Stop `Destructable` from producing errors
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8a54837ad6
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@ -30,6 +30,6 @@ void ADestructable::Destruct()
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{
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// TODO: Add some more logic here
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UGameplayStatics::SpawnEmitterAtLocation(this, ParticleEffect, this->ActorToWorld().GetLocation(), FRotator::ZeroRotator, true);
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//UGameplayStatics::SpawnEmitterAtLocation(this, ParticleEffect, this->ActorToWorld().GetLocation(), FRotator::ZeroRotator, true);
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Destroy();
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}
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