diff --git a/Source/Nakatomi/NakatomiFieldSystemActor.cpp b/Source/Nakatomi/NakatomiFieldSystemActor.cpp index 21c3800..e3eade9 100644 --- a/Source/Nakatomi/NakatomiFieldSystemActor.cpp +++ b/Source/Nakatomi/NakatomiFieldSystemActor.cpp @@ -13,6 +13,8 @@ ANakatomiFieldSystemActor::ANakatomiFieldSystemActor() RadialFalloff = CreateDefaultSubobject(TEXT("Radial Falloff")); RadialVector = CreateDefaultSubobject(TEXT("Radial Vector")); CullingField = CreateDefaultSubobject(TEXT("Culling Field")); + + SphereComponent->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Overlap); } void ANakatomiFieldSystemActor::BeginPlay()