Fix formatting

This commit is contained in:
Louis Hobbs 2023-01-13 19:45:40 +00:00
parent b955732fb8
commit 90fcf30ce5
1 changed files with 14 additions and 14 deletions

View File

@ -26,50 +26,50 @@ class NAKATOMI_API APlayerCharacter : public ANakatomiCharacter
public:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UInputAction* MovementAction;
UInputAction* MovementAction;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UInputAction* LookAction;
UInputAction* LookAction;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UInputAction* JumpAction;
UInputAction* JumpAction;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UInputAction* FireAction;
UInputAction* FireAction;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UInputAction* QuitAction;
UInputAction* QuitAction;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UInputAction* SprintAction;
UInputAction* SprintAction;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
TSoftObjectPtr<UInputMappingContext> InputMappingContext;
TSoftObjectPtr<UInputMappingContext> InputMappingContext;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
int MappingPriority = 0;
int MappingPriority = 0;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
TArray<TSubclassOf<class AWeapon>> DefaultWeaponInventory;
TArray<TSubclassOf<class AWeapon>> DefaultWeaponInventory;
UPROPERTY()
TArray<AWeapon*> WeaponInventory;
TArray<AWeapon*> WeaponInventory;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UInputAction* WeaponSwitchingAction;
UInputAction* WeaponSwitchingAction;
protected:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
float SprintSpeedMultiplier = 2.0f;
float SprintSpeedMultiplier = 2.0f;
private:
UPROPERTY()
USpringArmComponent* CameraBoom = nullptr;
USpringArmComponent* CameraBoom = nullptr;
UPROPERTY()
UCameraComponent* CameraComponent = nullptr;
UCameraComponent* CameraComponent = nullptr;
float DefaultMovementSpeed;