Move Force Magnitude to Radial Falloff

This commit is contained in:
Louis Hobbs 2023-06-01 22:16:57 +01:00
parent a5d63b339c
commit ef18ecfa03
1 changed files with 1 additions and 1 deletions

View File

@ -31,7 +31,7 @@ private:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Radial Falloff", Meta = (AllowPrivateAccess = "true")) UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Radial Falloff", Meta = (AllowPrivateAccess = "true"))
float StrainMagnitude = 500.0f; float StrainMagnitude = 500.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Radial Vector", Meta = (AllowPrivateAccess = "true")) UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Radial Falloff", Meta = (AllowPrivateAccess = "true"))
float ForceMagnitude = 500.0f; float ForceMagnitude = 500.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Radial Falloff", Meta = (AllowPrivateAccess = "true")) UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Radial Falloff", Meta = (AllowPrivateAccess = "true"))