Add extra Random Weapon Parameters

This commit is contained in:
Louis Hobbs 2023-02-09 00:50:30 +00:00
parent 4f65c38e0b
commit 84807d6416
1 changed files with 7 additions and 1 deletions

View File

@ -69,9 +69,15 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Is Automatic") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Is Automatic")
bool IsAutomaticOverride = false; bool IsAutomaticOverride = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Is Automatic") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Meshes")
TArray<USkeletalMesh*> WeaponMesh; TArray<USkeletalMesh*> WeaponMesh;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Fire Sounds")
TArray<USoundBase*> FireSound;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Field System Actor")
TArray<TSubclassOf<class ANakatomiFieldSystemActor>> FieldSystemActor;
FWeaponProperties GenerateRandomWeaponProperties(); FWeaponProperties GenerateRandomWeaponProperties();
AWeapon GenerateWeapon(); AWeapon GenerateWeapon();