00:00
baz afc30330a7 Create Animation Monatages 2024-01-31 16:59:44 +00:00
baz c138e138ae anim stuff 2024-01-30 21:25:31 +00:00
baz 8cfdb34cde Add Dash Animation 2024-01-30 21:24:44 +00:00
baz cb5ecbd1e9 Add Throw Animation 2024-01-30 21:24:37 +00:00
baz 550e744e64 Fix Left Elbow Control 2024-01-30 20:31:58 +00:00
baz 83ebd0ff68 Add Animation map 2024-01-30 00:39:53 +00:00
baz c8c65bcd22 Add Mannequin Control Rig 2024-01-30 00:39:45 +00:00
baz 01699f4529 Add ADS animations 2024-01-25 00:01:29 +00:00
baz d3ba88cb3a Add sprinting animation 2024-01-24 17:20:26 +00:00
baz 4c4799b10a Add AnimStarterPack to Project 2024-01-24 17:03:26 +00:00
baz f84a8d0974 Merge pull request 'Merge movement-component' (#1) from movement-component into master
Reviewed-on: #1
2024-01-18 18:30:16 +01:00
baz 33b1376a8f Fix spelling mistake 2024-01-17 03:05:56 +00:00
baz c8d1c9c6e9 Cleanup Includes in PlayerCharacter 2024-01-17 03:00:38 +00:00
baz 9d4dc1b4f2 Add Input Actions to Dash on character 2024-01-17 02:17:38 +00:00
baz 1986bd2092 Implement basic dash in NakatomiCMC 2024-01-17 02:17:17 +00:00
baz 368575b715 Move cmc to if statement 2024-01-16 20:51:38 +00:00
baz d758272d9d Reimplement Aim Down Sights movement modifiers 2024-01-16 19:44:23 +00:00
baz ed84a592ef Set WantToSlide status in Enter and Exit Slide functions in movement component 2024-01-12 15:57:12 +00:00
baz 9bb3225542 Change Slide to work with Slide Input Action 2024-01-12 15:53:23 +00:00
baz bf45b09cd7 Add Slide Input Action 2024-01-12 15:30:55 +00:00
baz 293358737c Add initial custom slide movement implementation 2024-01-11 19:21:15 +00:00
baz 2cdb97b7ab Add NakatomiCharacter and NakatomiCMC to Nakatomi.h 2024-01-11 19:20:41 +00:00
baz fc7095fd75 Add Crouch input to PlayerCharacter blueprint 2024-01-04 20:32:21 +00:00
baz 58f779c887 Create Crouch input action and assign it to the InputMappingContext 2024-01-04 20:32:05 +00:00
baz 283b536242 Add Crouch functionality 2024-01-04 20:31:44 +00:00
baz 08fbe9dbe1 Assign NakatomiCMC in BeginPlay and add getter 2024-01-04 20:31:33 +00:00
baz 6bccd097bb Set new Walk and Sprint speed defaults 2024-01-04 15:53:50 +00:00
baz ab3f624ade Use NakatomiCMC to set Walk and Sprint speed
I am temporarily breaking ADS movement, this will be fixed in subsequent commits
2024-01-04 15:53:24 +00:00