diff --git a/Source/Nakatomi/PlayerCharacter.h b/Source/Nakatomi/PlayerCharacter.h index 9d8a72b..ebcaf8a 100644 --- a/Source/Nakatomi/PlayerCharacter.h +++ b/Source/Nakatomi/PlayerCharacter.h @@ -26,50 +26,50 @@ class NAKATOMI_API APlayerCharacter : public ANakatomiCharacter public: UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) - UInputAction* MovementAction; + UInputAction* MovementAction; UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) - UInputAction* LookAction; + UInputAction* LookAction; UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) - UInputAction* JumpAction; + UInputAction* JumpAction; UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) - UInputAction* FireAction; + UInputAction* FireAction; UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) - UInputAction* QuitAction; + UInputAction* QuitAction; UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) - UInputAction* SprintAction; + UInputAction* SprintAction; UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) - TSoftObjectPtr InputMappingContext; + TSoftObjectPtr InputMappingContext; UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) - int MappingPriority = 0; + int MappingPriority = 0; UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) - TArray> DefaultWeaponInventory; + TArray> DefaultWeaponInventory; UPROPERTY() - TArray WeaponInventory; + TArray WeaponInventory; UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) - UInputAction* WeaponSwitchingAction; + UInputAction* WeaponSwitchingAction; protected: UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) - float SprintSpeedMultiplier = 2.0f; + float SprintSpeedMultiplier = 2.0f; private: UPROPERTY() - USpringArmComponent* CameraBoom = nullptr; + USpringArmComponent* CameraBoom = nullptr; UPROPERTY() - UCameraComponent* CameraComponent = nullptr; + UCameraComponent* CameraComponent = nullptr; float DefaultMovementSpeed;