Create NakatomiSaveFileInfo struct
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				| @ -3,13 +3,25 @@ | |||||||
| #pragma once | #pragma once | ||||||
| 
 | 
 | ||||||
| #include "CoreMinimal.h" | #include "CoreMinimal.h" | ||||||
|  | #include "NakatomiSaveFileInfo.generated.h" | ||||||
| 
 | 
 | ||||||
| /**
 | /**
 | ||||||
|  *  |  *  | ||||||
|  */ |  */ | ||||||
| class NAKATOMI_API NakatomiSaveFileInfo | USTRUCT(BlueprintType) | ||||||
|  | struct FNakatomiSaveFileInfo | ||||||
| { | { | ||||||
| public: |     GENERATED_BODY() | ||||||
| 	NakatomiSaveFileInfo(); | 
 | ||||||
| 	~NakatomiSaveFileInfo(); | 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Info") | ||||||
|  | 	FString SaveSlotName; | ||||||
|  | 
 | ||||||
|  | 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Info") | ||||||
|  | 	FString PlayerName; | ||||||
|  | 
 | ||||||
|  | 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Info") | ||||||
|  | 	FString CurrentLevel; | ||||||
|  | 
 | ||||||
|  | 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Info") | ||||||
|  | 	FString DateTimeSaved; | ||||||
| }; | }; | ||||||
|  | |||||||
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