Create NakatomiSaveFileInfo struct

This commit is contained in:
baz 2024-05-21 22:06:47 +01:00
parent b4faa6ce0c
commit e475a6a365
1 changed files with 16 additions and 4 deletions

View File

@ -3,13 +3,25 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "NakatomiSaveFileInfo.generated.h"
/** /**
* *
*/ */
class NAKATOMI_API NakatomiSaveFileInfo USTRUCT(BlueprintType)
struct FNakatomiSaveFileInfo
{ {
public: GENERATED_BODY()
NakatomiSaveFileInfo();
~NakatomiSaveFileInfo(); UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Info")
FString SaveSlotName;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Info")
FString PlayerName;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Info")
FString CurrentLevel;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Info")
FString DateTimeSaved;
}; };