Update BuildSettingsVersion to V5
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				| @ -7,7 +7,7 @@ public class NakatomiTarget : TargetRules | ||||
| 	public NakatomiTarget(TargetInfo Target) : base(Target) | ||||
| 	{ | ||||
| 		Type = TargetType.Game; | ||||
| 		DefaultBuildSettings = BuildSettingsVersion.V2; | ||||
| 		DefaultBuildSettings = BuildSettingsVersion.V5; | ||||
| 		IncludeOrderVersion = EngineIncludeOrderVersion.Latest; | ||||
| 		ExtraModuleNames.Add("Nakatomi"); | ||||
| 	} | ||||
|  | ||||
							
								
								
									
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								Source/Nakatomi/NakatomiSaveFileInfo.h
									
									
									
									
									
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								Source/Nakatomi/NakatomiSaveFileInfo.h
									
									
									
									
									
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							| @ -0,0 +1,15 @@ | ||||
| // Fill out your copyright notice in the Description page of Project Settings.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "CoreMinimal.h" | ||||
| 
 | ||||
| /**
 | ||||
|  *  | ||||
|  */ | ||||
| class NAKATOMI_API NakatomiSaveFileInfo | ||||
| { | ||||
| public: | ||||
| 	NakatomiSaveFileInfo(); | ||||
| 	~NakatomiSaveFileInfo(); | ||||
| }; | ||||
							
								
								
									
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								Source/Nakatomi/NakatomiSaveGame.h
									
									
									
									
									
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								Source/Nakatomi/NakatomiSaveGame.h
									
									
									
									
									
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							| @ -0,0 +1,17 @@ | ||||
| // Fill out your copyright notice in the Description page of Project Settings.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "CoreMinimal.h" | ||||
| #include "GameFramework/SaveGame.h" | ||||
| #include "NakatomiSaveGame.generated.h" | ||||
| 
 | ||||
| /**
 | ||||
|  *  | ||||
|  */ | ||||
| UCLASS() | ||||
| class NAKATOMI_API UNakatomiSaveGame : public USaveGame | ||||
| { | ||||
| 	GENERATED_BODY() | ||||
| 	 | ||||
| }; | ||||
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