Fix formatting

This commit is contained in:
Louis Hobbs 2023-01-13 19:45:40 +00:00
parent b955732fb8
commit 90fcf30ce5
1 changed files with 14 additions and 14 deletions

View File

@ -26,50 +26,50 @@ class NAKATOMI_API APlayerCharacter : public ANakatomiCharacter
public: public:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UInputAction* MovementAction; UInputAction* MovementAction;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UInputAction* LookAction; UInputAction* LookAction;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UInputAction* JumpAction; UInputAction* JumpAction;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UInputAction* FireAction; UInputAction* FireAction;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UInputAction* QuitAction; UInputAction* QuitAction;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UInputAction* SprintAction; UInputAction* SprintAction;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
TSoftObjectPtr<UInputMappingContext> InputMappingContext; TSoftObjectPtr<UInputMappingContext> InputMappingContext;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
int MappingPriority = 0; int MappingPriority = 0;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
TArray<TSubclassOf<class AWeapon>> DefaultWeaponInventory; TArray<TSubclassOf<class AWeapon>> DefaultWeaponInventory;
UPROPERTY() UPROPERTY()
TArray<AWeapon*> WeaponInventory; TArray<AWeapon*> WeaponInventory;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UInputAction* WeaponSwitchingAction; UInputAction* WeaponSwitchingAction;
protected: protected:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite) UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
float SprintSpeedMultiplier = 2.0f; float SprintSpeedMultiplier = 2.0f;
private: private:
UPROPERTY() UPROPERTY()
USpringArmComponent* CameraBoom = nullptr; USpringArmComponent* CameraBoom = nullptr;
UPROPERTY() UPROPERTY()
UCameraComponent* CameraComponent = nullptr; UCameraComponent* CameraComponent = nullptr;
float DefaultMovementSpeed; float DefaultMovementSpeed;