baz
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255b239b59
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Update BP_RandomWeapon
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2024-06-07 01:34:50 +01:00 |
baz
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6c60ac1ff1
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Misc changes
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2024-05-31 01:26:00 +01:00 |
baz
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bdeb8b6e2e
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I thought I fixed this
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2024-05-31 01:24:40 +01:00 |
baz
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7c0d00a4a5
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Use WeaponPickupTemplate when spawning WeaponPickup
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2024-05-20 19:33:49 +01:00 |
baz
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d200298ea6
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Create WeaponPickupUserWidget
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2024-05-17 17:34:45 +01:00 |
baz
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4e99898af9
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Enemy updates
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2024-04-10 01:32:23 +01:00 |
baz
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a4f2f334f1
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Fix Worker Behavior Tree
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2024-04-08 22:08:23 +01:00 |
baz
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ba0243bd65
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Create Healthbar UserWidget
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2024-03-08 02:34:54 +00:00 |
baz
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7396d50db9
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Add CharacterHit particle effect
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2024-03-07 18:28:44 +00:00 |
baz
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ad2034b15d
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Attempt to fix perception crashes
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2024-03-05 16:46:22 +00:00 |
baz
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23db1dff33
|
Fix perception component crashing
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2024-03-04 20:14:00 +00:00 |
baz
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0d463d1ba2
|
Bind OnDeath and OnDamaged in BeginPlay on character
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2024-03-04 19:25:53 +00:00 |
baz
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a2186205cc
|
Update DemolitionWorker with new BehaviorTrees
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2024-02-29 20:01:41 +00:00 |
baz
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c71d9478d4
|
new worker
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2024-02-29 17:29:23 +00:00 |
baz
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d4af5488b7
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Move and make Worker Blackboard generic
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2024-02-29 17:29:23 +00:00 |
baz
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f2938941ca
|
Move generic behavior trees into dedicated folder
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2024-02-29 17:29:23 +00:00 |
baz
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2e39be6354
|
Refine Ranged Enemy functionality and hide on low health
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2024-02-29 17:29:23 +00:00 |
baz
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8be9a8269e
|
Add Weapon Cooldown Decorator
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2024-02-29 17:29:22 +00:00 |
baz
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3b5da9c0ad
|
Break behaviour tree components into individual behaviour trees
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2024-02-29 17:29:22 +00:00 |
baz
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d0f9330498
|
Add Find Cover EQS and Behaviour Tree tasks
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2024-02-29 17:29:22 +00:00 |
baz
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a2cb36120d
|
Update Worker Blackboard and Behaviour Tree
|
2024-02-29 17:29:22 +00:00 |
baz
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34ab92b52a
|
Add Strafe EQS
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2024-02-29 17:29:22 +00:00 |
baz
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251f840a43
|
Add MoveToIdealRange Task
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2024-02-29 17:29:21 +00:00 |
baz
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763706ac5c
|
Add new Perception Senses
|
2024-02-29 17:29:20 +00:00 |
baz
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2f9cc901e2
|
Create Set Movement Speed Task
|
2024-02-29 17:29:20 +00:00 |
baz
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a13083e1fe
|
Disable Collision with Camera on Worker
|
2024-02-08 17:33:04 +00:00 |
baz
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e26b66b7aa
|
Play Fire animation during OnFire
|
2024-02-05 22:35:28 +00:00 |
baz
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0644a807ba
|
Switch Enemy Worker to new Manequin]
|
2024-02-05 21:46:11 +00:00 |
baz
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07f560e840
|
Sort Animations into Folder
|
2024-02-05 17:29:28 +00:00 |
baz
|
4307866310
|
Add CheckLineOfSight task to FireWeaponTasks behaviour tree
|
2023-10-24 22:58:12 +01:00 |
baz
|
2ab85e21d7
|
Add IsWithinRange check and create FireWeaponTask
|
2023-10-22 22:14:11 +01:00 |
Louis Hobbs
|
681641672c
|
Add Minimum Distance Check to GetLocationNearLocation Task
|
2023-09-05 14:59:52 +01:00 |
Louis Hobbs
|
7aa0c0b002
|
Abort Lower Priority tasks when player is detected
|
2023-09-03 22:38:08 +01:00 |
Louis Hobbs
|
3621378cb3
|
Add MoveTo Location near Location in Worker Behaviour Tree
|
2023-08-23 15:16:21 +01:00 |
Louis Hobbs
|
5e65a6ff35
|
Update Worker AI Blackboard and Behaviour Tree
|
2023-08-23 00:20:39 +01:00 |
Louis Hobbs
|
11724a9426
|
Add Test Values to Demolition Worker
|
2023-06-14 22:58:06 +01:00 |
Louis Hobbs
|
fd6c005d9d
|
Update DemolitionWorker Enemy functionality
|
2023-06-12 22:11:36 +01:00 |
Louis Hobbs
|
20955df027
|
Create Demolition Worker Character, Blackboard and Behaviour Tree
|
2023-06-06 22:23:09 +01:00 |
Louis Hobbs
|
1c9e172837
|
Update Worker Blackboard and BehaviourTree
|
2023-03-13 23:05:25 +00:00 |
Louis Hobbs
|
6d8dd33bda
|
Create Worker Enemy blueprints
|
2023-02-16 18:28:57 +00:00 |
Louis Hobbs
|
3632cf19f0
|
Add Test Enemy assets
|
2023-02-03 01:32:52 +00:00 |