diff --git a/Source/Nakatomi.Target.cs b/Source/Nakatomi.Target.cs index 69b292e..3f25daf 100644 --- a/Source/Nakatomi.Target.cs +++ b/Source/Nakatomi.Target.cs @@ -7,7 +7,7 @@ public class NakatomiTarget : TargetRules public NakatomiTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; - DefaultBuildSettings = BuildSettingsVersion.V2; + DefaultBuildSettings = BuildSettingsVersion.V5; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; ExtraModuleNames.Add("Nakatomi"); } diff --git a/Source/Nakatomi/NakatomiSaveFileInfo.h b/Source/Nakatomi/NakatomiSaveFileInfo.h new file mode 100644 index 0000000..1dabcb1 --- /dev/null +++ b/Source/Nakatomi/NakatomiSaveFileInfo.h @@ -0,0 +1,15 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" + +/** + * + */ +class NAKATOMI_API NakatomiSaveFileInfo +{ +public: + NakatomiSaveFileInfo(); + ~NakatomiSaveFileInfo(); +}; diff --git a/Source/Nakatomi/NakatomiSaveGame.h b/Source/Nakatomi/NakatomiSaveGame.h new file mode 100644 index 0000000..c162759 --- /dev/null +++ b/Source/Nakatomi/NakatomiSaveGame.h @@ -0,0 +1,17 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/SaveGame.h" +#include "NakatomiSaveGame.generated.h" + +/** + * + */ +UCLASS() +class NAKATOMI_API UNakatomiSaveGame : public USaveGame +{ + GENERATED_BODY() + +};