Nakatomi/Content/Enemy
baz bdeb8b6e2e I thought I fixed this 2024-05-31 01:24:40 +01:00
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BehaviorTrees Enemy updates 2024-04-10 01:32:23 +01:00
DemolitionWorker Create Healthbar UserWidget 2024-03-08 02:34:54 +00:00
EQS Refine Ranged Enemy functionality and hide on low health 2024-02-29 17:29:23 +00:00
Tasks Add MoveToIdealRange Task 2024-02-29 17:29:21 +00:00
Worker Enemy updates 2024-04-10 01:32:23 +01:00
BB_Base_Enemy.uasset Update DemolitionWorker with new BehaviorTrees 2024-02-29 20:01:41 +00:00
BP_RandomWeapon.uasset I thought I fixed this 2024-05-31 01:24:40 +01:00
BP_WeaponPickupTemplate.uasset Use WeaponPickupTemplate when spawning WeaponPickup 2024-05-20 19:33:49 +01:00
BP_WeaponPickupWidget.uasset Use WeaponPickupTemplate when spawning WeaponPickup 2024-05-20 19:33:49 +01:00
BP_WeaponThrowableTemplate.uasset Use WeaponPickupTemplate when spawning WeaponPickup 2024-05-20 19:33:49 +01:00
TestBehaviourTree.uasset Add Test Enemy assets 2023-02-03 01:32:52 +00:00
TestEnemyCharacter.uasset Add Test Enemy assets 2023-02-03 01:32:52 +00:00
TestEnemyController.uasset Add Test Enemy assets 2023-02-03 01:32:52 +00:00