From ef18ecfa03cab5f1fa656c77483f667fd5cd6b9d Mon Sep 17 00:00:00 2001 From: Louis Hobbs Date: Thu, 1 Jun 2023 22:16:57 +0100 Subject: [PATCH] Move Force Magnitude to Radial Falloff --- Source/Nakatomi/NakatomiFieldSystemActor.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Nakatomi/NakatomiFieldSystemActor.h b/Source/Nakatomi/NakatomiFieldSystemActor.h index 0e48c4a..bd04ab3 100644 --- a/Source/Nakatomi/NakatomiFieldSystemActor.h +++ b/Source/Nakatomi/NakatomiFieldSystemActor.h @@ -31,7 +31,7 @@ private: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Radial Falloff", Meta = (AllowPrivateAccess = "true")) float StrainMagnitude = 500.0f; - UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Radial Vector", Meta = (AllowPrivateAccess = "true")) + UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Radial Falloff", Meta = (AllowPrivateAccess = "true")) float ForceMagnitude = 500.0f; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Radial Falloff", Meta = (AllowPrivateAccess = "true"))