Add extra Random Weapon Parameters
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@ -69,9 +69,15 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Is Automatic")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Is Automatic")
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bool IsAutomaticOverride = false;
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bool IsAutomaticOverride = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Is Automatic")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Meshes")
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TArray<USkeletalMesh*> WeaponMesh;
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TArray<USkeletalMesh*> WeaponMesh;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Fire Sounds")
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TArray<USoundBase*> FireSound;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Field System Actor")
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TArray<TSubclassOf<class ANakatomiFieldSystemActor>> FieldSystemActor;
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FWeaponProperties GenerateRandomWeaponProperties();
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FWeaponProperties GenerateRandomWeaponProperties();
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AWeapon GenerateWeapon();
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AWeapon GenerateWeapon();
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