Create NakatomiSaveFileInfo struct

This commit is contained in:
baz 2024-05-21 22:06:47 +01:00
parent b4faa6ce0c
commit e475a6a365
1 changed files with 16 additions and 4 deletions

View File

@ -3,13 +3,25 @@
#pragma once
#include "CoreMinimal.h"
#include "NakatomiSaveFileInfo.generated.h"
/**
*
*/
class NAKATOMI_API NakatomiSaveFileInfo
USTRUCT(BlueprintType)
struct FNakatomiSaveFileInfo
{
public:
NakatomiSaveFileInfo();
~NakatomiSaveFileInfo();
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Info")
FString SaveSlotName;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Info")
FString PlayerName;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Info")
FString CurrentLevel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Info")
FString DateTimeSaved;
};