Create NakatomiSaveFileInfo struct
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#pragma once
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#include "CoreMinimal.h"
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#include "NakatomiSaveFileInfo.generated.h"
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/**
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*
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*/
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class NAKATOMI_API NakatomiSaveFileInfo
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USTRUCT(BlueprintType)
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struct FNakatomiSaveFileInfo
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{
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public:
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NakatomiSaveFileInfo();
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~NakatomiSaveFileInfo();
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Info")
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FString SaveSlotName;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Info")
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FString PlayerName;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Info")
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FString CurrentLevel;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Info")
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FString DateTimeSaved;
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};
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